Version: Unity 6.1 (6000.1)
Language : English
Graphics settings window reference for URP
Using the Built-In Render Pipeline

Using the High Definition Render Pipeline

The High Definition Render Pipeline (HDRP) is a prebuilt Scriptable Render Pipeline, built by Unity. HDRP lets you create cutting-edge, high-fidelity graphics for high-end platforms.

A scene from Time Ghost, a real-time HDRP cinematic created with Unity 6. A figure stands with their back to the camera, against a vast open field with a mountain range in the far distance.
A scene from Time Ghost, a real-time HDRP cinematic created with Unity 6. A figure stands with their back to the camera, against a vast open field with a mountain range in the far distance.

Use HDRP for AAA quality games, automotive demos, architectural applications and anything that requires high-fidelity graphics. HDRP uses physically-based lighting and materials, and supports both forward and deferred rendering. HDRP uses compute shaderA program that runs on the GPU. More info
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technology and therefore requires compatible GPU hardware.

For information on how to use HDRP, see the HDRP documentation microsite.

Additional resources

Graphics settings window reference for URP
Using the Built-In Render Pipeline