主体部分
alien_invasion.py:
import sys
import pygame
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
"""管理游戏资源和行为的类."""
def __init__(self):
"""初始化游戏并创建游戏资源."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
"""开始游戏的主循环."""
while True:
self._check_events()
self.ship.update()
self._update_bullets()
self._update_screen()
def _check_events(self):
"""响应按键和鼠标事件."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
"""响应按键."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
"""响应松开."""
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
def _fire_bullet(self):
"""创建一颗子弹, 并将其加入编组bullets中."""
if len(self.bullets) < self.settings.bullets_allowed:
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_bullets(self):
"""更新子弹的位置并删除消失的子弹."""
# 更新子弹的位置.
self.bullets.update()
# 删除消失的子弹.
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
def _update_screen(self):
"""更新屏幕上的图像, 并切换到新屏幕."""
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
pygame.display.flip()
if __name__ == '__main__':
# 创建游戏实例并运行游戏.
ai = AlienInvasion()
ai.run_game()
Settings设置类
settings.py:
class Settings:
"""存储游戏《外星人入侵》中所有设置的类."""
def __init__(self):
"""初始化游戏的设置."""
# 屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
# 飞船设置
self.ship_speed = 1.5
# 子弹设置
self.bullet_speed = 1.0
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = (60, 60, 60)
self.bullets_allowed = 3
ship飞船类
ship.py:
import pygame
class Ship:
"""管理飞船的类"""
def __init__(self, ai_game):
"""初始化飞船并设置其初始位置."""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 加载飞船图像并获取其外接矩形.
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# 对于每艘新飞船, 都将其放在屏幕底部的中央.
self.rect.midbottom = self.screen_rect.midbottom
# 在飞船的属性x中存储小数值.
self.x = float(self.rect.x)
# 移动标志.
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置."""
# 更新飞船而不是rect对象的x值.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# 根据self.x更新rect对象.
self.rect.x = self.x
def blitme(self):
"""在指定位置绘制飞船."""
self.screen.blit(self.image, self.rect)
Bullet子弹类
bullet.py:
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船所发射子弹的类"""
def __init__(self, ai_game):
"""在飞船当前位置创建一个子弹对象."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在(0,0)处创建一个表示子弹的矩形, 再设置正确的位置.
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 存储用小数表示的子弹位置.
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹."""
# 更新表示子弹位置的小数值.
self.y -= self.settings.bullet_speed
# 更新表示子弹rect的位置.
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹."""
pygame.draw.rect(self.screen, self.color, self.rect)
练习12-1: 蓝色天空
创建一个背景为蓝色的Pygame窗口.
blue_role.py:
import sys
import pygame
class BlueSky:
"""管理游戏资源和行为的类."""
def __init__(self):
"""初始化游戏并创建游戏资源."""
pygame.init()
self.screen = pygame.display.set_mode((1440, 900))
pygame.display.set_caption("Blue Sky")
# 设置背景颜色
self.bg_color = (0, 0, 255)
def run_game(self):
"""开始游戏的主循环."""
while True:
# 监视键盘和鼠标事件.
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# 每次循环重绘屏幕.
self.screen.fill(self.bg_color)
# 让最近绘制的屏幕可见.
pygame.display.flip()
if __name__ == '__main__':
# 创建游戏实例并运行游戏.
ai = BlueSky()
ai.run_game()
练习12-2 游戏角色:
找一幅你喜欢的游戏角色位图图像或将一幅图像转换为位图。创建一个类,将该角色绘制到屏幕中央,并将该图像的背景色设置为屏幕背景色, 或将屏幕背景色设置为该图像的背景色。
主体部分
game_role.py:
import sys
from typing import AsyncIterable
import pygame
from settings import Settings
from role import Role
class GameRole:
"""管理游戏资源和行为的类."""
def __init__(self):
"""初始化游戏并创建游戏资源."""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Game role")
# 创建游戏角色
self.role = Role(self.screen)
def run_game(self):
"""开始游戏主循环."""
while True:
"""监听鼠标和键盘事件."""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
# 每次循环重绘屏幕
self.screen.fill(self.settings.bg_color)
# 将游戏角色绘画出来
self.role.blitme()
# 让最近绘制的屏幕可见
pygame.display.flip()
if __name__ == '__main__':
# 创建游戏实例并运行游戏.
ai = GameRole()
ai.run_game()
Role角色类
role.py:
import pygame
class Role:
"""管理游戏人物的类"""
def __init__(self, screen):
"""初始化游戏人物并设置其位置"""
self.screen = screen
self.screen_rect = self.screen.get_rect()
# 加载图像并获取其外接矩形(其中加载素材自行更改)
self.image = pygame.image.load('images/game_model.bmp')
self.rect = self.image.get_rect()
# 将每个游戏人物放在屏幕中央.
self.rect.centerx = self.screen_rect.centerx
self.rect.centery = self.screen_rect.centery
def blitme(self):
"""在指定位置绘制游戏人物"""
self.screen.blit(self.image, self.rect)
Settings设置类
settings.py:
class Settings:
"""存储游戏《游戏角色》中所有设置的类."""
def __init__(self):
"""初始化游戏的设置."""
# 屏幕设置
self.screen_width = 1080
self.screen_height = 608
self.bg_color = (0, 0 , 0)