To set up a Unity project for XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary:
Refer to the following topics for more information:
Topic | Description |
---|---|
Choose and configure XR provider plug-ins | Use XR Plug-in Management to choose and configure XR provider plug-ins. |
Create an XR project | How to create a Unity project for XR development. |
Set up an XR scene | Understand how to set up your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary for XR, including input options, and XR origin. |
XR Plug-in Management settings | Understand the settings you can configure with XR Plug-in Management. |
Develop for Android XR workflow | Understand the packages and resources you can use to develop for Android XR devices. |
Develop for Meta Quest workflow | Understand the packages and resources you can use to develop for Meta Quest devices. |
Note: When you create a Unity project, you can use one of the XR templates available in the Unity Hub. These templates create the project with selected XR packages already added to the project. Even when you start with a template, you must configure the project as outlined in this section.