SpringBoot整合邮件发送

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专栏汇总:专栏汇总

邮件

​ springboot整合第三方技术第三部分我们来说说邮件系统,发邮件是java程序的基本操作,springboot整合javamail其实就是简化开发。不熟悉邮件的小伙伴可以先学习完javamail的基础操作,再来看这一部分内容才能感触到springboot整合javamail究竟简化了哪些操作。简化的多码?其实不多,差别不大,只是还个格式而已。

​ 学习邮件发送之前先了解3个概念,这些概念规范了邮件操作过程中的标准。

  • SMTP(Simple Mail Transfer Protocol):简单邮件传输协议,用于发送电子邮件的传输协议
  • POP3(Post Office Protocol - Version 3):用于接收电子邮件的标准协议
  • IMAP(Internet Mail Access Protocol):互联网消息协议,是POP3的替代协议

​ 简单说就是SMPT是发邮件的标准,POP3是收邮件的标准,IMAP是对POP3的升级。我们制作程序中操作邮件,通常是发邮件,所以SMTP是使用的重点,收邮件大部分都是通过邮件客户端完成,所以开发收邮件的代码极少。除非你要读取邮件内容,然后解析,做邮件功能的统一处理。例如HR的邮箱收到求职者的简历,可以读取后统一处理。但是为什么不制作独立的投递简历的系统呢?所以说,好奇怪的需求,因为要想收邮件就要规范发邮件的人的书写格式,这个未免有点强人所难,并且极易收到外部攻击,你不可能使用白名单来收邮件。如果能使用白名单来收邮件然后解析邮件,还不如开发个系统给白名单中的人专用呢,更安全,总之就是鸡肋了。下面就开始学习springboot如何整合javamail发送邮件。

发送简单邮件

步骤①:导入springboot整合javamail的starter

<dependency>
    <groupId>org.springframework.boot</groupId>
    <artifactId>spring-boot-starter-mail</artifactId>
</dependency>

步骤②:配置邮箱的登录信息

spring:
  mail:
    host: smtp.126.com
    username: test@126.com
    password: test

​ java程序仅用于发送邮件,邮件的功能还是邮件供应商提供的,所以这里是用别人的邮件服务,要配置对应信息。

​ host配置的是提供邮件服务的主机协议,当前程序仅用于发送邮件,因此配置的是smtp的协议。

​ password并不是邮箱账号的登录密码,是邮件供应商提供的一个加密后的密码,也是为了保障系统安全性。不然外部人员通过地址访问下载了配置文件,直接获取到了邮件密码就会有极大的安全隐患。有关该密码的获取每个邮件供应商提供的方式都不一样,此处略过。可以到邮件供应商的设置页面找POP3或IMAP这些关键词找到对应的获取位置。qq邮箱的服务开启如下,仅供参考:

在这里插入图片描述

在这里插入图片描述

步骤③:使用JavaMailSender接口发送邮件

@Service
public class SendMailServiceImpl implements SendMailService {
    @Autowired
    private JavaMailSender javaMailSender;

    //发送人
    private String from = "test@qq.com";
    //接收人
    private String to = "test@126.com";
    //标题
    private String subject = "测试邮件";
    //正文
    private String context = "测试邮件正文内容";

    @Override
    public void sendMail() {
        SimpleMailMessage message = new SimpleMailMessage();
        message.setFrom(from+"(小甜甜)");
        message.setTo(to);
        message.setSubject(subject);
        message.setText(context);
        javaMailSender.send(message);
    }
}

​ 将发送邮件的必要信息(发件人、收件人、标题、正文)封装到SimpleMailMessage对象中,可以根据规则设置发送人昵称等。

发送多组件邮件(附件、复杂正文)

​ 发送简单邮件仅需要提供对应的4个基本信息就可以了,如果想发送复杂的邮件,需要更换邮件对象。使用MimeMessage可以发送特殊的邮件。

发送网页正文邮件

@Service
public class SendMailServiceImpl2 implements SendMailService {
    @Autowired
    private JavaMailSender javaMailSender;

    //发送人
    private String from = "test@qq.com";
    //接收人
    private String to = "test@126.com";
    //标题
    private String subject = "测试邮件";
    //正文
    private String context = "<img src='ABC.JPG'/><a href='https://www.itcast.cn'>点开有惊喜</a>";

    public void sendMail() {
        try {
            MimeMessage message = javaMailSender.createMimeMessage();
            MimeMessageHelper helper = new MimeMessageHelper(message);
            helper.setFrom(to+"(小甜甜)");
            helper.setTo(from);
            helper.setSubject(subject);
            helper.setText(context,true);		//此处设置正文支持html解析

            javaMailSender.send(message);
        } catch (Exception e) {
            e.printStackTrace();
        }
    }
}

