Live555主要用到的类介绍:
1.UsageEnvironment类:抽象基类
class UsageEnvironment {
public:
void reclaim();
TaskScheduler& taskScheduler() const {return fScheduler;}//返回TaskScheduler
// result message handling:
typedef char const* MsgString;
virtual MsgString getResultMsg() const = 0;
virtual void setResultMsg(MsgString msg) = 0;
virtual void setResultMsg(MsgString msg1, MsgString msg2) = 0;
virtual void setResultMsg(MsgString msg1, MsgString msg2, MsgString msg3) = 0;
virtual void setResultErrMsg(MsgString msg, int err = 0) = 0;
// like setResultMsg(), except that an 'errno' message is appended. (If "err == 0", the "getErrno()" code is used instead.)
virtual void appendToResultMsg(MsgString msg) = 0;
virtual void reportBackgroundError() = 0;
// used to report a (previously set) error message within
// a background event
virtual void internalError(); // used to 'handle' a 'should not occur'-type error condition within the library.
// 'errno'
virtual int getErrno() const = 0;
//重载"<<"进行一些错误信息的输出
virtual UsageEnvironment& operator<<(char const* str) = 0;
virtual UsageEnvironment& operator<<(int i) = 0;
virtual UsageEnvironment& operator<<(unsigned u) = 0;
virtual UsageEnvironment& operator<<(double d) = 0;
virtual UsageEnvironment& operator<<(void* p) = 0;
// a pointer to additional, optional, client-specific state
void* liveMediaPriv;
void* groupsockPriv;
protected:
UsageEnvironment(TaskScheduler& scheduler); // abstract base class
virtual ~UsageEnvironment(); // we are deleted only by reclaim()
private:
TaskScheduler& fScheduler;//任务调度类
};
2.BasicUsageEnvironment继承自BasicUsageEnvironment0,BasicUsageEnvironment0又继承自UsageEnvironment。
class BasicUsageEnvironment: public BasicUsageEnvironment0 {
public:
static BasicUsageEnvironment* createNew(TaskScheduler& taskScheduler);//创建UsageEnvironment对象
// redefined virtual functions:
virtual int getErrno() const;
virtual UsageEnvironment& operator<<(char const* str);
virtual UsageEnvironment& operator<<(int i);
virtual UsageEnvironment& operator<<(unsigned u);
virtual UsageEnvironment& operator<<(double d);
virtual UsageEnvironment& operator<<(void* p);
protected:
BasicUsageEnvironment(TaskScheduler& taskScheduler);
// called only by "createNew()" (or subclass constructors)
virtual ~BasicUsageEnvironment();
};
3. BasicUsageEnvironment0的实现,实现了一些错误信息的处理。
class BasicUsageEnvironment0: public UsageEnvironment {
public:
// redefined virtual functions:
virtual MsgString getResultMsg() const;
virtual void setResultMsg(MsgString msg);
virtual void setResultMsg(MsgString msg1,
MsgString msg2);
virtual void setResultMsg(MsgString msg1,
MsgString msg2,
MsgString msg3);
virtual void setResultErrMsg(MsgString msg, int err = 0);
virtual void appendToResultMsg(MsgString msg);
virtual void reportBackgroundError();
protected:
BasicUsageEnvironment0(TaskScheduler& taskScheduler);
virtual ~BasicUsageEnvironment0();
private:
void reset();
char fResultMsgBuffer[RESULT_MSG_BUFFER_MAX];
unsigned fCurBufferSize;
unsigned fBufferMaxSize;
};
4.TaskScheduler类则提供了任务调度功能,是整个应用程序的运行发动机,调度任务,执行任务。TaskScheduler在全局中只有一个,所以保存在了UsageEnvironment中,并且所有的类都保存了UsageEnvironment的指针,所以谁都可以将自己的任务加入调度中,很容易。
class TaskScheduler {
public:
virtual ~TaskScheduler();
virtual TaskToken scheduleDelayedTask(int64_t microseconds, TaskFunc* proc,
void* clientData) = 0;
// Schedules a task to occur (after a delay) when we next
// reach a scheduling point.
// (Does not delay if "microseconds" <= 0)
// Returns a token that can be used in a subsequent call to
// unscheduleDelayedTask()
virtual void unscheduleDelayedTask(TaskToken& prevTask) = 0;
// (Has no effect if "prevTask" == NULL)
// Sets "prevTask" to NULL afterwards.
virtual void rescheduleDelayedTask(TaskToken& task,
int64_t microseconds, TaskFunc* proc,
void* clientData);
// Combines "unscheduleDelayedTask()" with "scheduleDelayedTask()"
// (setting "task" to the new task token).
// For handling socket operations in the background (from the event loop):
typedef void BackgroundHandlerProc(void* clientData, int mask);
// Possible bits to set in "mask". (These are deliberately defined
// the same as those in Tcl, to make a Tcl-based subclass easy.)
