To set up lighting in Unity, follow these steps:
Unity provides render pipelinesA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary that differ in customization and lighting features:
For more information on render pipeline selection, refer to choose a render pipeline.
Choose baked GI, realtime GI, mixed baked and realtime GI, or opt for no GI.
For more information, refer to Lighting Settings Asset Inspector window reference
Choose one of the following Lighting Modes:
For more information, refer to Lighting Mode.
To fine-tune your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary lighting, follow these tasks based on project requirements:
Optionally configure emissive surfaces with Baked GI or Realtime GI.
Add baked, realtime, or custom Reflection ProbesA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info
See in Glossary.
If a GI mode is set, add Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info
See in Glossary. You can also add Light Probe Proxy Volumes (LPPVs).