下载最新log4net.dll到unity的Plugins文件夹 unity中设置.net为最新的
- /// <summary>
- /// 日志打印功能
- /// </summary>
- public class LogTest : MonoBehaviour
- {
- private static ILog log = LogManager.GetLogger("FileLogger");
- private void Start()
- {
- //输出到文件
- GlobalContext.Properties["ApplicationLogPath"] = Path.Combine(Application.streamingAssetsPath, "log");
- GlobalContext.Properties["LogFileName"] = "UnityC#-" + "unityLog";
- XmlConfigurator.ConfigureAndWatch(new FileInfo(Path.Combine(Application.streamingAssetsPath, "log4net.config")));
- log.Debug("调试信息的日志");
- log.Info("一般信息的日志");
- log.Warn("警告信息的日志");
- log.Error("错误信息的日志", new Exception("发生了一个异常"));
- log.Fatal("致命错误的日志", new Exception("发生了一个致命错误"));
- log.Debug("你好helloworld");
- log.Debug("你好helloworld C#");
- Debug.Log("保存完成");
- }
- public void OnButtonClick()
- {
- log.Debug("按钮点击");
- }
- }
配置文件路径为StreamingAssets文件夹
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="log4net" type="System.Configuration.IgnoreSectionHandler"/>
</configSections>
<appSettings>
</appSettings>
<log4net>
<appender name="FileAppender" type="log4net.Appender.RollingFileAppender">
<!--保存到文件-->
<file type="log4net.Util.PatternString" value="%property{ApplicationLogPath}\\%property{LogFileName}.log" />
<rollingStyle value="Composite" />
<datePattern value="yyyy-MM-dd".log"" />
<staticLogFileName value="false" />
<param name="Encoding" value="utf-8" />
<maximumFileSize value="100MB" />
<countDirection value="0" />
<maxSizeRollBackups value="100" />
<appendToFile value="true" />
<layout type="log4net.Layout.PatternLayout">
<conversionPattern value="记录时间:%date 线程:[%thread] 日志级别:%-5level 记录类:%logger 日志消息:%message%newline" />
</layout>
</appender>
<appender name="UiLogAppender" type="UiLogAppender">
</appender>
<logger name="FileLogger" additivity="false">
<level value="DEBUG" />
<appender-ref ref="FileAppender" />
</logger>
</log4net>
</configuration>