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Kangho Hur edited this page Mar 18, 2026 · 2 revisions

REQ

Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.

RES

html
<div id="scene-container" style="width:100%; height:500px; position:relative;">  <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>  <script>    // Initialize scene    const container = document.getElementById('scene-container');    const scene = new THREE.Scene();    const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);    camera.position.z = 5;    const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });    renderer.setSize(container.clientWidth, container.height);    container.appendChild(renderer.domElement);    // Detect color scheme    const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;    scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);    // Create icosahedron base geometry (detail level 3)    const baseGeometry = new THREE.IcosahedronGeometry(1, 3);    const originalVertices = baseGeometry.attributes.position.array.slice();    const normalizedVertices = originalVertices.slice();    // Normalize vertices to create sphere    for (let i = 0; i < normalizedVertices.length; i += 3) {      const x = normalizedVertices[i];      const y = normalizedVertices[i + 1];      const z = normalizedVertices[i + 2];      const len = Math.sqrt(x * x + y * y + z * z);      normalizedVertices[i] = x / len;      normalizedVertices[i + 1] = y / len;      normalizedVertices[i + 2] = z / len;    }    // Set base geometry to sphere (normalized vertices)    baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));    baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];    // Material with morphing support    const material = new THREE.MeshStandardMaterial({      color: isDark ? 0xbb86fc : 0x6200ea,      wireframe: false,      flatShading: true,      morphTargets: true    });    const mesh = new THREE.Mesh(baseGeometry, material);    scene.add(mesh);    // Lighting    const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);    scene.add(ambientLight);    const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);    directionalLight.position.set(1, 1, 1);    scene.add(directionalLight);    // Animation variables    let targetInfluence = 0;    let currentInfluence = 0;    const speed = 0.05;    let mouseOver = false;    // Raycaster for mouse interaction    const raycaster = new THREE.Raycaster();    const mouse = new THREE.Vector2();    function onMouseMove(event) {      mouse.x = (event.clientX / container.clientWidth) * 2 - 1;      mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;    }    function checkIntersection() {      raycaster.setFromCamera(mouse, camera);      const intersects = raycaster.intersectObject(mesh);      mouseOver = intersects.length > 0;      targetInfluence = mouseOver ? 1 : 0;    }    container.addEventListener('mousemove', onMouseMove);    // Animation loop    function animate() {      requestAnimationFrame(animate);            // Update morph influence      currentInfluence += (targetInfluence - currentInfluence) * speed;      mesh.morphTargetInfluences[0] = currentInfluence;            // Rotate mesh      mesh.rotation.x += 0.005;      mesh.rotation.y += 0.005;            checkIntersection();      renderer.render(scene, camera);    }    // Handle window resize    function onWindowResize() {      camera.aspect = container.clientWidth / container.clientHeight;      camera.updateProjectionMatrix();      renderer.setSize(container.clientWidth, container.clientHeight);    }    window.addEventListener('resize', onWindowResize);    animate();  </script></div>
<iframe sandbox="allow-scripts allow-same-origin" class="w-full border-0" title="Generated UI" srcdoc="<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <meta http-equiv="Content-Security-Policy" content=" default-src 'self'; script-src 'unsafe-inline' 'unsafe-eval' https://cdnjs.cloudflare.com https://esm.sh https://cdn.jsdelivr.net https://unpkg.com; style-src 'unsafe-inline'; img-src 'self' data: blob:; font-src 'self' data:; connect-src 'self'; "> <style>

:root { --color-background-primary: #ffffff; --color-background-secondary: #f7f6f3; --color-background-tertiary: #efeee9; --color-background-info: #E6F1FB; --color-background-danger: #FCEBEB; --color-background-success: #EAF3DE; --color-background-warning: #FAEEDA;

--color-text-primary: #1a1a1a; --color-text-secondary: #73726c; --color-text-tertiary: #9c9a92; --color-text-info: #185FA5; --color-text-danger: #A32D2D; --color-text-success: #3B6D11; --color-text-warning: #854F0B;

