Handler源码解析

Handler 源码解析


线上Handler类源码

/*
 * Copyright (C) 2006 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package android.os;

import android.util.Log;
import android.util.Printer;

import java.lang.reflect.Modifier;

/**
 * A Handler allows you to send and process {@link Message} and Runnable
 * objects associated with a thread's {@link MessageQueue}.  Each Handler
 * instance is associated with a single thread and that thread's message
 * queue.  When you create a new Handler, it is bound to the thread /
 * message queue of the thread that is creating it -- from that point on,
 * it will deliver messages and runnables to that message queue and execute
 * them as they come out of the message queue.
 * 
 * <p>There are two main uses for a Handler: (1) to schedule messages and
 * runnables to be executed as some point in the future; and (2) to enqueue
 * an action to be performed on a different thread than your own.
 * 
 * <p>Scheduling messages is accomplished with the
 * {@link #post}, {@link #postAtTime(Runnable, long)},
 * {@link #postDelayed}, {@link #sendEmptyMessage},
 * {@link #sendMessage}, {@link #sendMessageAtTime}, and
 * {@link #sendMessageDelayed} methods.  The <em>post</em> versions allow
 * you to enqueue Runnable objects to be called by the message queue when
 * they are received; the <em>sendMessage</em> versions allow you to enqueue
 * a {@link Message} object containing a bundle of data that will be
 * processed by the Handler's {@link #handleMessage} method (requiring that
 * you implement a subclass of Handler).
 * 
 * <p>When posting or sending to a Handler, you can either
 * allow the item to be processed as soon as the message queue is ready
 * to do so, or specify a delay before it gets processed or absolute time for
 * it to be processed.  The latter two allow you to implement timeouts,
 * ticks, and other timing-based behavior.
 * 
 * <p>When a
 * process is created for your application, its main thread is dedicated to
 * running a message queue that takes care of managing the top-level
 * application objects (activities, broadcast receivers, etc) and any windows
 * they create.  You can create your own threads, and communicate back with
 * the main application thread through a Handler.  This is done by calling
 * the same <em>post</em> or <em>sendMessage</em> methods as before, but from
 * your new thread.  The given Runnable or Message will then be scheduled
 * in the Handler's message queue and processed when appropriate.
 */
public class Handler {
    /*
     * Set this flag to true to detect anonymous, local or member classes
     * that extend this Handler class and that are not static. These kind
     * of classes can potentially create leaks.
     */
    private static final boolean FIND_POTENTIAL_LEAKS = false;
    private static final String TAG = "Handler";

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     *
     * @param msg A {@link android.os.Message Message} object
     * @return True if no further handling is desired
     */
    public interface Callback {
        public boolean handleMessage(Message msg);
    }
    
    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {
    }
    
    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

    /**
     * Default constructor associates this handler with the {@link Looper} for the
     * current thread.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     */
    public Handler() {
        this(null, false);
    }

    /**
     * Constructor associates this handler with the {@link Looper} for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     *
     * If this thread does not have a looper, this handler won't be able to receive messages
     * so an exception is thrown.
     *
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(Callback callback) {
        this(callback, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one.
     *
     * @param looper The looper, must not be null.
     */
    public Handler(Looper looper) {
        this(looper, null, false);
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     */
    public Handler(Looper looper, Callback callback) {
        this(looper, callback, false);
    }

    /**
     * Use the {@link Looper} for the current thread
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(boolean async) {
        this(null, async);
    }

    /**
     * Use the {@link Looper} for the current thread with the specified callback interface
     * and set whether the handler should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

    /**
     * Use the provided {@link Looper} instead of the default one and take a callback
     * interface in which to handle messages.  Also set whether the handler
     * should be asynchronous.
     *
     * Handlers are synchronous by default unless this constructor is used to make
     * one that is strictly asynchronous.
     *
     * Asynchronous messages represent interrupts or events that do not require global ordering
     * with respect to synchronous messages.  Asynchronous messages are not subject to
     * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
     *
     * @param looper The looper, must not be null.
     * @param callback The callback interface in which to handle messages, or null.
     * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
     * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
     *
     * @hide
     */
    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

    /**
     * Returns a string representing the name of the specified message.
     * The default implementation will either return the class name of the
     * message callback if any, or the hexadecimal representation of the
     * message "what" field.
     *  
     * @param message The message whose name is being queried 
     */
    public String getMessageName(Message message) {
        if (message.callback != null) {
            return message.callback.getClass().getName();
        }
        return "0x" + Integer.toHexString(message.what);
    }

