HTML爱心网页制作[樱花+爱心]

本文介绍了一个结合HTML、CSS和JavaScript实现的浪漫网页特效案例。该案例通过编程方式展现了动态飘落的樱花及跳动的爱心图案,适用于情人节或表白场景。特效兼容多种浏览器,推荐使用谷歌浏览器以获得最佳体验。

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HTML+CSS+JavaScript实现

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效果图

1
注:任意浏览器都可以,建议使用谷歌浏览器

代码部分

代码如下仅供参考
可以直接拿去复制粘贴

<!DOCTYPE html>
<html>
  <head>
    <title></title>
    <script src="js/jquery.min.js"></script>
  </head>
  <style>
    * {
      padding: 0;
      margin: 0;
    }
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }

    .aa {
      position: fixed;
      left: 50%;
      bottom: 10px;
      color: #ccc;
    }

    .container {
      width: 100%;
      height: 100%;
    }
    canvas {
      z-index: 99;
      position: absolute;
      width: 100%;
      height: 100%;
    }
  </style>
  <body>
    <!-- 樱花 -->
    <div id="jsi-cherry-container" class="container">
      <audio autoplay="autopaly">
        <source src="renxi.mp3" type="audio/mp3" />
      </audio>
      <img class="img" src="./123.png" alt="" />
      <!-- 爱心 -->
      <canvas id="pinkboard" class="container"> </canvas>
    </div>

  </body>
</html>
<script>
    /*
     * Settings
     */
    var settings = {
      particles: {
        length: 500, // maximum amount of particles
        duration: 2, // particle duration in sec
        velocity: 100, // particle velocity in pixels/sec
        effect: -0.75, // play with this for a nice effect
        size: 30, // particle size in pixels
      },
    };

    (function () {
      var b = 0;
      var c = ["ms", "moz", "webkit", "o"];
      for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
        window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
        window.cancelAnimationFrame =
          window[c[a] + "CancelAnimationFrame"] ||
          window[c[a] + "CancelRequestAnimationFrame"];
      }
      if (!window.requestAnimationFrame) {
        window.requestAnimationFrame = function (h, e) {
          var d = new Date().getTime();
          var f = Math.max(0, 16 - (d - b));
          var g = window.setTimeout(function () {
            h(d + f);
          }, f);
          b = d + f;
          return g;
        };
      }
      if (!window.cancelAnimationFrame) {
        window.cancelAnimationFrame = function (d) {
          clearTimeout(d);
        };
      }
    })();

    /*
     * Point class
     */
    var Point = (function () {
      function Point(x, y) {
        this.x = typeof x !== "undefined" ? x : 0;
        this.y = typeof y !== "undefined" ? y : 0;
      }
      Point.prototype.clone = function () {
        return new Point(this.x, this.y);
      };
      Point.prototype.length = function (length) {
        if (typeof length == "undefined")
          return Math.sqrt(this.x * this.x + this.y * this.y);
        this.normalize();
        this.x *= length;
        this.y *= length;
        return this;
      };
      Point.prototype.normalize = function () {
        var length = this.length();
        this.x /= length;
        this.y /= length;
        return this;
      };
      return Point;
    })();

    /*
     * Particle class
     */
    var Particle = (function () {
      function Particle() {
        this.position = new Point();
        this.velocity = new Point();
        this.acceleration = new Point();
        this.age = 0;
      }
      Particle.prototype.initialize = function (x, y, dx, dy) {
        this.position.x = x;
        this.position.y = y;
        this.velocity.x = dx;
        this.velocity.y = dy;
        this.acceleration.x = dx * settings.particles.effect;
        this.acceleration.y = dy * settings.particles.effect;
        this.age = 0;
      };
      Particle.prototype.update = function (deltaTime) {
        this.position.x += this.velocity.x * deltaTime;
        this.position.y += this.velocity.y * deltaTime;
        this.velocity.x += this.acceleration.x * deltaTime;
        this.velocity.y += this.acceleration.y * deltaTime;
        this.age += deltaTime;
      };
      Particle.prototype.draw = function (context, image) {
        function ease(t) {
          return --t * t * t + 1;
        }
        var size = image.width * ease(this.age / settings.particles.duration);
        context.globalAlpha = 1 - this.age / settings.particles.duration;
        context.drawImage(
          image,
          this.position.x - size / 2,
          this.position.y - size / 2,
          size,
          size
        );
      };
      return Particle;
    })();

    /*
     * ParticlePool class
     */
    var ParticlePool = (function () {
      var particles,
        firstActive = 0,
        firstFree = 0,
        duration = settings.particles.duration;

      function ParticlePool(length) {
        // create and populate particle pool
        particles = new Array(length);
        for (var i = 0; i < particles.length; i++)
          particles[i] = new Particle();
      }
      ParticlePool.prototype.add = function (x, y, dx, dy) {
        particles[firstFree].initialize(x, y, dx, dy);

