#include <iostream>
#include <conio.h>
#include <windows.h>
#include <ctime>
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score, highScore;
int tailX[100], tailY[100];
int nTail;
enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN };
eDirection dir;
char obstacleChar = '*';
int obstacles[width][height];
void Setup() {
srand(time(0));
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
highScore = 0;
nTail = 0;
// Initialize obstacles array to 0 (no obstacles)
for (int i = 0; i < width; ++i) {
for (int j = 0; j < height; ++j) {
obstacles[i][j] = 0;
}
}
// Place random obstacles on the map
int numObstacles = 5; // Number of obstacles
for (int i = 0; i < numObstacles; ++i) {
int obsX = rand() % width;
int obsY = rand() % height;
// Ensure obstacles are not placed on the snake's starting position or fruit
if ((obsX != x || obsY != y) && (obsX != fruitX || obsY != fruitY)) {
obstacles[obsX][obsY] = 1;
}
}
}
void Draw() {
system("cls"); // system("clear") for Linux/Mac
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0)
cout << "#";
if (i == y && j == x)
cout << "O";
else if (i == fruitY && j == fruitX)
cout << "F";
else if (obstacles[j][i]) {
cout << obstacleChar;
}
else {
bool print = false;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
cout << "o";
print = true;
}
}
if (!print)
cout << " ";
}
if (j == width - 1)
cout << "#";
}
cout << endl;
}
for (int i = 0; i < width + 2; i++)
cout << "#";
cout << endl;
cout << "Score:" << score << " | High Score: " << highScore << endl;
}
void Input() {
if (_kbhit()) {
switch (_getch()) {
case 'a':
dir = LEFT;
break;
case 'd':
dir = RIGHT;
break;
case 'w':
dir = UP;
break;
case 's':
dir = DOWN;
break;
case 'x':
gameOver = true;
break;
}
}
}
void Logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
case UP:
y--;
break;
case DOWN:
y++;
break;
default:
break;
}
// Check collision with walls
if (x >= width) x = 0; else if (x < 0) x = width - 1;
if (y >= height) y = 0; else if (y < 0) y = height - 1;
// Check collision with obstacles
if (obstacles[x][y])
gameOver = true;
// Check collision with self
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver = true;
// Eat fruit logic
if (x == fruitX && y == fruitY) {
score += 10;
if (score > highScore) {
highScore = score;
}
fruitX = rand() % width;
fruitY = rand() % height;
// Ensure new fruit does not spawn on an obstacle or the snake
while (obstacles[fruitX][fruitY] || (fruitX == x && fruitY == y)) {
fruitX = rand() % width;
fruitY = rand() % height;
}
nTail++;
// Increase difficulty by increasing speed
Sleep(max(10, 100 - score / 10)); // Reduce sleep time as score increases
} else {
Sleep(100); // Default sleep time
}
}
int main()
{
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
}
cout << "Game Over! Your final score was: " << score << endl;
return 0;
}