[reporter="xavyiy", created="Fri, 22 Feb 2013 16:56:51 +0100"]
This is a big problem since in the Ogre3d DX9 RS you need to destroy the dummy render window before switching to fullscreen any other existent render window (otherwise you get a swap chain expection). (More info: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=58142#p392888 )
The problem seems to be here since Ogre 1.8, I'm sure it worked in 1.7...
I've attached a .cpp which shows the problem, comment the line #136, mRoot->destroyRenderTarget(mWindow), in order to see how it should look!
Hope it's going to be an easy bug to catch!
该提问来源于开源项目:OGRECave/ogre