--color-border-primary: rgba(0, 0, 0, 0.4); --color-border-secondary: rgba(0, 0, 0, 0.3); --color-border-tertiary: rgba(0, 0, 0, 0.15); --color-border-info: #185FA5; --color-border-danger: #A32D2D; --color-border-success: #3B6D11; --color-border-warning: #854F0B;

--font-sans: system-ui, -apple-system, "Segoe UI", Roboto, sans-serif; --font-serif: Georgia, "Times New Roman", serif; --font-mono: "SF Mono", "Fira Code", "Fira Mono", monospace;

--border-radius-md: 8px; --border-radius-lg: 12px; --border-radius-xl: 16px;

--p: var(--color-text-primary); --s: var(--color-text-secondary); --t: var(--color-text-tertiary); --bg2: var(--color-background-secondary); --b: var(--color-border-tertiary); }

@media (prefers-color-scheme: dark) { :root { --color-background-primary: #1a1a18; --color-background-secondary: #2c2c2a; --color-background-tertiary: #222220; --color-background-info: #0C447C; --color-background-danger: #501313; --color-background-success: #173404; --color-background-warning: #412402;

--color-text-primary: #e8e6de;
--color-text-secondary: #9c9a92;
--color-text-tertiary: #73726c;
--color-text-info: #85B7EB;
--color-text-danger: #F09595;
--color-text-success: #97C459;
--color-text-warning: #EF9F27;

--color-border-primary: rgba(255, 255, 255, 0.4);
--color-border-secondary: rgba(255, 255, 255, 0.3);
--color-border-tertiary: rgba(255, 255, 255, 0.15);
--color-border-info: #85B7EB;
--color-border-danger: #F09595;
--color-border-success: #97C459;
--color-border-warning: #EF9F27;

} }

svg text.t { font: 400 14px var(--font-sans); fill: var(--p); } svg text.ts { font: 400 12px var(--font-sans); fill: var(--s); } svg text.th { font: 500 14px var(--font-sans); fill: var(--p); }

svg .box > rect, svg .box > circle, svg .box > ellipse { fill: var(--bg2); stroke: var(--b); } svg .node { cursor: pointer; } svg .node:hover { opacity: 0.8; } svg .arr { stroke: var(--s); stroke-width: 1.5; fill: none; } svg .leader { stroke: var(--t); stroke-width: 0.5; stroke-dasharray: 4 4; fill: none; }

/* Purple */ svg .c-purple > rect, svg .c-purple > circle, svg .c-purple > ellipse, svg rect.c-purple, svg circle.c-purple, svg ellipse.c-purple { fill: #EEEDFE; stroke: #534AB7; } svg .c-purple text.th, svg .c-purple text.t { fill: #3C3489; } svg .c-purple text.ts { fill: #534AB7; }

/* Teal */ svg .c-teal > rect, svg .c-teal > circle, svg .c-teal > ellipse, svg rect.c-teal, svg circle.c-teal, svg ellipse.c-teal { fill: #E1F5EE; stroke: #0F6E56; } svg .c-teal text.th, svg .c-teal text.t { fill: #085041; } svg .c-teal text.ts { fill: #0F6E56; }

/* Coral */ svg .c-coral > rect, svg .c-coral > circle, svg .c-coral > ellipse, svg rect.c-coral, svg circle.c-coral, svg ellipse.c-coral { fill: #FAECE7; stroke: #993C1D; } svg .c-coral text.th, svg .c-coral text.t { fill: #712B13; } svg .c-coral text.ts { fill: #993C1D; }

/* Pink */ svg .c-pink > rect, svg .c-pink > circle, svg .c-pink > ellipse, svg rect.c-pink, svg circle.c-pink, svg ellipse.c-pink { fill: #FBEAF0; stroke: #993556; } svg .c-pink text.th, svg .c-pink text.t { fill: #72243E; } svg .c-pink text.ts { fill: #993556; }

/* Gray */ svg .c-gray > rect, svg .c-gray > circle, svg .c-gray > ellipse, svg rect.c-gray, svg circle.c-gray, svg ellipse.c-gray { fill: #F1EFE8; stroke: #5F5E5A; } svg .c-gray text.th, svg .c-gray text.t { fill: #444441; } svg .c-gray text.ts { fill: #5F5E5A; }

