Teach TID store to skip bitmap for small numbers of offsets
The header portion of BlocktableEntry has enough padding space for
an array of 3 offsets (1 on 32-bit platforms). Use this space instead
of having a sparse bitmap array. This will take up a constant amount
of space no matter what the offsets are.
Reviewed (in an earlier version) by Masahiko Sawada
Discussion: https://postgr.es/m/CANWCAZYw+_KAaUNruhJfE=h6WgtBKeDG32St8vBJBEY82bGVRQ@mail.gmail.com
Discussion: https://postgr.es/m/CAD21AoBci3Hujzijubomo1tdwH3XtQ9F89cTNQ4bsQijOmqnEw@mail.gmail.com