
Unity Rendering
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Unity Shader学习:流体2
Unity Shader学习:流体2参考:https://zhuanlan.zhihu.com/p/340842666c#部分:using System.Collections;using System.Collections.Generic;using UnityEngine;public class ZzcSmoke : MonoBehaviour{ public Material smokeMat; private RenderTexture DivergenceR原创 2021-02-01 15:39:25 · 1249 阅读 · 4 评论 -
Unity Shader学习:流体1
Unity Shader学习:流体1参考:https://zhuanlan.zhihu.com/p/283662524c#部分:using System.Collections;using System.Collections.Generic;using UnityEngine;public class ZzcFluid : MonoBehaviour{ public Texture2D tex; //[Range(0f,10f)] //public float原创 2021-01-29 17:57:44 · 970 阅读 · 0 评论 -
Unity Shader学习:Gerstner波
Unity Shader学习:Gerstner波参考:https://www.jianshu.com/p/2b0e3f7f15b4?utm_campaign=maleskinehttps://blog.csdn.net/aa20274270/article/details/52122495比较坑的是套用公式得出的法线效果不对,最后看了别人源码改了后才对镜面反射扒来需要调整x轴旋转,可以自行修改代码shader部分:Shader "Zzc/Gerstna"{ Properties {原创 2020-12-28 17:20:12 · 1058 阅读 · 0 评论 -
Unity Shader学习:球谐光照
Unity Shader学习:球谐光照烘培/采样 与 还原shader部分:Shader "Unlit/SHTest"{ Properties { _MainTex ("Texture", 2D) = "white" {} } SubShader { Tags { "RenderType"="Opaque" } LOD 100 Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag原创 2020-12-21 18:26:51 · 1168 阅读 · 2 评论 -
Unity Shader学习:CPU/GPU boid
Unity Shader学习:CPU/GPU boid参考:https://github.com/chenjd/Unity-Boids-Behavior-on-GPGPUhttps://www.youtube.com/watch?v=bqtqltqcQhwCPU:加入了射线碰撞using System.Collections;using System.Collections.Generic;using UnityEngine;public class CPUBoid : MonoBehav原创 2020-12-15 15:58:36 · 502 阅读 · 0 评论 -
Unity Shader学习:BRDF+IBL
Unity Shader学习:BRDF+IBLhttps://www.cnblogs.com/timlly/p/10631718.html?from=timeline&isappinstalled=0#%E8%BE%90%E5%B0%84%E5%BC%BA%E5%BA%A6radiant-intensityShader "Zzc/BRDF"{ Properties { _MainTex ("Texture", 2D) = "white" {} _NormalTex("Nor原创 2020-12-09 17:05:02 · 618 阅读 · 0 评论 -
Unity Shader学习:预积分皮肤
Unity Shader学习:预积分皮肤思路:LUT+GGX+SSS参考:https://zhuanlan.zhihu.com/p/70390192?utm_source=wechat_sessionhttps://www.bilibili.com/video/BV1CD4y127Pvhttps://blog.csdn.net/qq_36107199/article/details/103596547Shader "Zzc/ZzcSkinTest"{ Properties {原创 2020-11-17 17:53:09 · 2956 阅读 · 1 评论 -
Unity Shader学习:卡通瓶纸
Unity Shader学习:卡通瓶纸关于切面填充的做法很巧妙,如果液体需要透明理论上可以用模板测试来做。原文链接:http://walkingfat.com/liquid-bottle-%E6%B6%B2%E4%BD%93%E7%93%B6%E5%88%B6%E4%BD%9C/c#:using System.Collections;using System.Collections.Generic;using UnityEngine;public class Wobble : MonoBe原创 2020-07-24 18:05:15 · 571 阅读 · 1 评论 -
Unity渲染学习:简易SRP实现(可编程渲染管线)
Unity渲染学习:简易SRP实现原文:https://zhuanlan.zhihu.com/p/36407658c#部分:using System.Collections;using System.Collections.Generic;using UnityEngine;using UnityEngine.Rendering;using UnityEngine.Experi...原创 2019-07-03 17:21:52 · 3986 阅读 · 1 评论