/* Blue */ svg .c-blue > rect, svg .c-blue > circle, svg .c-blue > ellipse, svg rect.c-blue, svg circle.c-blue, svg ellipse.c-blue { fill: #E6F1FB; stroke: #185FA5; } svg .c-blue text.th, svg .c-blue text.t { fill: #0C447C; } svg .c-blue text.ts { fill: #185FA5; }

/* Green */ svg .c-green > rect, svg .c-green > circle, svg .c-green > ellipse, svg rect.c-green, svg circle.c-green, svg ellipse.c-green { fill: #EAF3DE; stroke: #3B6D11; } svg .c-green text.th, svg .c-green text.t { fill: #27500A; } svg .c-green text.ts { fill: #3B6D11; }

/* Amber */ svg .c-amber > rect, svg .c-amber > circle, svg .c-amber > ellipse, svg rect.c-amber, svg circle.c-amber, svg ellipse.c-amber { fill: #FAEEDA; stroke: #854F0B; } svg .c-amber text.th, svg .c-amber text.t { fill: #633806; } svg .c-amber text.ts { fill: #854F0B; }

/* Red */ svg .c-red > rect, svg .c-red > circle, svg .c-red > ellipse, svg rect.c-red, svg circle.c-red, svg ellipse.c-red { fill: #FCEBEB; stroke: #A32D2D; } svg .c-red text.th, svg .c-red text.t { fill: #791F1F; } svg .c-red text.ts { fill: #A32D2D; }

/* Dark mode overrides */ @media (prefers-color-scheme: dark) { svg text.t { fill: #e8e6de; } svg text.ts { fill: #9c9a92; } svg text.th { fill: #e8e6de; }

svg .c-purple > rect, svg .c-purple > circle, svg .c-purple > ellipse, svg rect.c-purple, svg circle.c-purple, svg ellipse.c-purple { fill: #3C3489; stroke: #AFA9EC; } svg .c-purple text.th, svg .c-purple text.t { fill: #CECBF6; } svg .c-purple text.ts { fill: #AFA9EC; }

svg .c-teal > rect, svg .c-teal > circle, svg .c-teal > ellipse, svg rect.c-teal, svg circle.c-teal, svg ellipse.c-teal { fill: #085041; stroke: #5DCAA5; } svg .c-teal text.th, svg .c-teal text.t { fill: #9FE1CB; } svg .c-teal text.ts { fill: #5DCAA5; }

svg .c-coral > rect, svg .c-coral > circle, svg .c-coral > ellipse, svg rect.c-coral, svg circle.c-coral, svg ellipse.c-coral { fill: #712B13; stroke: #F0997B; } svg .c-coral text.th, svg .c-coral text.t { fill: #F5C4B3; } svg .c-coral text.ts { fill: #F0997B; }

svg .c-pink > rect, svg .c-pink > circle, svg .c-pink > ellipse, svg rect.c-pink, svg circle.c-pink, svg ellipse.c-pink { fill: #72243E; stroke: #ED93B1; } svg .c-pink text.th, svg .c-pink text.t { fill: #F4C0D1; } svg .c-pink text.ts { fill: #ED93B1; }

svg .c-gray > rect, svg .c-gray > circle, svg .c-gray > ellipse, svg rect.c-gray, svg circle.c-gray, svg ellipse.c-gray { fill: #444441; stroke: #B4B2A9; } svg .c-gray text.th, svg .c-gray text.t { fill: #D3D1C7; } svg .c-gray text.ts { fill: #B4B2A9; }

svg .c-blue > rect, svg .c-blue > circle, svg .c-blue > ellipse, svg rect.c-blue, svg circle.c-blue, svg ellipse.c-blue { fill: #0C447C; stroke: #85B7EB; } svg .c-blue text.th, svg .c-blue text.t { fill: #B5D4F4; } svg .c-blue text.ts { fill: #85B7EB; }

svg .c-green > rect, svg .c-green > circle, svg .c-green > ellipse, svg rect.c-green, svg circle.c-green, svg ellipse.c-green { fill: #27500A; stroke: #97C459; } svg .c-green text.th, svg .c-green text.t { fill: #C0DD97; } svg .c-green text.ts { fill: #97C459; }

