Unity3d网络:UnityWebRequest使用方法

  1. ///发起请求,获取列表,保存到本地
  2. IEnumerator StartRequest(){
  3. Uri uri=new Uri(serverpath);//转换为标准uri
  4. UnityWebRequest request=UnityWebRequest.Post(uri,"");
  5. if(request.isHttpError||request.isNetworkError){
  6.     Debug.Log(request.error);
  7.     yield break;
  8. }
  9. yield return request.SendWebRequest();
  10. string result=request.downloadHandler.text;
  11.     if(request.isDone){
  12.         result=request.downloadHandler.text;
  13.         if(!Directory.Exists(clientpath)){//创建目录
  14.            Directory.CreateDirectory(clientpath);
  15.         }
  16.         //保存到本地
  17.        StreamWriter fs=File.CreateText(clientpath+vername);
  18.         fs.Write(reslut);
  19.         fs.Close();  
  20.         fs.Dispose();
  21.     }
  22. }
  1. ///加载本地json文件
  2. IEnumerator LoadLocalJsonList(){
  3. Uri uri=new Uri(clientpath+vername);//转换为标准uri
  4. WWW request=new WWW(uri.ToString());
  5. if(request.isHttpError||request.isNetworkError){
  6.     Debug.Log(request.error);
  7.     yield break;
  8. }
  9. yield return request;
  10. string result=request.text;
  11.     JsonData data=JsonMapper.ToObject(reslut);
  12. }
  13.  
  1. ///根据列表下载AB包
  2. IEnumerator DownLoadAB(){
  3. Uri uri=new Uri(serverpath);//转换为标准uri
  4. UnityWebRequest request=UnityWebRequestAssetBundle.GetAssetBunlde(uri);
  5.  
  6. yield return request.SendWebRequest();
  7. string result=request.downloadHandler.text;
  8.    
  9. AssetBundle ab=DownloadHandlerAssetBundle.GetContent(request);
  10. GameObject go=ab.LoadAsset<GameObject>(resname);
  11. Instantiate(go);
  12. ab.Unload(false);
  13. yild return go;
  14.     }
  15. }

 

  1. ///下载图片
  2. IEnumerator DownImage(){
  3. Uri uri=new Uri(serverpath);//转换为标准uri
  4. UnityWebRequest request=UnityWebRequestTexture.GetTexture(uri);
  5.  
  6. yield return request.SendWebRequest();
  7.  
  8.     if(request.isDone){
  9.        DownloadHandlerTexture handlerTexture=request.downloadHandler as DownloadHandlerTexture;
  10.         icon.sprete=Createsprite(handlerTexture.texture);
  11.         }
  12.        
  13.     }
  14. }
  15. public Sprite Createsprite(Texture2d tex){
  16.        Sprite sp=Sprite.Create(tex,new Rect(0.0f,0.0f,tex.width,tex.height),new Vector2(0.5f,0.5f));
  17.        return sp;
  18. }
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