
OPENGL
embededvc
25年软件工程经验,在通讯,安全,计算机图形图像等领域设计过多个可靠的商业化系统软件和产品。对技术执着,喜欢追求未知领域,兴趣广泛。目前专注于工业自动化领域,研究ethercat,canopen等现场总线协议。
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BSP Tree(Refer Content of WiKi)
Painters algorithm BSP trees, however, solve both these problems by splitting up objects and ordering them so that the painters algorithm will draw them correctly without need of a Z-buffer and转载 2008-07-29 09:26:00 · 659 阅读 · 0 评论 -
Octreef(WIki content)
An octree is a tree data structure in which each internal node has up to eight children. Octrees are most often used to partition a three dimensional space by recursively subdividing it into eight oct转载 2008-07-29 09:34:00 · 619 阅读 · 0 评论 -
Frustum Culling
http://local.wasp.uwa.edu.au/~pbourke/projection/frustum/In order to determine whether part of a primitive is inside the frustum it is necessary to check that every vertex in the primitive is outsi转载 2008-07-30 10:40:00 · 831 阅读 · 0 评论 -
Picking Tutorial
http://www.lighthouse3d.com/opengl/picking/转载 2008-07-30 10:47:00 · 646 阅读 · 0 评论 -
GLSL Tutorial
http://www.lighthouse3d.com/opengl/glsl/index.php?pipeline转载 2008-07-30 10:49:00 · 576 阅读 · 0 评论 -
Led Shader Tutorial
http://www.lighthouse3d.com/opengl/ledshader/转载 2008-07-30 10:51:00 · 617 阅读 · 0 评论 -
High-Performance Ray Tracing for Dynamic Scenes
http://www-csl.csres.utexas.edu/users/billmark/teach/CS395Ta-03-fall/转载 2008-07-30 11:10:00 · 505 阅读 · 0 评论 -
Introduction to Binary Space Partition Trees
http://www.geocities.com/siliconvalley/2151/bsp.html转载 2008-07-30 11:12:00 · 758 阅读 · 0 评论