发送带有附件的邮件

package com.example.service;

import org.springframework.beans.factory.annotation.Autowired;
import org.springframework.mail.SimpleMailMessage;
import org.springframework.mail.javamail.JavaMailSender;
import org.springframework.mail.javamail.MimeMailMessage;
import org.springframework.mail.javamail.MimeMessageHelper;
import org.springframework.stereotype.Service;

import javax.mail.internet.MimeMessage;
import java.io.File;

@Service
public class SendMailSercive {
    @Autowired
    private JavaMailSender javaMailSender;

    //发送人
    private String to = "xmg665@126.com";

    //接收人
    private String from = "aaaaaa@qq.com";
//    private String to = "bbbbbbb@qq.com";

    //标题
    private String subject = "测试邮件";
    //正文
    private String context = "测试邮件正文内容";
    //正文
    private String context2 = "<img src='https://img1.baidu.com/it/u=2476734823,214005944&fm=253&fmt=auto&app=138&f=JPEG?w=800&h=500' /><a href='https://www.baidu.com'>测试富文本</a>";

    public void sendMail() {
        SimpleMailMessage message = new SimpleMailMessage();
        message.setFrom(from+"(小甜甜)");
        message.setTo(to);
        message.setSubject(subject);
        message.setText(context);
        javaMailSender.send(message);
    }

    public void sendMail2() {
        try {
            MimeMessage message = javaMailSender.createMimeMessage();
            MimeMessageHelper helper = new MimeMessageHelper(message);
            helper.setFrom(from+"(小甜甜)");
            helper.setTo(to);
            helper.setSubject(subject);
            helper.setText(context2,true);

            javaMailSender.send(message);
        }catch (Exception e){
            e.printStackTrace();
        }
    }

    public void sendMail3() {
        try {
            MimeMessage message = javaMailSender.createMimeMessage();
//            允许添加附件
            MimeMessageHelper helper = new MimeMessageHelper(message,true);
            helper.setFrom(from+"(小甜甜)");
            helper.setTo(to);
            helper.setSubject(subject);
            helper.setText(context2,true);

            //添加附件
//            File f1 = new File("resources\\application.yml");
            File f2 = new File("E:\\cgw\\gitee\\spring-boot-tutorial\\springboot_0021_springboot_email\\src\\main\\resources\\ABC.jpg");

//            helper.addAttachment(f1.getName(),f1);
            helper.addAttachment("test.png",f2);

            javaMailSender.send(message);
        }catch (Exception e){
            e.printStackTrace();
        }
    }

