1.动画:
var curveShape = new createjs.Shape();
stage.addChild(curveShape);
// 定义贝塞尔曲线参数
var startPoint = {x: 100, y: 300}; // 起点
var controlPoint = {x: 400, y: 100}; // 控制点
var endPoint = {x: 700, y: 300}; // 终点
// 绘制贝塞尔曲线
function drawCurve() {
curveShape.graphics.clear().setStrokeStyle(2)
.beginStroke("#FF0000")
.moveTo(startPoint.x, startPoint.y)
.quadraticCurveTo(
controlPoint.x, controlPoint.y,
endPoint.x, endPoint.y
);
}
// 创建控制点的补间动画
createjs.Tween.get(controlPoint, {loop: true})
.to({x: 400, y: 500}, 2000, createjs.Ease.quadInOut)
.to({x: 400, y: 100}, 2000, createjs.Ease.quadInOut);
// 每帧更新舞台
createjs.Ticker.addEventListener("tick", function() {
drawCurve(); // 重绘曲线
stage.update();
});
2.曲线循环绘制:
var curveShape = new createjs.Shape();
stage.addChild(curveShape);
// 定义贝塞尔曲线参数
var startPoint = {x: 100, y: 300}; // 起点
var controlPoint = {x: 400, y: 100}; // 控制点
var endPoint = {x: 700, y: 300}; // 终点
// 绘制贝塞尔曲线
function drawCurve() {
curveShape.graphics.setStrokeStyle(2)
.beginStroke("#FF0000")
.moveTo(startPoint.x, startPoint.y)
.quadraticCurveTo(
controlPoint.x, controlPoint.y,
endPoint.x, endPoint.y
);
}
for(var i=0;i<100;i++)
{
startPoint.x+=2;
drawCurve();
}
stage.update();