svg .c-amber > rect, svg .c-amber > circle, svg .c-amber > ellipse, svg rect.c-amber, svg circle.c-amber, svg ellipse.c-amber { fill: #633806; stroke: #EF9F27; } svg .c-amber text.th, svg .c-amber text.t { fill: #FAC775; } svg .c-amber text.ts { fill: #EF9F27; }

svg .c-red > rect, svg .c-red > circle, svg .c-red > ellipse, svg rect.c-red, svg circle.c-red, svg ellipse.c-red { fill: #791F1F; stroke: #F09595; } svg .c-red text.th, svg .c-red text.t { fill: #F7C1C1; } svg .c-red text.ts { fill: #F09595; } }

  • { box-sizing: border-box; margin: 0; }

html { background: transparent; }

body { font-family: var(--font-sans); font-size: 16px; line-height: 1.7; color: var(--color-text-primary); background: transparent; -webkit-font-smoothing: antialiased; }

button { font-family: inherit; font-size: 14px; padding: 6px 16px; border: 0.5px solid var(--color-border-secondary); border-radius: var(--border-radius-md); background: transparent; color: var(--color-text-primary); cursor: pointer; transition: background 0.15s, transform 0.1s; } button:hover { background: var(--color-background-secondary); } button:active { transform: scale(0.98); }

input[type="text"], input[type="number"], input[type="email"], input[type="search"], textarea, select { font-family: inherit; font-size: 14px; padding: 6px 12px; height: 36px; border: 0.5px solid var(--color-border-tertiary); border-radius: var(--border-radius-md); background: var(--color-background-primary); color: var(--color-text-primary); transition: border-color 0.15s; } input:hover, textarea:hover, select:hover { border-color: var(--color-border-secondary); } input:focus, textarea:focus, select:focus { outline: none; border-color: var(--color-border-primary); box-shadow: 0 0 0 3px rgba(0, 0, 0, 0.06); } textarea { height: auto; min-height: 80px; resize: vertical; } input::placeholder, textarea::placeholder { color: var(--color-text-tertiary); }

input[type="range"] { -webkit-appearance: none; appearance: none; height: 4px; background: var(--color-border-tertiary); border-radius: 2px; border: none; outline: none; } input[type="range"]::-webkit-slider-thumb { -webkit-appearance: none; width: 18px; height: 18px; border-radius: 50%; background: var(--color-background-primary); border: 0.5px solid var(--color-border-secondary); cursor: pointer; box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1); } input[type="range"]::-moz-range-thumb { width: 18px; height: 18px; border-radius: 50%; background: var(--color-background-primary); border: 0.5px solid var(--color-border-secondary); cursor: pointer; }

input[type="checkbox"], input[type="radio"] { width: 16px; height: 16px; accent-color: var(--color-text-info); }

a { color: var(--color-text-info); text-decoration: none; } a:hover { text-decoration: underline; }

/* Progressive reveal for content children */ #content > * { animation: fadeSlideIn 0.4s ease-out both; } #content > *:nth-child(1) { animation-delay: 0s; } #content > *:nth-child(2) { animation-delay: 0.06s; } #content > *:nth-child(3) { animation-delay: 0.12s; } #content > *:nth-child(4) { animation-delay: 0.18s; } #content > *:nth-child(5) { animation-delay: 0.24s; } #content > *:nth-child(n+6) { animation-delay: 0.3s; }

@keyframes fadeSlideIn { from { opacity: 0; transform: translateY(8px); } to { opacity: 1; transform: translateY(0); } }

@media (prefers-reduced-motion: reduce) { *, *::before, *::after { animation-duration: 0.01ms !important; animation-iteration-count: 1 !important; } }

