Editor :
Reset
Initization:
Awake,OnEnable,Start
Physics:
FixedUpdate,yield WaitForSixedUpdate,Internal physics update,OnTriggerxxx,OnColisionxx
Input events:
OnMousexxx
Game logic:
Update,yield null,yield WaitForSeconds,yield WWW,yield StatCoroutine,Internal animation update,LateUpdate
Scene rendering:
OnWillRenderObject,OnPreCall,OnBecameVisible,OnBecameInVisible,OnPreRender,OnRenderObject,OnPostRender
,OnRenderImage
Gizmo render:
OnDrawGizmo
GUI rendering:
OnGUI
End of frame:
yield WaitForEndOfFrame
Pausing:
OnApplicationPause