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Odin Attributes 为Unity开发者提供了更多的自定义选项,使得开发过程更加高效和愉悦。通过使用这些特性,开发者可以创建更加专业和用户友好的编辑器界面,从而提升整个开发团队的工作效率。
Responsive Button Group 特性:将按钮分组到一个组中,该组将根据可用布局空间的大小来定位按钮并调整按钮的大小。
using Sirenix.OdinInspector;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ResponsiveButtonGroupAttributeExample : MonoBehaviour
{
[Button(ButtonSizes.Large), GUIColor(0, 1, 0)]
private void OpenDockableWindowExample()
{
//var window = UnityEditor.EditorWindow.GetWindow<MyDockableGameDashboard>();
//window.WindowPadding = new Vector4();
}
[OnInspectorGUI] private void Space1() { GUILayout.Space(20); }
[ResponsiveButtonGroup] public void Foo() { }
[ResponsiveButtonGroup] public void Bar() { }
[ResponsiveButtonGroup] public void Baz() { }
[OnInspectorGUI] private void Space2() { GUILayout.Space(20); }
[ResponsiveButtonGroup("UniformGroup", UniformLayout = true)] public void Foo1() { }
[ResponsiveButtonGroup("UniformGroup")] public void Foo2() { }
[ResponsiveButtonGroup("UniformGroup")] public void LongesNameWins() { }
[ResponsiveButtonGroup("UniformGroup")] public void Foo4() { }
[ResponsiveButtonGroup("UniformGroup")] public void Foo5() { }
[ResponsiveButtonGroup("UniformGroup")] public void Foo6() { }
[OnInspectorGUI] private void Space3() { GUILayout.Space(20); }
[ResponsiveButtonGroup("DefaultButtonSize", DefaultButtonSize = ButtonSizes.Small)] public void Bar1() { }
[ResponsiveButtonGroup("DefaultButtonSize")] public void Bar2() { }
[ResponsiveButtonGroup("DefaultButtonSize")] public void Bar3() { }
[Button(ButtonSizes.Large), ResponsiveButtonGroup("DefaultButtonSize")] public void Bar4() { }
[Button(ButtonSizes.Large), ResponsiveButtonGroup("DefaultButtonSize")] public void Bar5() { }
[ResponsiveButtonGroup("DefaultButtonSize")] public void Bar6() { }
[OnInspectorGUI] private void Space4() { GUILayout.Space(20); }
[FoldoutGroup("SomeOtherGroup")]
[ResponsiveButtonGroup("SomeOtherGroup/SomeBtnGroup")] public void Baz1() { }
[ResponsiveButtonGroup("SomeOtherGroup/SomeBtnGroup")] public void Baz2() { }
[ResponsiveButtonGroup("SomeOtherGroup/SomeBtnGroup")] public void Baz3() { }
[TitleGroup("Tabs")]
[HorizontalGroup("Tabs/Split", Width = 0.5f)]
[TabGroup("Tabs/Split/Parameters", "A")]
public string NameA, NameB, NameC;
[TabGroup("Tabs/Split/Parameters", "B")]
public int ValueA, ValueB, ValueC;
[TabGroup("Tabs/Split/Buttons", "Responsive")]
[ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
public void Hello() { }
[ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
public void World() { }
[ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
public void And() { }
[ResponsiveButtonGroup("Tabs/Split/Buttons/Responsive/ResponsiveButtons")]
public void Such() { }
[Button]
[TabGroup("Tabs/Split/Buttons", "More Tabs")]
[TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
public void SubButtonA() { }
[Button]
[TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "A")]
public void SubButtonB() { }
[Button(ButtonSizes.Gigantic)]
[TabGroup("Tabs/Split/Buttons/More Tabs/SubTabGroup", "B")]
public void SubButtonC() { }
}
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