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SyncAll()

Unity calls this function during initialization in order to sync the Project. This is different from IExternalCodeEditor.SyncIfNeeded in that it does not get a list of changes.
Read time 1 minuteLast updated 2 months ago

Definition

void SyncAll()

Remarks

Another workflow where this is used is from the menu "Assets/Open C# Project", which will make a call to this function before a call to IExternalCodeEditor.OpenProject is made.