前言
最近需要用Unity做一款链接HTTP服务器的游戏,因此对自己所做的东西进行记录,方便自己以后观看
一、Get和Post请求
IEnumerator Get(string _url)
{
UnityWebRequest request = UnityWebRequest.Get(_url);
yield return request.SendWebRequest();
if (request.isHttpError || request.isNetworkError)
{
Debug.LogError(request.error);
}
else
{
string result = request.downloadHandler.text;
Debug.Log(result);
}
}
IEnumerator UnityWebRequestPost(string _url, string _json)
{
byte[] bytes = Encoding.UTF8.GetBytes(_json);
UnityWebRequest request =