The following topics give an overview on how to use textures, shadersA program that runs on the GPU. More info
See in Glossary, materials, and graphics APIs in Unity.
Page | Description |
---|---|
MaterialsAn asset that defines how a surface should be rendered. More info See in Glossary |
Resources for using materials to define the appearance of a sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
Prebuilt materials and shaders | Resources for using the shaders Unity provides to control the appearance of GameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary in a scene. |
Custom textures | Resources for importing, converting, and loading textures so that you can use them in shaders and materials. |
Custom shaders | Resources for writing programs that run on the GPU to draw GameObjects in a scene. |
Color and High Dynamic Range (HDR) | Resources for working with linear and gamma color spaces in Unity, and High Dynamic Range (HDR). |
Shader Import Settings window reference | View and edit properties and settings for a prebuilt shader or a custom shader. |