}

总结

  1. springboot整合javamail其实就是简化了发送邮件的客户端对象JavaMailSender的初始化过程,通过配置的形式加载信息简化开发过程
``` <!DOCTYPE html> <html> <head> <title></title> </head> <style> * { padding: 0; margin: 0; } html, body { height: 100%; padding: 0; margin: 0; background: #000; } canvas { position: absolute; width: 100%; height: 100%; } .aa { position: fixed; left: 50%; bottom: 10px; color: #ccc; } </style> <body> <canvas id="pinkboard"></canvas> <script> /* * Settings */ var settings = { particles: { length: 500, // maximum amount of particles duration: 2, // particle duration in sec velocity: 100, // particle velocity in pixels/sec effect: -0.75, // play with this for a nice effect size: 30 // particle size in pixels } }; /* * RequestAnimationFrame polyfill by Erik M?ller */ (function () { var b = 0; var c = ["ms", "moz", "webkit", "o"]; for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) { window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"]; window.cancelAnimationFrame = window[c[a] + "CancelAnimationFrame"] || window[c[a] + "CancelRequestAnimationFrame"]; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function (h, e) { var d = new Date().getTime(); var f = Math.max(0, 16 - (d - b)); var g = window.setTimeout(function () { h(d + f); }, f); b = d + f; return g; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function (d) { clearTimeout(d); }; } })(); /* * Point class */ var Point = (function () { function Point(x, y) { this.x = typeof x !== "undefined" ? x : 0; this.y = typeof y !== "undefined" ? y : 0; } Point.prototype.clone = function () { return new Point(this.x, this.y); }; Point.prototype.length = function (length) { if (typeof length == "undefined") return Math.sqrt(this.x * this.x + this.y * this.y); this.normalize(); this.x *= length; this.y *= length; return this; }; Point.prototype.normalize = function () { var length = this.length(); this.x /= length; this.y /= length; return this; }; return Point; })(); /* * Particle class */ var Particle = (function () { function Particle() { this.position = new Point(); this.velocity = new Point(); this.acceleration = new Point(); this.age = 0; } Particle.prototype.initialize = function (x, y, dx, dy) { this.position.x = x; this.position.y = y; this.velocity.x = dx; this.velocity.y = dy; this.acceleration.x = dx * settings.particles.effect; this.acceleration.y = dy * settings.particles.effect; this.age = 0; }; Particle.prototype.update = function (deltaTime) { this.position.x += this.velocity.x * deltaTime; this.position.y += this.velocity.y * deltaTime; this.velocity.x += this.acceleration.x * deltaTime; this.velocity.y += this.acceleration.y * deltaTime; this.age += deltaTime; }; Particle.prototype.draw = function (context, image) { function ease(t) { return --t * t * t + 1; } var size = image.width * ease(this.age / settings.particles.duration); context.globalAlpha = 1 - this.age / settings.particles.duration; context.drawImage( image, this.position.x - size / 2, this.position.y - size / 2, size, size ); }; return Particle; })(); /* * ParticlePool class */ var ParticlePool = (function () { var particles, firstActive = 0, firstFree = 0, duration = settings.particles.duration; function ParticlePool(length) { // create and populate particle pool particles = new Array(length); for (var i = 0; i < particles.length; i++) particles[i] = new Particle(); } ParticlePool.prototype.add = function (x, y, dx, dy) { particles[firstFree].initialize(x, y, dx, dy); // handle circular queue firstFree++; if (firstFree == particles.length) firstFree = 0; if (firstActive == firstFree) firstActive++; if (firstActive == particles.length) firstActive = 0; }; ParticlePool.prototype.update = function (deltaTime) { var i; // update active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].update(deltaTime); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].update(deltaTime); for (i = 0; i < firstFree; i++) particles[i].update(deltaTime); } // remove inactive particles while ( particles[firstActive].age >= duration && firstActive != firstFree ) { firstActive++; if (firstActive == particles.length) firstActive = 0; } }; ParticlePool.prototype.draw = function (context, image) { // draw active particles if (firstActive < firstFree) { for (i = firstActive; i < firstFree; i++) particles[i].draw(context, image); } if (firstFree < firstActive) { for (i = firstActive; i < particles.length; i++) particles[i].draw(context, image); for (i = 0; i < firstFree; i++) particles[i].draw(context, image); } }; return ParticlePool; })(); /* * Putting it all together */ (function (canvas) { var context = canvas.getContext("2d"), particles = new ParticlePool(settings.particles.length), particleRate = settings.particles.length / settings.particles.duration, // particles/sec time; // get point on heart with -PI <= t <= PI function pointOnHeart(t) { return new Point( 160 * Math.pow(Math.sin(t), 3), 130 * Math.cos(t) - 50 * Math.cos(2 * t) - 20 * Math.cos(3 * t) - 10 * Math.cos(4 * t) + 25 ); } // creating the particle image using a dummy canvas var image = (function () { var canvas = document.createElement("canvas"), context = canvas.getContext("2d"); canvas.width = settings.particles.size; canvas.height = settings.particles.size; // helper function to create the path function to(t) { var point = pointOnHeart(t); point.x = settings.particles.size / 2 + (point.x * settings.particles.size) / 350; point.y = settings.particles.size / 2 - (point.y * settings.particles.size) / 350; return point; } // create the path context.beginPath(); var t = -Math.PI; var point = to(t); context.moveTo(point.x, point.y); while (t < Math.PI) { t += 0.01; // baby steps! point = to(t); context.lineTo(point.x, point.y); } context.closePath(); // create the fill context.fillStyle = "#ea80b0"; context.fill(); // create the image var image = new Image(); image.src = canvas.toDataURL(); return image; })(); // render that thing! function render() { // next animation frame requestAnimationFrame(render); // update time var newTime = new Date().getTime() / 1000, deltaTime = newTime - (time || newTime); time = newTime; // clear canvas context.clearRect(0, 0, canvas.width, canvas.height); // create new particles var amount = particleRate * deltaTime; for (var i = 0; i < amount; i++) { var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random()); var dir = pos.clone().length(settings.particles.velocity); particles.add( canvas.width / 2 + pos.x, canvas.height / 2 - pos.y, dir.x, -dir.y ); } // update and draw particles particles.update(deltaTime); particles.draw(context, image); } // handle (re-)sizing of the canvas function onResize() { canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight; } window.onresize = onResize; // delay rendering bootstrap setTimeout(function () { onResize(); render(); }, 10); })(document.getElementById("pinkboard")); </script> </body> </html> ``` ![示例图片](https://devbit-static.oss-cn-beijing.aliyuncs.com/devbit-static/img/heart.png)
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