
- C# - Home
- C# - Overview
- C# - Environment
- C# - Program Structure
- C# - Basic Syntax
- C# - Data Types
- C# - Type Conversion
- C# - Variables
- C# - Constants
- C# - Operators
- C# - Arithmetic Operators
- C# - Assignment Operators
- C# - Relational Operators
- C# - Logical Operators
- C# - Bitwise Operators
- C# - Miscellaneous Operators
- C# - Operators Precedence
- C# Conditional Statements
- C# - Decision Making
- C# - If
- C# - If Else
- C# - Nested If
- C# - Switch
- C# - Nested Switch
- C# Control Statements
- C# - Loops
- C# - For Loop
- C# - While Loop
- C# - Do While Loop
- C# - Nested Loops
- C# - Break
- C# - Continue
- C# OOP & Data Handling
- C# - Encapsulation
- C# - Methods
- C# - Nullables
- C# - Arrays
- C# - Strings
- C# - Structure
- C# - Enums
- C# - Classes
- C# - Inheritance
- C# - Polymorphism
- C# - Operator Overloading
- C# - Interfaces
- C# - Namespaces
- C# - Preprocessor Directives
- C# - Regular Expressions
- C# - Exception Handling
- C# - File I/O
- C# Advanced Tutorial
- C# - Attributes
- C# - Reflection
- C# - Properties
- C# - Indexers
- C# - Delegates
- C# - Events
- C# - Collections
- C# - Generics
- C# - Anonymous Methods
- C# - Unsafe Codes
- C# - Multithreading
C# - Constants and Literals
The constants refer to fixed values that the program may not alter during its execution. These fixed values are also called literals. Constants can be of any of the basic data types like an integer constant, a floating constant, a character constant, or a string literal. There are also enumeration constants as well.
The constants are treated just like regular variables except that their values cannot be modified after their definition.
Integer Literals
An integer literal can be a decimal, or hexadecimal constant. A prefix specifies the base or radix: 0x or 0X for hexadecimal, and there is no prefix id for decimal.
An integer literal can also have a suffix that is a combination of U and L, for unsigned and long, respectively. The suffix can be uppercase or lowercase and can be in any order.
Examples
Here are some examples of integer literals −
212 /* Legal */ 215u /* Legal */ 0xFeeL /* Legal */
Following are other examples of various types of Integer literals −
85 /* decimal */ 0x4b /* hexadecimal */ 30 /* int */ 30u /* unsigned int */ 30l /* long */ 30ul /* unsigned long */
Floating-point Literals
A floating-point literal has an integer part, a decimal point, a fractional part, and an exponent part. You can represent floating point literals either in decimal form or exponential form.
Examples
Here are some examples of floating-point literals −
3.14159 /* Legal */ 314159E-5F /* Legal */ 510E /* Illegal: incomplete exponent */ 210f /* Illegal: no decimal or exponent */ .e55 /* Illegal: missing integer or fraction */
While representing in decimal form, you must include the decimal point, the exponent, or both; and while representing using exponential form you must include the integer part, the fractional part, or both. The signed exponent is introduced by e or E.
Character Constants
Character literals are enclosed in single quotes. For example, 'x' and can be stored in a simple variable of char type. A character literal can be a plain character (such as 'x'), an escape sequence (such as '\t'), or a universal character (such as '\u02C0').
There are certain characters in C# when they are preceded by a backslash. They have special meaning and they are used to represent like newline (\n) or tab (\t). Here, is a list of some of such escape sequence codes −
Escape sequence | Meaning |
---|---|
\\ | \ character |
\' | ' character |
\" | " character |
\? | ? character |
\a | Alert or bell |
\b | Backspace |
\f | Form feed |
\n | Newline |
\r | Carriage return |
\t | Horizontal tab |
\v | Vertical tab |
\xhh . . . | Hexadecimal number of one or more digits |
Example
Following is the example to show few escape sequence characters −
using System; namespace EscapeChar { class Program { static void Main(string[] args) { Console.WriteLine("Hello\tWorld\n\n"); Console.ReadLine(); } } }
When the above code is compiled and executed, it produces the following result −
Hello World
String Literals
String literals or constants are enclosed in double quotes "" or with @"". A string contains characters that are similar to character literals: plain characters, escape sequences, and universal characters.
You can break a long line into multiple lines using string literals and separating the parts using whitespaces.
Example
Here are some examples of string literals. All the three forms are identical strings.
"hello, dear" "hello, \ dear" "hello, " "d" "ear" @"hello dear"
Defining Constants
Constants are defined using the const keyword. Syntax for defining a constant is −
const <data_type> <constant_name> = value;
Accessing Constants
You can access a constant using its name, as long as it is within scope.
Below is the syntax to access constants in C#:
//When constant is in local scope constant_name //When constant is in a class class_name.constant_name
Class Constants
Class constants are declared inside a class using the const keyword. They are implicitly static, which means they belong to the class rather than an instance.
Class constants can be accessed using the class name.
Syntax
You can define a class constant by using the following syntax:
class ClassName { public const datatype ConstantName = value; }
Example
In the following example, we are defining a class named MathConstants that contains two class constants, Pi and SpeedOfLight:
using System; class MathConstants { public const double Pi = 3.14159; public const int SpeedOfLight = 299792458; } class Program { static void Main() { Console.WriteLine("Value of Pi: " + MathConstants.Pi); Console.WriteLine("Speed of Light: " + MathConstants.SpeedOfLight); } }
When the above code is compiled and executed, it produces the following result −
Value of Pi: 3.14159 Speed of Light: 299792458
More Examples on Constant and Literal
Below are examples of how to declare and access different types of constants and literals in C#:
Example 1
The following program demonstrates defining and using a constant in c# sharp program −
using System; namespace DeclaringConstants { class Program { static void Main(string[] args) { const double pi = 3.14159; // constant declaration double r; Console.WriteLine("Enter Radius: "); r = Convert.ToDouble(Console.ReadLine()); double areaCircle = pi * r * r; Console.WriteLine("Radius: {0}, Area: {1}", r, areaCircle); Console.ReadLine(); } } }
When the above code is compiled and executed, it produces the following result −
Enter Radius: 3 Radius: 3, Area: 28.27431
Example 2
The example below demonstrates both string literal and floating-point literal in a single c# code −
using System; class Example { static void Main() { // String Literals string regularString = "Hello, World!"; string verbatimString = @"C:\Users\Admin\Documents\"; Console.WriteLine("Regular String Literal: " + regularString); Console.WriteLine("Verbatim String Literal: " + verbatimString); // Floating Point Literals float floatLiteral = 3.14F; // Default floating-point type double doubleLiteral = 3.14159265359; // Requires 'M' suffix for high precision decimal decimalLiteral = 3.14159265359M; Console.WriteLine("\nFloating Point Literals:"); Console.WriteLine("Float Literal: " + floatLiteral); Console.WriteLine("Double Literal: " + doubleLiteral); Console.WriteLine("Decimal Literal: " + decimalLiteral); } }
Following is the output of the above code −
Regular String Literal: Hello, World! Verbatim String Literal: C:\Users\Admin\Documents\ Floating Point Literals: Float Literal: 3.14 Double Literal: 3.14159265359 Decimal Literal: 3.14159265359