</style> </head> <body> <div id="content"> <div id="scene-container" style="width:100%; height:500px; position:relative;"> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js&quot;&gt;&lt;/script> <script> // Initialize scene const container = document.getElementById('scene-container'); const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000); camera.position.z = 5; const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true }); renderer.setSize(container.clientWidth, container.height); container.appendChild(renderer.domElement); // Detect color scheme const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches; scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5); // Create icosahedron base geometry (detail level 3) const baseGeometry = new THREE.IcosahedronGeometry(1, 3); const originalVertices = baseGeometry.attributes.position.array.slice(); const normalizedVertices = originalVertices.slice(); // Normalize vertices to create sphere for (let i = 0; i < normalizedVertices.length; i += 3) { const x = normalizedVertices[i]; const y = normalizedVertices[i + 1]; const z = normalizedVertices[i + 2]; const len = Math.sqrt(x * x + y * y + z * z); normalizedVertices[i] = x / len; normalizedVertices[i + 1] = y / len; normalizedVertices[i + 2] = z / len; } // Set base geometry to sphere (normalized vertices) baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3)); baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)]; // Material with morphing support const material = new THREE.MeshStandardMaterial({ color: isDark ? 0xbb86fc : 0x6200ea, wireframe: false, flatShading: true, morphTargets: true }); const mesh = new THREE.Mesh(baseGeometry, material); scene.add(mesh); // Lighting const ambientLight = new THREE.AmbientLight(0xffffff, 0.5); scene.add(ambientLight); const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8); directionalLight.position.set(1, 1, 1); scene.add(directionalLight); // Animation variables let targetInfluence = 0; let currentInfluence = 0; const speed = 0.05; let mouseOver = false; // Raycaster for mouse interaction const raycaster = new THREE.Raycaster(); const mouse = new THREE.Vector2(); function onMouseMove(event) { mouse.x = (event.clientX / container.clientWidth) * 2 - 1; mouse.y = -(event.clientY / container.clientHeight) * 2 + 1; } function checkIntersection() { raycaster.setFromCamera(mouse, camera); const intersects = raycaster.intersectObject(mesh); mouseOver = intersects.length > 0; targetInfluence = mouseOver ? 1 : 0; } container.addEventListener('mousemove', onMouseMove); // Animation loop function animate() { requestAnimationFrame(animate); // Update morph influence currentInfluence += (targetInfluence - currentInfluence) * speed; mesh.morphTargetInfluences[0] = currentInfluence; // Rotate mesh mesh.rotation.x += 0.005; mesh.rotation.y += 0.005; checkIntersection(); renderer.render(scene, camera); } // Handle window resize function onWindowResize() { camera.aspect = container.clientWidth / container.clientHeight; camera.updateProjectionMatrix(); renderer.setSize(container.clientWidth, container.clientHeight); } window.addEventListener('resize', onWindowResize); animate(); </script></div> </div> <script>

// Bridge: sendPrompt window.sendPrompt = function(text) { window.parent.postMessage({ type: 'send-prompt', text: text }, '*'); };

// Bridge: openLink window.openLink = function(url) { window.parent.postMessage({ type: 'open-link', url: url }, '*'); };

// Intercept <a> clicks document.addEventListener('click', function(e) { var a = e.target.closest('a[href]'); if (a && a.href.startsWith('http')) { e.preventDefault(); window.parent.postMessage({ type: 'open-link', url: a.href }, '*'); } });

// Auto-resize: report content height to host function reportHeight() { var content = document.getElementById('content'); var h = content ? content.offsetHeight : document.documentElement.scrollHeight; window.parent.postMessage({ type: 'widget-resize', height: h }, '*'); } var ro = new ResizeObserver(reportHeight); ro.observe(document.getElementById('content') || document.body); window.addEventListener('load', reportHeight); // Periodic reports during initial load var _resizeInterval = setInterval(reportHeight, 200); setTimeout(function() { clearInterval(_resizeInterval); }, 15000);

</script> </body> </html>" style="height: 508px; overflow: hidden; background: transparent; opacity: 1; transition: opacity 300ms ease-in;"></iframe>

This code creates a 3D visualization where:

  1. A sphere smoothly morphs into an icosahedron when hovered
  2. Returns to sphere form when the mouse moves away
  3. Automatically rotates to showcase the transformation
  4. Adapts to light/dark mode preferences
  5. Uses Three.js for hardware-accelerated 3D rendering
  6. Features smooth animations with easing effects
  7. Responsive design that adapts to container size

The transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.

