The asset import process converts most asset types from their original format to one optimized for use at authoring time and runtime. The Asset Database stores information about the original source asset files and their imported counterparts to keep the two sets of data in sync.
Topic | Description |
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Contents of the Asset Database | Details of what the Asset Database contains and where it’s located. |
Refreshing the Asset Database | When and how Unity refreshes the content of the Asset Database. |
Programming with the Asset Database | Use the AssetDatabase APIs to perform Asset Database operations from your code. |