xakzhong的博客About these tips These tips are not all applicable to every project. ...They are based on my experience with projects with small teams from 3 to 20 people. There’s is a price for structure, re-u
pizi0475的博客 feature, which can be enabled to automatically render realistic fog and smoke effects with consistent lighting anywhere in a scene, even at a large scale. Breath life into your characters ...
pizi0475的博客Particle collision with distance fields is very efficient - it costs about the same as particle collision with scene depth. New: Hierarchical LOD Fast Preview and Clustering Hierarchical ...
pizi0475的博客You can now activate or deactivate multiple foliage types at once with multi-select. New: Dynamic Navigation Mesh for Open Worlds We have a brand new system for supporting dynamic ...
凭谁问的博客Fix using multiple Cocoa windows with Ogre. Previously the window delegate was incorrectly listening in on the events of *every* window, not just the one containing Ogre. This meant if the application...
绿灯伴书影的博客What's new in Unity 4.1.2: March 26th, 2013 ...· Web Player: Secret information can now be injected into a running web player via Javascript, with access to that information controlled by
guo_wangwei的博客Multiple players can simultaneously move through any part of the world, playing together, in bands, or solo, joining and leaving the game on the fly, in a client-server setup. This requirement ...
HashCodeWithJava的博客Multiple players can simultaneously move through any part of the world, playing together, in bands, or solo, joining and leaving the game on the fly, in a client-server setup. This requirement nearly ...