Odin Attributes 为Unity开发者提供了更多的自定义选项,使得开发过程更加高效和愉悦。通过使用这些特性,开发者可以创建更加专业和用户友好的编辑器界面,从而提升整个开发团队的工作效率。
Hide Reference Object Picker 特性用于隐藏非Unity序列化引用类型属性上方显示的多态对象选择器。
using Sirenix.OdinInspector;
using System.Collections.Generic;
using UnityEngine;
public class HideReferenceObjectPickerAttributeExample : MonoBehaviour
{
[Title("Hidden Object Pickers")]
[ShowInInspector]
[HideReferenceObjectPicker]
public MyCustomReferenceType OdinSerializedProperty1 = new MyCustomReferenceType();
[ShowInInspector]
[HideReferenceObjectPicker]
public MyCustomReferenceType OdinSerializedProperty2 = new MyCustomReferenceType();
[ShowInInspector]
[PropertySpace(40)]
[Title("Shown Object Pickers")]
public MyCustomReferenceType OdinSerializedProperty3 = new MyCustomReferenceType();
[ShowInInspector]
public MyCustomReferenceType OdinSerializedProperty4 = new MyCustomReferenceType();
// Protip: 您还可以将HideInInspector属性放在类定义本身上,以便为所有成员全局隐藏它。
//[HideReferenceObjectPicker]
public class MyCustomReferenceType
{
public int A;
public int B;
public int C;
}
}