Writing custom plugins is the best way to customize and organize your build logic.
Sample plugin
A plugin is any class that implements the Plugin
interface.
The example below is the most straightforward plugin, a "hello world" plugin:
import org.gradle.api.Plugin
import org.gradle.api.Project
abstract class SamplePlugin : Plugin<Project> {
override fun apply(project: Project) {
project.tasks.create("SampleTask") {
println("Hello world!")
}
}
}
Script plugin
Most plugins start as a script plugin coded in the build script.
Let’s take a look at an example:
abstract class CreateFileTask : DefaultTask() { (1)
@get:Input
abstract val fileText: Property<String> (2)
@Input
val fileName = "myfile.txt"
@OutputFile
val myFile: File = File(fileName)
@TaskAction
fun action() {
myFile.createNewFile()
myFile.writeText(fileText.get())
}
}
abstract class MyPlugin : Plugin<Project> { (3)
override fun apply(project: Project) {
tasks {
register("createFileTask", CreateFileTask::class) {
group = "from my plugin"
description = "Create myfile.txt in the current directory"
fileText.set("HELLO FROM MY PLUGIN")
}
}
}
}
apply<MyPlugin>() (4)
1 | Subclass DefaultTask() . |
2 | Use lazy configuration. |
3 | Extend the org.gradle.api.Plugin interface. |
4 | Apply the script plugin. |
Subclass DefaultTask()
First, build a task by subclassing DefaultTask()
.
abstract class CreateFileTask : DefaultTask() { }
This simple task adds a file to our application’s root directory.
Use Lazy Configuration
Gradle has a concept called lazy configuration, which allows task inputs and outputs to be referenced before they are actually set.
This is done via the Property
class type.
abstract val fileText: Property<String>
One advantages of this mechanism is that you can link the output file of one task to the input file of another, all before the filename has even been decided.
The Property
class also knows which task it’s linked to, enabling Gradle to automatically add the required task dependency.
Extend the org.gradle.api.Plugin
interface
Next, create a new class that extends the org.gradle.api.Plugin
interface.
abstract class MyPlugin : Plugin<Project> {
override fun apply() {}
}
You can add tasks and other logic in the apply()
method.
Apply the script plugin
Finally, apply the plugin in the build script.
apply<MyPlugin>()
When MyPlugin
is applied in the build script, Gradle calls the fun apply() {}
method defined in the custom MyPlugin
class.
This makes the plugin available to the application.
Script plugins are NOT recommended. |
The best practice for developing plugins is to create convention plugins or binary plugins.
Convention Plugins
Convention plugins are a way to encapsulate and reuse common build configuration in Gradle. They allow you to define a set of conventions for a project, and then apply those conventions to other projects or modules.
The example above has been re-written as a convention plugin stored in buildSrc
:
import org.gradle.api.DefaultTask
import org.gradle.api.Plugin
import org.gradle.api.Project
import org.gradle.api.provider.Property
import org.gradle.api.tasks.Input
import org.gradle.api.tasks.OutputFile
import org.gradle.api.tasks.TaskAction
import java.io.File
abstract class CreateFileTask : DefaultTask() {
@get:Input
abstract val fileText: Property<String>
@Input
val fileName = project.rootDir.toString() + "/myfile.txt"
@OutputFile
val myFile: File = File(fileName)
@TaskAction
fun action() {
myFile.createNewFile()
myFile.writeText(fileText.get())
}
}
class MyConventionPlugin : Plugin<Project> {
override fun apply(project: Project) {
project.tasks.register("createFileTask", CreateFileTask::class.java) {
group = "from my plugin"
description = "Create myfile.txt in the current directory"
fileText.set("HELLO FROM MY PLUGIN")
}
}
}
The plugin can be given an id
using a gradlePlugin{}
block so that it can be referenced in the root:
gradlePlugin {
plugins {
create("my-convention-plugin") {
id = "com.gradle.plugin.my-convention-plugin"
implementationClass = "com.gradle.plugin.MyConventionPlugin"
}
}
}
The gradlePlugin{}
block defines the plugins being built by the project.
With the newly created id
, the plugin can be applied in other build scripts accordingly:
plugins {
application
id("com.gradle.plugin.my-convention-plugin") // Apply the new plugin
}
Binary Plugins
A Gradle plugin resolved as a dependency rather than compiled from source is a binary plugin.
For most use cases, convention plugins must be updated infrequently. Having each developer execute the plugin build as part of their development process is wasteful, and we can instead distribute them as binary dependencies.
There are two ways to update the example above into a binary plugin.
-
Use composite builds:
settings.gradle.ktsincludeBuild("my-plugin")
-
Publish the plugin to a repository:
build.gradle.ktsplugins { id("com.gradle.plugin.myconventionplugin") version "1.0.0" }
Consult the Developing Plugins chapter to learn more.