Revert "When WalSndCaughtUp, sleep only in WalSndWaitForWal()."
authorNoah Misch <noah@leadboat.com>
Sat, 25 Apr 2020 17:17:26 +0000 (10:17 -0700)
committerNoah Misch <noah@leadboat.com>
Sat, 25 Apr 2020 17:17:26 +0000 (10:17 -0700)
This reverts commit 421685812290406daea58b78dfab0346eb683bbb.  It caused
idle physical walsenders to busy-wait, as reported by Fujii Masao.

Discussion: https://postgr.es/m/20200417054146.GA1061007@rfd.leadboat.com

src/backend/replication/walsender.c

index 0e933228fc9e59ed8cb2ff444f908c42d945eddc..0813c830269488034eca5a714210c4ecd14860f8 100644 (file)
@@ -1428,10 +1428,8 @@ WalSndWaitForWal(XLogRecPtr loc)
                /*
                 * We only send regular messages to the client for full decoded
                 * transactions, but a synchronous replication and walsender shutdown
-                * possibly are waiting for a later location. So, before sleeping, we
-                * send a ping containing the flush location. If the receiver is
-                * otherwise idle, this keepalive will trigger a reply. Processing the
-                * reply will update these MyWalSnd locations.
+                * possibly are waiting for a later location. So we send pings
+                * containing the flush location every now and then.
                 */
                if (MyWalSnd->flush < sentPtr &&
                        MyWalSnd->write < sentPtr &&
@@ -2316,16 +2314,20 @@ WalSndLoop(WalSndSendDataCallback send_data)
                WalSndKeepaliveIfNecessary();
 
                /*
-                * Block if we have unsent data.  Let WalSndWaitForWal() handle any
-                * other blocking; idle receivers need its additional actions.
+                * We don't block if not caught up, unless there is unsent data
+                * pending in which case we'd better block until the socket is
+                * write-ready.  This test is only needed for the case where the
+                * send_data callback handled a subset of the available data but then
+                * pq_flush_if_writable flushed it all --- we should immediately try
+                * to send more.
                 */
-               if (pq_is_send_pending())
+               if ((WalSndCaughtUp && !streamingDoneSending) || pq_is_send_pending())
                {
                        long            sleeptime;
                        int                     wakeEvents;
 
                        wakeEvents = WL_LATCH_SET | WL_EXIT_ON_PM_DEATH | WL_TIMEOUT |
-                               WL_SOCKET_READABLE | WL_SOCKET_WRITEABLE;
+                               WL_SOCKET_READABLE;
 
                        /*
                         * Use fresh timestamp, not last_processing, to reduce the chance
@@ -2333,6 +2335,9 @@ WalSndLoop(WalSndSendDataCallback send_data)
                         */
                        sleeptime = WalSndComputeSleeptime(GetCurrentTimestamp());
 
+                       if (pq_is_send_pending())
+                               wakeEvents |= WL_SOCKET_WRITEABLE;
+
                        /* Sleep until something happens or we time out */
                        (void) WaitLatchOrSocket(MyLatch, wakeEvents,
                                                                         MyProcPort->sock, sleeptime,