    /**
     * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
     * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
     *  If you don't want that facility, just call Message.obtain() instead.
     */
    public final Message obtainMessage()
    {
        return Message.obtain(this);
    }

    /**
     * Same as {@link #obtainMessage()}, except that it also sets the what member of the returned Message.
     * 
     * @param what Value to assign to the returned Message.what field.
     * @return A Message from the global message pool.
     */
    public final Message obtainMessage(int what)
    {
        return Message.obtain(this, what);
    }
    
    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what and obj members 
     * of the returned Message.
     * 
     * @param what Value to assign to the returned Message.what field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    public final Message obtainMessage(int what, Object obj)
    {
        return Message.obtain(this, what, obj);
    }

    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what, arg1 and arg2 members of the returned
     * Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @return A Message from the global message pool.
     */
    public final Message obtainMessage(int what, int arg1, int arg2)
    {
        return Message.obtain(this, what, arg1, arg2);
    }
    
    /**
     * 
     * Same as {@link #obtainMessage()}, except that it also sets the what, obj, arg1,and arg2 values on the 
     * returned Message.
     * @param what Value to assign to the returned Message.what field.
     * @param arg1 Value to assign to the returned Message.arg1 field.
     * @param arg2 Value to assign to the returned Message.arg2 field.
     * @param obj Value to assign to the returned Message.obj field.
     * @return A Message from the global message pool.
     */
    public final Message obtainMessage(int what, int arg1, int arg2, Object obj)
    {
        return Message.obtain(this, what, arg1, arg2, obj);
    }

    /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is 
     * attached. 
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     *  
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postAtTime(Runnable r, long uptimeMillis)
    {
        return sendMessageAtTime(getPostMessage(r), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * at a specific time given by <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * The runnable will be run on the thread to which this handler is attached.
     *
     * @param r The Runnable that will be executed.
     * @param uptimeMillis The absolute time at which the callback should run,
     *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     *         
     * @see android.os.SystemClock#uptimeMillis
     */
    public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
    {
        return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
    }
    
    /**
     * Causes the Runnable r to be added to the message queue, to be run
     * after the specified amount of time elapses.
     * The runnable will be run on the thread to which this handler
     * is attached.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     *  
     * @param r The Runnable that will be executed.
     * @param delayMillis The delay (in milliseconds) until the Runnable
     *        will be executed.
     *        
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the Runnable will be processed --
     *         if the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean postDelayed(Runnable r, long delayMillis)
    {
        return sendMessageDelayed(getPostMessage(r), delayMillis);
    }
    
    /**
     * Posts a message to an object that implements Runnable.
     * Causes the Runnable r to executed on the next iteration through the
     * message queue. The runnable will be run on the thread to which this
     * handler is attached.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean postAtFrontOfQueue(Runnable r)
    {
        return sendMessageAtFrontOfQueue(getPostMessage(r));
    }

    /**
     * Runs the specified task synchronously.
     * <p>
     * If the current thread is the same as the handler thread, then the runnable
     * runs immediately without being enqueued.  Otherwise, posts the runnable
     * to the handler and waits for it to complete before returning.
     * </p><p>
     * This method is dangerous!  Improper use can result in deadlocks.
     * Never call this method while any locks are held or use it in a
     * possibly re-entrant manner.
     * </p><p>
     * This method is occasionally useful in situations where a background thread
     * must synchronously await completion of a task that must run on the
     * handler's thread.  However, this problem is often a symptom of bad design.
     * Consider improving the design (if possible) before resorting to this method.
     * </p><p>
     * One example of where you might want to use this method is when you just
     * set up a Handler thread and need to perform some initialization steps on
     * it before continuing execution.
     * </p><p>
     * If timeout occurs then this method returns <code>false</code> but the runnable
     * will remain posted on the handler and may already be in progress or
     * complete at a later time.
     * </p><p>
     * When using this method, be sure to use {@link Looper#quitSafely} when
     * quitting the looper.  Otherwise {@link #runWithScissors} may hang indefinitely.
     * (TODO: We should fix this by making MessageQueue aware of blocking runnables.)
     * </p>
     *
     * @param r The Runnable that will be executed synchronously.
     * @param timeout The timeout in milliseconds, or 0 to wait indefinitely.
     *
     * @return Returns true if the Runnable was successfully executed.
     *         Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     *
     * @hide This method is prone to abuse and should probably not be in the API.
     * If we ever do make it part of the API, we might want to rename it to something
     * less funny like runUnsafe().
     */
    public final boolean runWithScissors(final Runnable r, long timeout) {
        if (r == null) {
            throw new IllegalArgumentException("runnable must not be null");
        }
        if (timeout < 0) {
            throw new IllegalArgumentException("timeout must be non-negative");
        }

        if (Looper.myLooper() == mLooper) {
            r.run();
            return true;
        }

