Software Developer at ARGO Data, building backend systems, developer tools, cloud infrastructure, and full-stack products.
I enjoy working below the surface of an application: designing reliable service boundaries, developer workflows, real-time systems, and the infrastructure that keeps everything running. My current work spans C++ systems programming, TypeScript applications, AI-assisted developer tools, and cloud automation.
A custom C++20 game engine and multiplayer technology demo built from scratch, with an authoritative dedicated server, UDP input and snapshot networking, cross-platform input, a debug renderer, CMake workflows, and automated tests.
An AI-native data workspace that brings database exploration, spreadsheet-style analysis, visualization, collaboration, and natural-language querying into one product.
An AI-assisted infrastructure orchestration system connecting Flask, Node.js, Model Context Protocol, Docker, Terraform, and AWS resource operations.
A multi-agent developer workspace for clean execution streams, native diagrams, Git diffs, structured tool calls, and cross-agent coordination.
Languages: C++, C#, TypeScript, JavaScript, Python, Go, Rust
Frontend: Vue, React, Svelte, Tailwind CSS
Backend & data: Node.js, Bun, Flask, SurrealDB
Cloud & infrastructure: AWS, Azure, Terraform, Docker
Interests: developer tools, real-time systems, AI agents, game-engine architecture, and infrastructure automation
I'm currently developing Ahamkara, validating its networking and platform foundations before expanding the renderer, tooling, and gameplay systems.
I'm always interested in ambitious engineering problems and thoughtful teams.




