一.读取图片
1.从资源(resource)读取
- UIImage*image=[UIImageimageNamed:@"1.jpg"];
2.从网络读取
- NSURL*url=[NSURLURLWithString:@"http://www.sinaimg.cn/qc/photo_auto/chezhan/2012/50/00/15/80046_950.jpg"];
- UIImage*imgFromUrl=[[UIImagealloc]initWithData:[NSDatadataWithContentsOfURL:url]];
3.从手机本地读取
- //读取本地图片非resource
- NSString*aPath3=[NSStringstringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];
- UIImage*imgFromUrl3=[[UIImagealloc]initWithContentsOfFile:aPath3];
- UIImageView*imageView3=[[UIImageViewalloc]initWithImage:imgFromUrl3];
- //addImageIO.frameworkand#import<ImageIO/ImageIO.h>
- CGImageSourceRefsource=CGImageSourceCreateWithURL((CFURLRef)url,NULL);
- CGImageRefimg=CGImageSourceCreateImageAtIndex(source,0,NULL);
- CGContextRefctx=UIGraphicsGetCurrentContext();
- CGContextSaveGState(ctx);
- //transformCTM的2种方式
- //CGContextConcatCTM(ctx,CGAffineTransformMakeScale(.2,-0.2));
- //CGContextScaleCTM(ctx,1,-1);
- //注意坐标要反下,用ctx来作为图片源
- CGImageRefcapture=CGBitmapContextCreateImage(ctx);
- CGContextDrawImage(ctx,CGRectMake(160,0,160,230),[imageCGImage]);
- CGContextDrawImage(ctx,CGRectMake(160,230,160,230),img);
- CGImageRefcapture2=CGBitmapContextCreateImage(ctx);
5.用Quartz的CGImageSourceRef来读取图片
- CGImageSourceRefsource=CGImageSourceCreateWithURL((CFURLRef)url,NULL);
- CGImageRefimg=CGImageSourceCreateImageAtIndex(source,0,NULL);
二.保存图片
1.转换成NSData来保存图片(imgFromUrl是UIImage)
- //保存图片2种获取路径都可以
- //NSArray*paths=NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
- //NSString*documentsDirectory=[pathsobjectAtIndex:0];
- //NSString*aPath=[documentsDirectorystringByAppendingPathComponent:[NSStringstringWithFormat:@"%@.jpg",@"test"]];
- NSString*aPath=[NSStringstringWithFormat:@"%@/Documents/%@.jpg",NSHomeDirectory(),@"test"];
- NSData*imgData=UIImageJPEGRepresentation(imgFromUrl,0);
- [imgDatawriteToFile:aPathatomically:YES];
2.用Quartz的CGImageDestinationRef来输出图片,这个方式不常见,所以不做介绍,详细可以看apple文档Quartz 2D Programming Guide
三.绘制图(draw|painting)
1.UIImageView方式加入到UIView层
- UIImageView*imageView=[[UIImageViewalloc]initWithImage:image];
- imageView.frame=CGRectMake(0,0,320,480);
- [selfaddSubview:imageView];
- [imageViewrelease];
- [image4drawAtPoint:CGPointMake(100,0)];
- CGContextDrawImage(ctx,CGRectMake(160,0,160,230),[imageCGImage]);
4.CGLayer
这个是apple推荐的一种offscreen的绘制方法,相比bitmapContext更好,因为它似乎会利用iphone硬件(drawing-card)加速
- CGLayerRefcg=CGLayerCreateWithContext(ctx,CGSizeMake(320,480),NULL);
- //需要将CGLayerContext来作为缓存context,这个是必须的
- CGContextReflayerContext=CGLayerGetContext(cg);
- CGContextDrawImage(layerContext,CGRectMake(160,230,160,230),img);
- CGContextDrawLayerAtPoint(ctx,CGPointMake(0,0),cg);
5.CALayer的contents
- UIImage*image=[UIImageimageNamed:@"1.jpg"];
- CALayer*ly=[CALayerlayer];
- ly.frame=CGRectMake(0,0,320,460);
- ly.contents=[imageCGImage];
- [self.layeraddSublayer:ly];
四.其它
1.CGImage和UIImage互换
这样就可以随时切换UIKit和Quartz之间类型,并且选择您熟悉的方式来处理图片.