        BlockingRunnable br = new BlockingRunnable(r);
        return br.postAndWait(this, timeout);
    }

    /**
     * Remove any pending posts of Runnable r that are in the message queue.
     */
    public final void removeCallbacks(Runnable r)
    {
        mQueue.removeMessages(this, r, null);
    }

    /**
     * Remove any pending posts of Runnable <var>r</var> with Object
     * <var>token</var> that are in the message queue.  If <var>token</var> is null,
     * all callbacks will be removed.
     */
    public final void removeCallbacks(Runnable r, Object token)
    {
        mQueue.removeMessages(this, r, token);
    }

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

    /**
     * Sends a Message containing only the what value.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessage(int what)
    {
        return sendEmptyMessageDelayed(what, 0);
    }

    /**
     * Sends a Message containing only the what value, to be delivered
     * after the specified amount of time elapses.
     * @see #sendMessageDelayed(android.os.Message, long) 
     * 
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageDelayed(msg, delayMillis);
    }

    /**
     * Sends a Message containing only the what value, to be delivered 
     * at a specific time.
     * @see #sendMessageAtTime(android.os.Message, long)
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */

    public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
        Message msg = Message.obtain();
        msg.what = what;
        return sendMessageAtTime(msg, uptimeMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before (current time + delayMillis). You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

    /**
     * Enqueue a message into the message queue after all pending messages
     * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
     * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
     * Time spent in deep sleep will add an additional delay to execution.
     * You will receive it in {@link #handleMessage}, in the thread attached
     * to this handler.
     * 
     * @param uptimeMillis The absolute time at which the message should be
     *         delivered, using the
     *         {@link android.os.SystemClock#uptimeMillis} time-base.
     *         
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.  Note that a
     *         result of true does not mean the message will be processed -- if
     *         the looper is quit before the delivery time of the message
     *         occurs then the message will be dropped.
     */
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    /**
     * Enqueue a message at the front of the message queue, to be processed on
     * the next iteration of the message loop.  You will receive it in
     * {@link #handleMessage}, in the thread attached to this handler.
     * <b>This method is only for use in very special circumstances -- it
     * can easily starve the message queue, cause ordering problems, or have
     * other unexpected side-effects.</b>
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessageAtFrontOfQueue(Message msg) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, 0);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

    /**
     * Remove any pending posts of messages with code 'what' that are in the
     * message queue.
     */
    public final void removeMessages(int what) {
        mQueue.removeMessages(this, what, null);
    }

    /**
     * Remove any pending posts of messages with code 'what' and whose obj is
     * 'object' that are in the message queue.  If <var>object</var> is null,
     * all messages will be removed.
     */
    public final void removeMessages(int what, Object object) {
        mQueue.removeMessages(this, what, object);
    }

    /**
     * Remove any pending posts of callbacks and sent messages whose
     * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
     * all callbacks and messages will be removed.
     */
    public final void removeCallbacksAndMessages(Object token) {
        mQueue.removeCallbacksAndMessages(this, token);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' in
     * the message queue.
     */
    public final boolean hasMessages(int what) {
        return mQueue.hasMessages(this, what, null);
    }

    /**
     * Check if there are any pending posts of messages with code 'what' and
     * whose obj is 'object' in the message queue.
     */
    public final boolean hasMessages(int what, Object object) {
        return mQueue.hasMessages(this, what, object);
    }

    /**
     * Check if there are any pending posts of messages with callback r in
     * the message queue.
     * 
     * @hide
     */
    public final boolean hasCallbacks(Runnable r) {
        return mQueue.hasMessages(this, r, null);
    }

    // if we can get rid of this method, the handler need not remember its loop
    // we could instead export a getMessageQueue() method... 
    public final Looper getLooper() {
        return mLooper;
    }

    public final void dump(Printer pw, String prefix) {
        pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
        if (mLooper == null) {
            pw.println(prefix + "looper uninitialized");
        } else {
            mLooper.dump(pw, prefix + "  ");
        }
    }

    @Override
    public String toString() {
        return "Handler (" + getClass().getName() + ") {"
        + Integer.toHexString(System.identityHashCode(this))
        + "}";
    }

    final IMessenger getIMessenger() {
        synchronized (mQueue) {
            if (mMessenger != null) {
                return mMessenger;
            }
            mMessenger = new MessengerImpl();
            return mMessenger;
        }
    }

    private final class MessengerImpl extends IMessenger.Stub {
        public void send(Message msg) {
            msg.sendingUid = Binder.getCallingUid();
            Handler.this.sendMessage(msg);
        }
    }