NW - RES

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var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n 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ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n 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Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}},"rawEvent":{"event":"events","data":{"event":"on_chain_start","data":{"input":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it 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Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it 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data: {"type":"RAW","event":{"event":"on_chat_model_start","data":{"input":{"messages":[[{"content":"\n You are a helpful assistant that helps users understand CopilotKit and LangGraph used together.\n\n Be brief in your explanations of CopilotKit and LangGraph, 1 to 2 sentences.\n\n When demonstrating charts, always call the query_data tool to fetch all data from the database first.\n\n ## Visual Response Skills\n\n You have the ability to produce rich, interactive visual responses using the\n widgetRenderer component. When a user asks you to visualize, explain visually,\n diagram, or illustrate something, you MUST use the widgetRenderer component\n instead of plain text.\n\n The widgetRenderer component accepts three parameters:\n - title: A short title for the visualization\n - description: A one-sentence description of what the visualization shows\n - html: A self-contained HTML fragment with inline <style> and <script> tags\n\n The HTML you produce will be rendered inside a sandboxed iframe that already has:\n - CSS variables for light/dark mode theming (use var(--color-text-primary), etc.)\n - Pre-styled form elements (buttons, inputs, sliders look native automatically)\n - Pre-built SVG CSS classes for color ramps (.c-purple, .c-teal, .c-blue, etc.)\n\n Follow the skills below for how to produce high-quality visuals:\n\n \n\n============================================================\n# SKILL: agent-skills-vol2\n============================================================\n\n# Agent Visualization Skills — Volume 2: Advanced Techniques\n\nPrerequisite: Volume 1 (SVG diagrams, basic interactive widgets, Chart.js, Mermaid).\nThis volume covers: UI mockups, dashboards, advanced interactivity, generative art,\nsimulations, math visualizations, and the design system that ties everything together.\n\n---\n\n## Part 1: The Design System\n\nEvery visual you produce should feel native to the host interface — not like\nan embedded iframe from somewhere else. These rules apply to ALL output types.\n\n### CSS Variables (Auto Light/Dark Mode)\n\ncss\n/* Backgrounds */\n--color-background-primary /* white in light, near-black in dark */\n--color-background-secondary /* surface cards */\n--color-background-tertiary /* page background */\n--color-background-info /* blue tint */\n--color-background-danger /* red tint */\n--color-background-success /* green tint */\n--color-background-warning /* amber tint */\n\n/* Text */\n--color-text-primary /* main text */\n--color-text-secondary /* muted / labels */\n--color-text-tertiary /* hints / placeholders */\n--color-text-info / -danger / -success / -warning\n\n/* Borders */\n--color-border-tertiary /* default: 0.15 alpha */\n--color-border-secondary /* hover: 0.3 alpha */\n--color-border-primary /* active: 0.4 alpha */\n\n/* Typography */\n--font-sans /* default body font */\n--font-serif /* editorial / blockquote only */\n--font-mono /* code */\n\n/* Layout */\n--border-radius-md /* 8px - most elements */\n--border-radius-lg /* 12px - cards */\n--border-radius-xl /* 16px - large containers */\n\n\nCritical rule: Never hardcode colors like #333 or #fff in HTML.\nThey break in the opposite mode. Always use CSS variables.\n\n### Typography Rules\n- h1 = 22px, h2 = 18px, h3 = 16px — all font-weight: 500\n- Body = 16px, weight 400, line-height: 1.7\n- Only two weights: 400 (regular) and 500 (medium). Never 600 or 700.\n- Sentence case everywhere. Never Title Case or ALL CAPS.\n- No mid-sentence bolding. Use code style for entity/class/function names.\n- No font-size below 11px anywhere.\n\n### Component Tokens\n- Borders: 0.5px solid var(--color-border-tertiary)\n- Cards: background: var(--color-background-primary),\n border: 0.5px solid var(--color-border-tertiary),\n border-radius: var(--border-radius-lg), padding: 1rem 1.25rem\n- No gradients, drop shadows, blur, glow, or neon effects\n- No emoji — use CSS shapes or SVG paths for icons\n- Background of outer container is always transparent\n\n### