Use a Render TextureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. More info
See in Glossary to display your video content on the surface of multiple GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
See in Glossary that share the Render Texture or to apply post-processingA process that improves product visuals by applying filters and effects before the image appears on screen. You can use post-processing effects to simulate physical camera and film properties, for example Bloom and Depth of Field. More info post processing, postprocessing, postprocess
See in Glossary effects to the video.
To display your video content on a Render Texture:
To optimize your Render Texture for use with video content:
renderTexture.anisoLevel = 0;
When done, your Render Texture is ready for your video content.
To have your video play on your Render Texture, you need to set up your Video Player component to target your Render Texture:
Your Video Player component now targets your optimized Render Texture.