using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using System.IO;
public class Test : MonoBehaviour {
// Use this for initialization
IEnumerator/void Start () {
//1.
//没有分包加载
//AssetBundle ab =AssetBundle.LoadFromFile("AssetBundles/model/cube.unity3d");//加载ab
//GameObject go= ab.LoadAsset<GameObject>("cube");
//Instantiate(go);
//分了依赖后的加载方式
//AssetBundle ab = AssetBundle.LoadFromFile("AssetBundles/model/cube.unity3d");//加载ab b包
//AssetBundle ab2 = AssetBundle.LoadFromFile("AssetBundles/share");//a包
//GameObject go = ab.LoadAsset<GameObject>("cube");
//Instantiate(go);
unity加载ab包
最新推荐文章于 2022-09-08 19:17:44 发布