        // handle circular queue
        firstFree++;
        if (firstFree == particles.length) firstFree = 0;
        if (firstActive == firstFree) firstActive++;
        if (firstActive == particles.length) firstActive = 0;
      };
      ParticlePool.prototype.update = function (deltaTime) {
        var i;

        // update active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].update(deltaTime);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].update(deltaTime);
          for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
        }

        // remove inactive particles
        while (
          particles[firstActive].age >= duration &&
          firstActive != firstFree
        ) {
          firstActive++;
          if (firstActive == particles.length) firstActive = 0;
        }
      };
      ParticlePool.prototype.draw = function (context, image) {
        // draw active particles
        if (firstActive < firstFree) {
          for (i = firstActive; i < firstFree; i++)
            particles[i].draw(context, image);
        }
        if (firstFree < firstActive) {
          for (i = firstActive; i < particles.length; i++)
            particles[i].draw(context, image);
          for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
        }
      };
      return ParticlePool;
    })();

    /*
     * Putting it all together
     */
    (function (canvas) {
      var context = canvas.getContext("2d"),
        particles = new ParticlePool(settings.particles.length),
        particleRate =
          settings.particles.length / settings.particles.duration, // particles/sec
        time;

      // get point on heart with -PI <= t <= PI
      function pointOnHeart(t) {
        return new Point(
          160 * Math.pow(Math.sin(t), 3),
          130 * Math.cos(t) -
            50 * Math.cos(2 * t) -
            20 * Math.cos(3 * t) -
            10 * Math.cos(4 * t) +
            25
        );
      }

      // creating the particle image using a dummy canvas
      var image = (function () {
        var canvas = document.createElement("canvas"),
          context = canvas.getContext("2d");
        canvas.width = settings.particles.size;
        canvas.height = settings.particles.size;
        // helper function to create the path
        function to(t) {
          var point = pointOnHeart(t);
          point.x =
            settings.particles.size / 2 +
            (point.x * settings.particles.size) / 350;
          point.y =
            settings.particles.size / 2 -
            (point.y * settings.particles.size) / 350;
          return point;
        }
        // create the path
        context.beginPath();
        var t = -Math.PI;
        var point = to(t);
        context.moveTo(point.x, point.y);
        while (t < Math.PI) {
          t += 0.01; // baby steps!
          point = to(t);
          context.lineTo(point.x, point.y);
        }
        context.closePath();
        // create the fill
        context.fillStyle = "#ea80b0";
        context.fill();
        // create the image
        var image = new Image();
        image.src = canvas.toDataURL();
        return image;
      })();

      // render that thing!
      function render() {
        // next animation frame
        requestAnimationFrame(render);

        // update time
        var newTime = new Date().getTime() / 1000,
          deltaTime = newTime - (time || newTime);
        time = newTime;

        // clear canvas
        context.clearRect(0, 0, canvas.width, canvas.height);

        // create new particles
        var amount = particleRate * deltaTime;
        for (var i = 0; i < amount; i++) {
          var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
          var dir = pos.clone().length(settings.particles.velocity);
          particles.add(
            canvas.width / 2 + pos.x,
            canvas.height / 2 - pos.y,
            dir.x,
            -dir.y
          );
        }

        // update and draw particles
        particles.update(deltaTime);
        particles.draw(context, image);
      }

      // handle (re-)sizing of the canvas
      function onResize() {
        canvas.width = canvas.clientWidth;
        canvas.height = canvas.clientHeight;
      }
      window.onresize = onResize;

      // delay rendering bootstrap
      setTimeout(function () {
        onResize();
        render();
      }, 10);
    })(document.getElementById("pinkboard"));
  </script>

