Explore the properties and settings in the Billboard Renderer component to customize how Unity renders billboards and their interaction with lighting.
Properties on this component are split into the following sections:
This section contains general properties in the root of the component.
Property: | Function: |
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Billboard | Specifies the Billboard Asset this component renders. |
The Lighting section contains properties that specify how this Billboard Renderer interacts with lighting in Unity.
Property: | Function: | |
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Cast Shadows | Specify if and how the Mesh casts shadows when a suitable Light shines on it.
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Receive Shadows | Enable this option to make the MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary display any shadows that are cast upon it. This is only supported when using the Progressive Lightmapper. |
The Probes section contains properties relating to Light Probes and Reflection Probes.
Property | Function | |
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Light Probes | Set how this Renderer receives light from the Light Probe system. For more information, see Light ProbesLight probes store information about how light passes through space in your scene. A collection of light probes arranged within a given space can improve lighting on moving objects and static LOD scenery within that space. More info See in Glossary.
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Proxy Volume Override | Set a reference to another GameObject that has a Light Probe Proxy Volume component. This property is only visible when Light Probes is set to Use Proxy Volume. |
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Reflection Probes | Set how the Renderer receives reflections from the Reflection ProbeA rendering component that captures a spherical view of its surroundings in all directions, rather like a camera. The captured image is then stored as a Cubemap that can be used by objects with reflective materials. More info See in Glossary system.
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This section contains additional rendering properties.
Property | Function | |
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Motion Vectors | Set whether to use motion vectors to track this Renderer’s per-pixel, screen-space motion from one frame to the next. You can use this information to apply post-processing effects such as motion blur. Note that not all platforms support motion vectors. See SystemInfo.supportsMotionVectors for more information.
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Dynamic Occlusion | When Dynamic Occlusion is enabled, Unity culls this Renderer when it is blocked from a Camera’s view by a Static Occluder. Dynamic Occlusion is enabled by default. When Dynamic Occlusion is disabled, Unity does not cull this Renderer when it is blocked from a Camera’s view by a Static Occluder. Disable Dynamic Occlusion to achieve effects such as drawing the outline of a character behind a wall. See documentation on occlusion cullingA process that disables rendering GameObjects that are hidden (occluded) from the view of the camera. More info See in Glossary for more information. |
BillboardRenderer