Version: Unity 6.1 (6000.1)
LanguageEnglish
  • C#

TextAsset.ToString

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Declaration

public string ToString();

Returns

string The contents of the text asset as a read-only string.

Description

Returns the contents of the TextAsset as a read-only string.

Encodings are detected and interpreted automatically. Supported encodings are:

  • UTF-32 big-endian or little-endian with a byte order mark.
  • UTF-16 big-endian or little-endian with a byte order mark.
  • UTF-8 with a byte order mark.
  • UTF-8 without a byte order mark. This encoding is used as a fallback, if the above encodings can't decode the file without missing characters.

To use a specific encoding to decode a file, use TextAsset.bytes and C# encoding classes.

using UnityEngine;

public class ToStringExample : MonoBehaviour { // Drag a .txt file onto this field and its contents log as a string. public TextAsset textFile;

void Start() { Debug.Log("Text file converted to string: " + textFile.ToString()); } }

Additional resources: bytes, GetData, Text Assets.