  <script>
    var RENDERER = {
      INIT_CHERRY_BLOSSOM_COUNT: 30,
      MAX_ADDING_INTERVAL: 10,

      init: function () {
        this.setParameters();
        this.reconstructMethods();
        this.createCherries();
        this.render();
        if (
          navigator.userAgent.match(
            /(phone|pod|iPhone|iPod|ios|Android|Mobile|BlackBerry|IEMobile|MQQBrowser|JUC|Fennec|wOSBrowser|BrowserNG|WebOS|Symbian|Windows Phone)/i
          )
        ) {
          // var box = document.querySelectorAll(".box")[0];
          // console.log(box, "移动端");
          // box.style.marginTop = "65%";
        }
      },
      setParameters: function () {
        this.$container = $("#jsi-cherry-container");
        this.width = this.$container.width();
        this.height = this.$container.height();
        this.context = $("<canvas />")
          .attr({ width: this.width, height: this.height })
          .appendTo(this.$container)
          .get(0)
        var rate = this.FOCUS_POSITION / (this.z + this.FOCUS_POSITION),
          x = this.renderer.width / 2 + this.x * rate,
          y = this.renderer.height / 2 - this.y * rate;
        return { rate: rate, x: x, y: y };
      },
      re
          }
        } else {
          this.phi += Math.PI / (axis.y == this.thresholdY ? 200 : 500);
          this.phi %= Math.PI;
        }
        if (this.y <= -this.renderer.height * this.SURFACE_RATE) {
          this.x += 2;
          this.y = -this.renderer.height * this.SURFACE_RATE;
        } else {
          this.x += this.vx;
          this.y += this.vy;
        }
        return (
          this.z > -this.FOCUS_POSITION &&
          this.z < this.FAR_LIMIT &&
          this.x < this.renderer.width * 1.5
        );
      },
    };
    $(function () {
      RENDERER.init();
    });
  </script>
<think>好的,用户让我介绍一下HTML爱心代码。首先,我需要回想一下常见的HTML和CSS实现爱心效果的方法。通常,爱心可以通过CSS的形状变形或者伪元素来创建。可能还需要用到动画让爱心跳动起来。 用户可能需要的是具体的代码示例,所以得准备一个简单但有效的例子。记得要解释代码的每一部分,帮助用户理解原理。比如,使用CSS的transform属性来旋转两个正方形形成心形,或者使用伪元素来生成两个圆形部分。 还要考虑兼容性和简洁性,确保代码在各种浏览器上都能运行。可能需要提到使用@keyframes来做动画效果,比如缩放或者颜色变化。同时,用户可能希望代码易于自定义,比如调整颜色、大小或动画速度,所以应该在解释中标注出可以修改的地方。 另外,用户可能对如何将这段代码应用到自己的项目中感兴趣,所以需要说明如何将HTML和CSS部分结合起来,比如在body中添加div元素,并链接CSS样式。最后,可能还需要给出一些扩展建议,比如添加点击事件或者其他交互功能,让爱心更生动。</think>以下是一个使用HTML和CSS实现的动态爱心效果代码示例,并附详细解析: ```html <!DOCTYPE html> <html> <head> <style> /* 创建爱心基本形状 */ .heart { position: relative; width: 100px; height: 90px; animation: beat 1.2s infinite; /* 添加心跳动画 */ margin: 100px auto; } /* 使用伪元素创建爱心左右部分 */ .heart:before, .heart:after { content: ''; position: absolute; width: 50px; height: 80px; background: #ff3f3f; /* 爱心颜色 */ border-radius: 50px 50px 0 0; /* 圆角设置 */ } /* 左半部分旋转 */ .heart:before { left: 50px; transform: rotate(-45deg); transform-origin: 0 100%; } /* 右半部分旋转 */ .heart:after { left: 0; transform: rotate(45deg); transform-origin: 100% 100%; } /* 定义心跳动画 */ @keyframes beat { 0% { transform: scale(1); } 15% { transform: scale(1.2); } 30% { transform: scale(1); } 45% { transform: scale(1.1); } 60% { transform: scale(1); } 100% { transform: scale(1); } } </style> </head> <body> <div class="heart"></div> </body> </html> ``` 实现原理分步解析: 1. **基本结构**: - 创建`.heart`容器定义爱心尺寸和定位 - 通过伪元素`:before`和`:after`生成两个形状组合成爱心 2. **形状形成**: - 使用两个旋转45度的半圆形(通过`border-radius`实现) - 左半部分逆时针旋转45度,右半部分顺时针旋转45度 - 通过`transform-origin`设置旋转中心点实现精准对接 3. **动画效果**: - 使用`@keyframes`定义心跳动画序列 - 通过`transform: scale()`实现缩放效果 - `animation: beat 1.2s infinite`应用无限循环动画 4. **自定义调整点**: - 修改`.heart`的width/height调整爱心大小 - 修改`background`颜色值改变爱心颜色 - 调整`@keyframes`中的缩放比例和时间参数改变动画效果 - 修改`animation`的持续时间(1.2s)控制心跳频率 扩展应用建议: 1. 添加点击交互:通过JavaScript添加点击事件 ```javascript document.querySelector('.heart').addEventListener('click', function() { this.classList.toggle('clicked'); }); ``` 2. 添加文字内容:在爱心内部插入"I❤U"等文字 3. 创建多个爱心:复制div元素并设置不同定位和动画延迟 这个实现方案的优势在于: - 纯CSS实现,无需图片资源 - 通过transform实现硬件加速,动画流畅 - 代码简洁(仅约30行) - 易于自定义样式和动画效果
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