Odin Attributes 为Unity开发者提供了更多的自定义选项,使得开发过程更加高效和愉悦。通过使用这些特性,开发者可以创建更加专业和用户友好的编辑器界面,从而提升整个开发团队的工作效率。
Required In特性:根据成员所在的预制体和实例类型,将成员设为 required 成员。
[RequiredIn(PrefabKind.InstanceInScene, ErrorMessage = "Error messages can be customized. Odin expressions is supported.")]
public string InstanceInScene = "Instances of prefabs in scenes";
[RequiredIn(PrefabKind.InstanceInPrefab)]
public string InstanceInPrefab = "Instances of prefabs nested inside other prefabs";
[RequiredIn(PrefabKind.Regular)]
public string Regular = "Regular prefab assets";
[RequiredIn(PrefabKind.Variant)]
public string Variant = "Prefab variant assets";
[RequiredIn(PrefabKind.NonPrefabInstance)]
public string NonPrefabInstance = "Non-prefab component or gameobject instances in scenes";
[RequiredIn(PrefabKind.PrefabInstance)]
public string PrefabInstance = "Instances of regular prefabs, and prefab variants in scenes or nested in other prefabs";
[RequiredIn(PrefabKind.PrefabAsset)]
public string PrefabAsset = "Prefab assets and prefab variant assets";
[RequiredIn(PrefabKind.PrefabInstanceAndNonPrefabInstance)]
public string PrefabInstanceAndNonPrefabInstance = "Prefab Instances, as well as non-prefab instances";