Compress a texture.
Use this function to explicitly compress a texture into specified format.
Unity does not support the compression of textures into signed EAC formats.
Additionally, only the following formats are supported if the texture to compress uses non-power of two (NPOT) dimensions and has a mipmap:
The texture is left unchanged if Unity is unable to compress it.
If you want to do texture compression in-game, use Texture2D.Compress function, which
will use faster but lower quality DXT1/DXT5 (also known as BC1/BC3) or ETC/EAC compression.
using UnityEngine; using UnityEditor;
public class CompressTextureExample : AssetPostprocessor { // Automatically Compress all imported textures to the project to RGB24 void OnPostprocessTexture(Texture2D t) { EditorUtility.CompressTexture(t, TextureFormat.RGB24, TextureCompressionQuality.Normal); } }