Avoid direct use of INFINITY.
authorTom Lane <tgl@sss.pgh.pa.us>
Sat, 16 May 2015 02:15:01 +0000 (22:15 -0400)
committerTom Lane <tgl@sss.pgh.pa.us>
Sat, 16 May 2015 02:15:01 +0000 (22:15 -0400)
It's not very portable.  Per buildfarm.

src/backend/lib/bipartite_match.c

index 57d6d548cff58599f39172facea8364b3cd0293f..9c08b2895d10d4182cfe0cee6aec308f47798931 100644 (file)
@@ -21,7 +21,8 @@
 
 #include "lib/bipartite_match.h"
 #include "miscadmin.h"
-#include "utils/palloc.h"
+#include "utils/builtins.h"
+
 
 static bool hk_breadth_search(BipartiteMatchState *state);
 static bool hk_depth_search(BipartiteMatchState *state, int u, int depth);
@@ -87,7 +88,7 @@ hk_breadth_search(BipartiteMatchState *state)
        int                     qtail = 0;              /* so don't have to worry about wrapping */
        int                     u;
 
-       distance[0] = INFINITY;
+       distance[0] = get_float4_infinity();
 
        for (u = 1; u <= usize; ++u)
        {
@@ -97,7 +98,7 @@ hk_breadth_search(BipartiteMatchState *state)
                        queue[qhead++] = u;
                }
                else
-                       distance[u] = INFINITY;
+                       distance[u] = get_float4_infinity();
        }
 
        while (qtail < qhead)
@@ -156,6 +157,6 @@ hk_depth_search(BipartiteMatchState *state, int u, int depth)
                }
        }
 
-       distance[u] = INFINITY;
+       distance[u] = get_float4_infinity();
        return false;
 }