<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<style>
*{
margin: 0;
padding: 0;
}
</style>
<script src="../lib/three/three.js"></script>
</head>
<body>
</body>
</html>
<script>
// 创建一个场景
const scene = new THREE.Scene();
// 创建一个相机 视点
const camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000);
// 设置相机的位置
camera.position.set(0,0,20);
// 创建一个渲染器
const renderer = new THREE.WebGLRenderer();
// 设置渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// 添加一个立方体
// 定义了一个立方体的对象
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
// 创建材质
const cubeMaterial = new THREE.MeshLambertMaterial({ color: 0xff0000, wireframe: false });
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
// 添加到场景里
scene.add(cube);
// 添加一个球体
const sphereGeometry = new THREE.SphereGeometry(1,10,10);
const sphereMaterial = new THREE.MeshLambertMaterial({ color: 0x00ff00, wireframe: false });
const sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.x = 3;
sphere.position.z = -10;
scene.add(sphere);
// 添加一个平面,用来接收阴影
const planeGeometry = new THREE.PlaneGeometry(20,30);
const planeMaterial = new THREE.MeshBasicMaterial({ color: 0x999999 });
const plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotateZ(20);
plane.position.z = -10;
plane.position.x = 3;
scene.add(plane);
// 添加灯光
const spotLight = new THREE.SpotLight(0xffffff);
spotLight.position.set(-10,10,90);
scene.add(spotLight);
// 让两个三维物体 产生阴影,球体立方体, 使用平面接收阴影
cube.castShadow = true;
sphere.castShadow = true;
// 使用平面接收阴影
plane.receiveShadow = true;
// 设置灯光开启阴影
spotLight.castShadow = true;
renderer.shadowMapEnabled = true;
// 实现雾化
scene.fog = new THREE.Fog(0xffffff, 1, 50);
const animation = () => {
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
// 渲染
renderer.render(scene, camera);
requestAnimationFrame(animation);
}
animation()
</script>