    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

    private static Message getPostMessage(Runnable r, Object token) {
        Message m = Message.obtain();
        m.obj = token;
        m.callback = r;
        return m;
    }

    private static void handleCallback(Message message) {
        message.callback.run();
    }

    final MessageQueue mQueue;
    final Looper mLooper;
    final Callback mCallback;
    final boolean mAsynchronous;
    IMessenger mMessenger;

    private static final class BlockingRunnable implements Runnable {
        private final Runnable mTask;
        private boolean mDone;

        public BlockingRunnable(Runnable task) {
            mTask = task;
        }

        @Override
        public void run() {
            try {
                mTask.run();
            } finally {
                synchronized (this) {
                    mDone = true;
                    notifyAll();
                }
            }
        }

        public boolean postAndWait(Handler handler, long timeout) {
            if (!handler.post(this)) {
                return false;
            }

            synchronized (this) {
                if (timeout > 0) {
                    final long expirationTime = SystemClock.uptimeMillis() + timeout;
                    while (!mDone) {
                        long delay = expirationTime - SystemClock.uptimeMillis();
                        if (delay <= 0) {
                            return false; // timeout
                        }
                        try {
                            wait(delay);
                        } catch (InterruptedException ex) {
                        }
                    }
                } else {
                    while (!mDone) {
                        try {
                            wait();
                        } catch (InterruptedException ex) {
                        }
                    }
                }
            }
            return true;
        }
    }
}
是在android.os 包下

package android.os;

首先是两个静态常量

/*
 * Set this flag to true to detect anonymous, local or member classes
 * that extend this Handler class and that are not static. These kind
 * of classes can potentially create leaks.
 */
private static final boolean FIND_POTENTIAL_LEAKS = false;
private static final String TAG = "Handler";

第二个就是一个TAG,打log区分用的,这个不多介绍了

第一个是说是个 可能存在潜在内存泄漏的标示,有道翻译如下:

这个标志设置为真正的匿名检测,本地或类成员

扩展处理程序类,不是静态的。这类

类可以创建的泄漏

再往下是个接口

/**
 * Callback interface you can use when instantiating a Handler to avoid
 * having to implement your own subclass of Handler.
 *
 * @param msg A {@link android.os.Message Message} object
 * @return True if no further handling is desired
 */
public interface Callback {
    public boolean handleMessage(Message msg);
}
这个CallBack接口可以咱们在类中实现,就不需要在继承Handler了

这个handleMessage方法如果返回true的话,就不会再有更多的处理,后续会对这里解释一下。

再往下

/**
 * Subclasses must implement this to receive messages.
 */
public void handleMessage(Message msg) {
}
这个来了,子类必须实现的方法,来接收消息,注解里写的, 我翻译一下。

再往下

/**
 * Handle system messages here.
 */
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}
分发消息,消息来了之后第一处理的是消息本身的callback这个属性是否有值。

/*package*/ Runnable callback;
这个是Message中的callBack, 是一个Runnable对象。

其实这个就是,Handler发送post了一个Runnable对象。这里的意思是如果post的是Runnable对象那么就直接执行HandleCallBack(msg)了,看看是什么

private static void handleCallback(Message message) {
    message.callback.run();
}
就是直接在这个线程中执行了run()方法。在主线程执行的哦!!!

然后再看dispatchMessage方法,如不是Runnable的话,判断是否mCallBack属性是否为null,是此handler对象的mCallBack属性

final Callback mCallback;
这个属性

实现就是开始那个

public interface Callback {
    public boolean handleMessage(Message msg);
}
如果有这个属性被赋值的话,就直接执行了handlerMessage这个实现的方法。是哪个类实现的,就在哪个类里执行。

如果这些都为null的话,就执行下面这个了。

/**
 * Subclasses must implement this to receive messages.
 */
public void handleMessage(Message msg) {
}
/**
 * Handle system messages here.
 */
public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
        handleCallback(msg);
    } else {
        if (mCallback != null) {
            if (mCallback.handleMessage(msg)) {
                return;
            }
        }
        handleMessage(msg);
    }
}

这个dispatchMessage 齐活,知道它是干什么的了。

再往下看源码:构造方法

/**
 * Default constructor associates this handler with the {@link Looper} for the
 * current thread.
 *
 * If this thread does not have a looper, this handler won't be able to receive messages
 * so an exception is thrown.
 */
public Handler() {
    this(null, false);
}