#define SOCKET_READABLE (1<<1)
#define SOCKET_WRITABLE (1<<2)
#define SOCKET_EXCEPTION (1<<3)
virtual void setBackgroundHandling(int socketNum, int conditionSet, BackgroundHandlerProc* handlerProc, void* clientData) = 0;
void disableBackgroundHandling(int socketNum) { setBackgroundHandling(socketNum, 0, NULL, NULL); }
virtual void moveSocketHandling(int oldSocketNum, int newSocketNum) = 0;
// Changes any socket handling for "oldSocketNum" so that occurs with "newSocketNum" instead.
virtual void doEventLoop(char* watchVariable = NULL) = 0;
// Causes further execution to take place within the event loop.
// Delayed tasks, background I/O handling, and other events are handled, sequentially (as a single thread of control).
// (If "watchVariable" is not NULL, then we return from this routine when *watchVariable != 0)
virtual EventTriggerId createEventTrigger(TaskFunc* eventHandlerProc) = 0;
// Creates a 'trigger' for an event, which - if it occurs - will be handled (from the event loop) using "eventHandlerProc".
// (Returns 0 iff no such trigger can be created (e.g., because of implementation limits on the number of triggers).)
virtual void deleteEventTrigger(EventTriggerId eventTriggerId) = 0;
virtual void triggerEvent(EventTriggerId eventTriggerId, void* clientData = NULL) = 0;
// Causes the (previously-registered) handler function for the specified event to be handled (from the event loop).
// The handler function is called with "clientData" as parameter.
// Note: This function (unlike other library functions) may be called from an external thread - to signal an external event.
// The following two functions are deprecated, and are provided for backwards-compatibility only:
void turnOnBackgroundReadHandling(int socketNum, BackgroundHandlerProc* handlerProc, void* clientData) {
setBackgroundHandling(socketNum, SOCKET_READABLE, handlerProc, clientData);
}
void turnOffBackgroundReadHandling(int socketNum) { disableBackgroundHandling(socketNum); }
virtual void internalError(); // used to 'handle' a 'should not occur'-type error condition within the library.
protected:
TaskScheduler(); // abstract base class
};
5.BasicTaskScheduler类。任务调度的一个子类,实现了任务调度的创建。继承自BasicTaskScheduler0,BasicTaskScheduler0又继承自TaskScheduler。
class BasicTaskScheduler: public BasicTaskScheduler0 {
public:
static BasicTaskScheduler* createNew(unsigned maxSchedulerGranularity = 10000/*microseconds*/);//参数描述了在返回到事件循环去处理非sock或者非计时器事件,比如"triggered events"之前等待的时间。
virtual ~BasicTaskScheduler();
protected:
BasicTaskScheduler(unsigned maxSchedulerGranularity);//protected属性
static void schedulerTickTask(void* clientData);
void schedulerTickTask();
protected:
// Redefined virtual functions:
virtual void SingleStep(unsigned maxDelayTime);
virtual void setBackgroundHandling(int socketNum, int conditionSet, BackgroundHandlerProc* handlerProc, void* clientData);
virtual void moveSocketHandling(int oldSocketNum, int newSocketNum);
protected:
unsigned fMaxSchedulerGranularity;
// To implement background operations:
int fMaxNumSockets;
fd_set fReadSet;
fd_set fWriteSet;
fd_set fExceptionSet;
};
createNew事实上就是创建了一个TaskScheduler对象,此处用到的是单例模式
BasicTaskScheduler* BasicTaskScheduler::createNew(unsigned maxSchedulerGranularity) {//
return new BasicTaskScheduler(maxSchedulerGranularity);
}
class BasicTaskScheduler0: public TaskScheduler {
public:
virtual ~BasicTaskScheduler0();
virtual void SingleStep(unsigned maxDelayTime = 0) = 0;
// "maxDelayTime" is in microseconds. It allows a subclass to impose a limit
// on how long "select()" can delay, in case it wants to also do polling.
// 0 (the default value) means: There's no maximum; just look at the delay queue
public:
// Redefined virtual functions:
virtual TaskToken scheduleDelayedTask(int64_t microseconds, TaskFunc* proc,
void* clientData);
virtual void unscheduleDelayedTask(TaskToken& prevTask);
virtual void doEventLoop(char* watchVariable);
virtual EventTriggerId createEventTrigger(TaskFunc* eventHandlerProc);
virtual void deleteEventTrigger(EventTriggerId eventTriggerId);
virtual void triggerEvent(EventTriggerId eventTriggerId, void* clientData = NULL);
protected:
BasicTaskScheduler0();
protected:
// To implement delayed operations:
DelayQueue fDelayQueue;
// To implement background reads:
HandlerSet* fHandlers;
int fLastHandledSocketNum;
// To implement event triggers:
EventTriggerId fTriggersAwaitingHandling, fLastUsedTriggerMask; // implemented as 32-bit bitmaps
TaskFunc* fTriggeredEventHandlers[MAX_NUM_EVENT_TRIGGERS];
void* fTriggeredEventClientDatas[MAX_NUM_EVENT_TRIGGERS];
unsigned fLastUsedTriggerNum; // in the range [0,MAX_NUM_EVENT_TRIGGERS)
};