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    Class CreateNodeFromRotationDto (Inputs.BabylonNode)

    Feeds babylon.node.createNodeFromRotation: the optional parent, where the node sits and how it is turned.

    Index

    Constructors

    Properties

    Constructors

    Properties

    parent: any

    The node to parent the new one to, or null for a top-level node

    origin?: Point3

    Where the node sits, relative to its parent

    [0, 0, 0]
    
    rotation?: Vector3

    The angles around X, Y and Z in degrees the node is turned by

    [0, 0, 0]