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V7P3R is a Python-based chess engine for analysis and AI gameplay, featuring my in house built, fully configurable evaluation engine, PGN/JSON data handling, and complete UCI compliance. This is where it all started.
Cecilia is a comprehensive chess engine featuring advanced evaluation heuristics, multiple search algorithms and custom search workflows for additional intelligence. Additional evaluation tuning is performed via Cece, the lightweight sibling of this engine.
Cece is the lightweight instance of Cecilia, a static evaluation chess engine. This version focuses on optimization of evaluation functions without complexity of custom search implementations, delegating much of the tree traversal work to external libraries.
C0BR4 is a modern chess engine written in C# with UCI (Universal Chess Interface) support for tournament play and GUI compatibility. Built following Sebastian Lague's chess programming guide with comprehensive search algorithms and evaluation functions. My learning transition from runtime back to pre-compiled languages.