CGImage cgImage=[uiImage CGImage];
UIImage* uiImage=[UIImage imageWithCGImage:cgImage];
2.UIImage resizableImageWithCapInsets的问题
假设一张44x29的图片,同样的Insets=UIEdgeInsetsMake(10,10,10,10)在@2x情况和非@2x情况下,表现会有不同,非@2x是OK正常的,但是如果同样尺寸的图片变成@2x,则导致在切换过渡的时候会很卡,应该是在不同的重绘导致的,表面原因是因为Insets设置的是点,在@2x情况下拉伸,其实拉升的像素是上面20,下面也是20,但是图片其实只有29,所以导致不正确,只要将insets设置成=UIEdgeInsetsMake(5,10,5,10)就正常了,所以以后要注意了。
3.动画图片使用注意
animationImage 设置完毕以后要startAnimation.不会自动启动动画图片。
此外在读取大量动画图片的时候不太适合用这个方法,因为一下子那么多图片容易爆掉。可以用这个方法替代,具体我也没试,方法就是手动切换图片,并非直接使用系统方法而已。
- imgV=[[UIImageViewalloc]initWithFrame:CGRectMake(40,40,128,128)];
- [self.windowaddSubview:imgV];
- [selfperformSelectorInBackground:@selector(playAnim)withObject:nil];
- [imgVrelease];
- -(void)playAnim{
- for(inti=0;i<101;){
- usleep(100000);
- UIImage*image=[[UIImagealloc]initWithContentsOfFile:[[NSBundlemainBundle]pathForResource:[NSStringstringWithFormat:@"%d",i+1]ofType:@"tiff"]];
- [selfperformSelectorOnMainThread:@selector(changeImage:)withObject:imagewaitUntilDone:YES];
- i++;
- }
- }
- -(void)changeImage:(UIImage*)image{
- imgV.image=image;
- }
4.UIControl设置UIImage
问题描述主要是有一个很小的叉按钮,需要响应很大的点击区域,这个其实很简单,代码如下:
- UIImage*bg=[UIImageimageNamed:@"heizi1.jpg"];
- //图片大于点及区域,缩小下就行
- bg=[selfscaleImage:bgToSize:(CGSize){100,100}];
- UIButton*button=[[UIButtonalloc]initWithFrame:CGRectMake(0,0,200,200)];
- //图片大于button,则会被拉伸,如果小于button则居中显示
- [buttonsetImage:bgforState:UIControlStateNormal];
此外多说一句,这个icon图片如果要准备2套图,缩放毕竟消耗效率
缩放图片代码
- -(UIImage*)scaleImage:(UIImage*)imgToSize:(CGSize)itemSize{
- UIImage*i;
- //CGSizeitemSize=CGSizeMake(30,30);
- UIGraphicsBeginImageContext(itemSize);
- CGRectimageRect=CGRectMake(0,0,itemSize.width,itemSize.height);
- [imgdrawInRect:imageRect];
- i=UIGraphicsGetImageFromCurrentImageContext();
- UIGraphicsEndImageContext();
- returni;
从view截图出来
- #import<QuartzCore/QuartzCore.h>
- -(UIImage*)getImageFromView:(UIView*)orgView{
- UIGraphicsBeginImageContext(orgView.bounds.size);
- [orgView.layerrenderInContext:UIGraphicsGetCurrentContext()];
- UIImage*image=UIGraphicsGetImageFromCurrentImageContext();
- UIGraphicsEndImageContext();
- returnimage;
- }
http://blog.csdn.net/jerryvon/article/details/7526147