#include "storage/buffile.h"
#include "utils/builtins.h"
#include "utils/logtape.h"
+#include "utils/memdebug.h"
#include "utils/memutils.h"
/*
*/
if (lt->dirty)
{
+ /*
+ * As long as we've filled the buffer at least once, its contents are
+ * entirely defined from valgrind's point of view, even though
+ * contents beyond the current end point may be stale. But it's
+ * possible - at least in the case of a parallel sort - to sort such
+ * small amount of data that we do not fill the buffer even once. Tell
+ * valgrind that its contents are defined, so it doesn't bleat.
+ */
+ VALGRIND_MAKE_MEM_DEFINED(lt->buffer + lt->nbytes,
+ lt->buffer_size - lt->nbytes);
+
TapeBlockSetNBytes(lt->buffer, lt->nbytes);
ltsWriteBlock(lts, lt->curBlockNumber, (void *) lt->buffer);
lt->writing = false;