/**
 * Constructor associates this handler with the {@link Looper} for the
 * current thread and takes a callback interface in which you can handle
 * messages.
 *
 * If this thread does not have a looper, this handler won't be able to receive messages
 * so an exception is thrown.
 *
 * @param callback The callback interface in which to handle messages, or null.
 */
public Handler(Callback callback) {
    this(callback, false);
}
/**
 * Use the provided {@link Looper} instead of the default one.
 *
 * @param looper The looper, must not be null.
 */
public Handler(Looper looper) {
    this(looper, null, false);
}
/**
 * Use the provided {@link Looper} instead of the default one and take a callback
 * interface in which to handle messages.
 *
 * @param looper The looper, must not be null.
 * @param callback The callback interface in which to handle messages, or null.
 */
public Handler(Looper looper, Callback callback) {
    this(looper, callback, false);
}
/**
 * Use the {@link Looper} for the current thread
 * and set whether the handler should be asynchronous.
 *
 * Handlers are synchronous by default unless this constructor is used to make
 * one that is strictly asynchronous.
 *
 * Asynchronous messages represent interrupts or events that do not require global ordering
 * with respect to synchronous messages.  Asynchronous messages are not subject to
 * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
 *
 * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
 * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
 *
 * @hide
 */
public Handler(boolean async) {
    this(null, async);
}
/**
 * Use the {@link Looper} for the current thread with the specified callback interface
 * and set whether the handler should be asynchronous.
 *
 * Handlers are synchronous by default unless this constructor is used to make
 * one that is strictly asynchronous.
 *
 * Asynchronous messages represent interrupts or events that do not require global ordering
 * with respect to synchronous messages.  Asynchronous messages are not subject to
 * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
 *
 * @param callback The callback interface in which to handle messages, or null.
 * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
 * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
 *
 * @hide
 */
public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
        final Class<? extends Handler> klass = getClass();
        if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                (klass.getModifiers() & Modifier.STATIC) == 0) {
            Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
        }
    }

    mLooper = Looper.myLooper();
    if (mLooper == null) {
        throw new RuntimeException(
            "Can't create handler inside thread that has not called Looper.prepare()");
    }
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}
/**
 * Use the provided {@link Looper} instead of the default one and take a callback
 * interface in which to handle messages.  Also set whether the handler
 * should be asynchronous.
 *
 * Handlers are synchronous by default unless this constructor is used to make
 * one that is strictly asynchronous.
 *
 * Asynchronous messages represent interrupts or events that do not require global ordering
 * with respect to synchronous messages.  Asynchronous messages are not subject to
 * the synchronization barriers introduced by {@link MessageQueue#enqueueSyncBarrier(long)}.
 *
 * @param looper The looper, must not be null.
 * @param callback The callback interface in which to handle messages, or null.
 * @param async If true, the handler calls {@link Message#setAsynchronous(boolean)} for
 * each {@link Message} that is sent to it or {@link Runnable} that is posted to it.
 *
 * @hide
 */
public Handler(Looper looper, Callback callback, boolean async) {
    mLooper = looper;
    mQueue = looper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
}
基本上是重载的,后面两个有一些内容。

其实就是对下面这四个值进行赋值。

mLooper = looper;
mQueue = looper.mQueue;
mCallback = callback;
mAsynchronous = async;
倒数第二个的构造方法加了一些日志打印的判断,和looper的判断。

有一个这个需要解释下

mLooper = Looper.myLooper();
这个意思是从当前线程中取出looper对象来,如果没有的话说明当前的线程不能使用Handler机制

在UI线程中是系统创建好了Looper对象了。在子线程要么自己实现,用么用HandlerThread给你实现好的 。

这个Looper的具体介绍后续会在Looper专门源码解析地方讲解。

/**
 * Returns a string representing the name of the specified message.
 * The default implementation will either return the class name of the
 * message callback if any, or the hexadecimal representation of the
 * message "what" field.
 *  
 * @param message The message whose name is being queried 
 */
public String getMessageName(Message message) {
    if (message.callback != null) {
        return message.callback.getClass().getName();
    }
    return "0x" + Integer.toHexString(message.what);
}
上面这个是获取message的名称,如果Message.callback对象不为null就取这个callback的名字,这个callback其实就是上面提到的Runnable对象

/*package*/ Runnable callback;
如果这个callback为null,就讲message.what这个属性值加上"0x"开头返回,这个值是咱们区分handler处理消息的类型的,一个int类型的属性

/**
 * User-defined message code so that the recipient can identify 
 * what this message is about. Each {@link Handler} has its own name-space
 * for message codes, so you do not need to worry about yours conflicting
 * with other handlers.
 */
public int what;
/**
 * Returns a new {@link android.os.Message Message} from the global message pool. More efficient than
 * creating and allocating new instances. The retrieved message has its handler set to this instance (Message.target == this).
 *  If you don't want that facility, just call Message.obtain() instead.
 */
public final Message obtainMessage()
{
    return Message.obtain(this);
}

/**
 * Same as {@link #obtainMessage()}, except that it also sets the what member of the returned Message.
 * 
 * @param what Value to assign to the returned Message.what field.
 * @return A Message from the global message pool.
 */
public final Message obtainMessage(int what)
{
    return Message.obtain(this, what);
}

/**
 * 
 * Same as {@link #obtainMessage()}, except that it also sets the what and obj members 
 * of the returned Message.
 * 
 * @param what Value to assign to the returned Message.what field.
 * @param obj Value to assign to the returned Message.obj field.
 * @return A Message from the global message pool.
 */
public final Message obtainMessage(int what, Object obj)
{
    return Message.obtain(this, what, obj);
}

/**
 * 
 * Same as {@link #obtainMessage()}, except that it also sets the what, arg1 and arg2 members of the returned
 * Message.
 * @param what Value to assign to the returned Message.what field.
 * @param arg1 Value to assign to the returned Message.arg1 field.
 * @param arg2 Value to assign to the returned Message.arg2 field.
 * @return A Message from the global message pool.
 */
public final Message obtainMessage(int what, int arg1, int arg2)
{
    return Message.obtain(this, what, arg1, arg2);
}

/**
 * 
 * Same as {@link #obtainMessage()}, except that it also sets the what, obj, arg1,and arg2 values on the 
 * returned Message.
 * @param what Value to assign to the returned Message.what field.
 * @param arg1 Value to assign to the returned Message.arg1 field.
 * @param arg2 Value to assign to the returned Message.arg2 field.
 * @param obj Value to assign to the returned Message.obj field.
 * @return A Message from the global message pool.
 */
public final Message obtainMessage(int what, int arg1, int arg2, Object obj)
{
    return Message.obtain(this, what, arg1, arg2, obj);
}

然后继续,是obtainMessge()方法,这个是不重复创建Message对象而设计的,在Message中有个message对象池,可以重复使用里边东西,对对象重复创建进行优化,里边具体的代码解析,在Message源码解析那里会详细介绍。

记得这些获得message的方法,在Handler中存在,在Message也存在,Handler中的方法是直接的调用Message中的。

再继续看代码:

/**
 * Causes the Runnable r to be added to the message queue.
 * The runnable will be run on the thread to which this handler is 
 * attached. 
 *  
 * @param r The Runnable that will be executed.
 * 
 * @return Returns true if the Runnable was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean post(Runnable r)
{
   return  sendMessageDelayed(getPostMessage(r), 0);
}

/**
 * Causes the Runnable r to be added to the message queue, to be run
 * at a specific time given by <var>uptimeMillis</var>.
 * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
 * Time spent in deep sleep will add an additional delay to execution.
 * The runnable will be run on the thread to which this handler is attached.
 *
 * @param r The Runnable that will be executed.
 * @param uptimeMillis The absolute time at which the callback should run,
 *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
 *  
 * @return Returns true if the Runnable was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the Runnable will be processed -- if
 *         the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 */
public final boolean postAtTime(Runnable r, long uptimeMillis)
{
    return sendMessageAtTime(getPostMessage(r), uptimeMillis);
}

/**
 * Causes the Runnable r to be added to the message queue, to be run
 * at a specific time given by <var>uptimeMillis</var>.
 * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
 * Time spent in deep sleep will add an additional delay to execution.
 * The runnable will be run on the thread to which this handler is attached.
 *
 * @param r The Runnable that will be executed.
 * @param uptimeMillis The absolute time at which the callback should run,
 *         using the {@link android.os.SystemClock#uptimeMillis} time-base.
 * 
 * @return Returns true if the Runnable was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the Runnable will be processed -- if
 *         the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 *         
 * @see android.os.SystemClock#uptimeMillis
 */
public final boolean postAtTime(Runnable r, Object token, long uptimeMillis)
{
    return sendMessageAtTime(getPostMessage(r, token), uptimeMillis);
}

/**
 * Causes the Runnable r to be added to the message queue, to be run
 * after the specified amount of time elapses.
 * The runnable will be run on the thread to which this handler
 * is attached.
 * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
 * Time spent in deep sleep will add an additional delay to execution.
 *  
 * @param r The Runnable that will be executed.
 * @param delayMillis The delay (in milliseconds) until the Runnable
 *        will be executed.
 *        
 * @return Returns true if the Runnable was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the Runnable will be processed --
 *         if the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 */
public final boolean postDelayed(Runnable r, long delayMillis)
{
    return sendMessageDelayed(getPostMessage(r), delayMillis);
}

/**
 * Posts a message to an object that implements Runnable.
 * Causes the Runnable r to executed on the next iteration through the
 * message queue. The runnable will be run on the thread to which this
 * handler is attached.
 * <b>This method is only for use in very special circumstances -- it
 * can easily starve the message queue, cause ordering problems, or have
 * other unexpected side-effects.</b>
 *  
 * @param r The Runnable that will be executed.
 * 
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean postAtFrontOfQueue(Runnable r)
{
    return sendMessageAtFrontOfQueue(getPostMessage(r));
}

上面这些都是post方法,参数都是Runnable对象,最终调用的都是转换成一个带时间的参数,延迟多久执行,延迟0s的话就是直接执行了。

再继续

/**
 * Remove any pending posts of Runnable r that are in the message queue.
 */
public final void removeCallbacks(Runnable r)
{
    mQueue.removeMessages(this, r, null);
}

/**
 * Remove any pending posts of Runnable <var>r</var> with Object
 * <var>token</var> that are in the message queue.  If <var>token</var> is null,
 * all callbacks will be removed.
 */
public final void removeCallbacks(Runnable r, Object token)
{
    mQueue.removeMessages(this, r, token);
}
这连个是移除Runnable的Message对象,要取消postMessage可以执行者两个

再往下看

/**
 * Pushes a message onto the end of the message queue after all pending messages
 * before the current time. It will be received in {@link #handleMessage},
 * in the thread attached to this handler.
 *  
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean sendMessage(Message msg)
{
    return sendMessageDelayed(msg, 0);
}

/**
 * Sends a Message containing only the what value.
 *  
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean sendEmptyMessage(int what)
{
    return sendEmptyMessageDelayed(what, 0);
}

/**
 * Sends a Message containing only the what value, to be delivered
 * after the specified amount of time elapses.
 * @see #sendMessageDelayed(android.os.Message, long) 
 * 
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean sendEmptyMessageDelayed(int what, long delayMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageDelayed(msg, delayMillis);
}

/**
 * Sends a Message containing only the what value, to be delivered 
 * at a specific time.
 * @see #sendMessageAtTime(android.os.Message, long)
 *  
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */

public final boolean sendEmptyMessageAtTime(int what, long uptimeMillis) {
    Message msg = Message.obtain();
    msg.what = what;
    return sendMessageAtTime(msg, uptimeMillis);
}

/**
 * Enqueue a message into the message queue after all pending messages
 * before (current time + delayMillis). You will receive it in
 * {@link #handleMessage}, in the thread attached to this handler.
 *  
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the message will be processed -- if
 *         the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 */
public final boolean sendMessageDelayed(Message msg, long delayMillis)
{
    if (delayMillis < 0) {
        delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
}

/**
 * Enqueue a message into the message queue after all pending messages
 * before the absolute time (in milliseconds) <var>uptimeMillis</var>.
 * <b>The time-base is {@link android.os.SystemClock#uptimeMillis}.</b>
 * Time spent in deep sleep will add an additional delay to execution.
 * You will receive it in {@link #handleMessage}, in the thread attached
 * to this handler.
 * 
 * @param uptimeMillis The absolute time at which the message should be
 *         delivered, using the
 *         {@link android.os.SystemClock#uptimeMillis} time-base.
 *         
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.  Note that a
 *         result of true does not mean the message will be processed -- if
 *         the looper is quit before the delivery time of the message
 *         occurs then the message will be dropped.
 */
public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
}

/**
 * Enqueue a message at the front of the message queue, to be processed on
 * the next iteration of the message loop.  You will receive it in
 * {@link #handleMessage}, in the thread attached to this handler.
 * <b>This method is only for use in very special circumstances -- it
 * can easily starve the message queue, cause ordering problems, or have
 * other unexpected side-effects.</b>
 *  
 * @return Returns true if the message was successfully placed in to the 
 *         message queue.  Returns false on failure, usually because the
 *         looper processing the message queue is exiting.
 */
public final boolean sendMessageAtFrontOfQueue(Message msg) {
    MessageQueue queue = mQueue;
    if (queue == null) {
        RuntimeException e = new RuntimeException(
            this + " sendMessageAtTime() called with no mQueue");
        Log.w("Looper", e.getMessage(), e);
        return false;
    }
    return enqueueMessage(queue, msg, 0);
}
上面这些都是发送消息的。也是按延迟时间来发送的,有的需要立即处理的,就延迟时间为0了,不需要的加上time这个参数就可以了,这些事重载的方法,这里执行到最后都是enqueueMessage方法,看看去

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
        msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
}
这里讲msg的target设置为了当前handler,设置这个msg是否为异步的。然后放到了消息队列中。跑里头排队去了,等到MessageQueue解析的时候在分析里边吧。

再下面是

/**
 * Remove any pending posts of messages with code 'what' that are in the
 * message queue.
 */
public final void removeMessages(int what) {
    mQueue.removeMessages(this, what, null);
}

/**
 * Remove any pending posts of messages with code 'what' and whose obj is
 * 'object' that are in the message queue.  If <var>object</var> is null,
 * all messages will be removed.
 */
public final void removeMessages(int what, Object object) {
    mQueue.removeMessages(this, what, object);
}

/**
 * Remove any pending posts of callbacks and sent messages whose
 * <var>obj</var> is <var>token</var>.  If <var>token</var> is null,
 * all callbacks and messages will be removed.
 */
public final void removeCallbacksAndMessages(Object token) {
    mQueue.removeCallbacksAndMessages(this, token);
}

/**
 * Check if there are any pending posts of messages with code 'what' in
 * the message queue.
 */
public final boolean hasMessages(int what) {
    return mQueue.hasMessages(this, what, null);
}

/**
 * Check if there are any pending posts of messages with code 'what' and
 * whose obj is 'object' in the message queue.
 */
public final boolean hasMessages(int what, Object object) {
    return mQueue.hasMessages(this, what, object);
}

/**
 * Check if there are any pending posts of messages with callback r in
 * the message queue.
 * 
 * @hide
 */
public final boolean hasCallbacks(Runnable r) {
    return mQueue.hasMessages(this, r, null);
}
// if we can get rid of this method, the handler need not remember its loop
// we could instead export a getMessageQueue() method... 
public final Looper getLooper() {
    return mLooper;
}
这些简单看看基本都明白了。

下面这个类里还有一些不常用的方法,再后续章节中会详细介绍

public final void dump(Printer pw, String prefix) {
    pw.println(prefix + this + " @ " + SystemClock.uptimeMillis());
    if (mLooper == null) {
        pw.println(prefix + "looper uninitialized");
    } else {
        mLooper.dump(pw, prefix + "  ");
    }
}

@Override
public String toString() {
    return "Handler (" + getClass().getName() + ") {"
    + Integer.toHexString(System.identityHashCode(this))
    + "}";
}

final IMessenger getIMessenger() {
    synchronized (mQueue) {
        if (mMessenger != null) {
            return mMessenger;
        }
        mMessenger = new MessengerImpl();
        return mMessenger;
    }
}

private final class MessengerImpl extends IMessenger.Stub {
    public void send(Message msg) {
        msg.sendingUid = Binder.getCallingUid();
        Handler.this.sendMessage(msg);
    }
}

private static Message getPostMessage(Runnable r) {
    Message m = Message.obtain();
    m.callback = r;
    return m;
}

private static Message getPostMessage(Runnable r, Object token) {
    Message m = Message.obtain();
    m.obj = token;
    m.callback = r;
    return m;
}

private static void handleCallback(Message message) {
    message.callback.run();
}

final MessageQueue mQueue;
final Looper mLooper;
final Callback mCallback;
final boolean mAsynchronous;
IMessenger mMessenger;

private static final class BlockingRunnable implements Runnable {
    private final Runnable mTask;
    private boolean mDone;

    public BlockingRunnable(Runnable task) {
        mTask = task;
    }

    @Override
    public void run() {
        try {
            mTask.run();
        } finally {
            synchronized (this) {
                mDone = true;
                notifyAll();
            }
        }
    }

    public boolean postAndWait(Handler handler, long timeout) {
        if (!handler.post(this)) {
            return false;
        }

        synchronized (this) {
            if (timeout > 0) {
                final long expirationTime = SystemClock.uptimeMillis() + timeout;
                while (!mDone) {
                    long delay = expirationTime - SystemClock.uptimeMillis();
                    if (delay <= 0) {
                        return false; // timeout
                    }
                    try {
                        wait(delay);
                    } catch (InterruptedException ex) {
                    }
                }
            } else {
                while (!mDone) {
                    try {
                        wait();
                    } catch (InterruptedException ex) {
                    }
                }
            }
        }
        return true;
    }
}



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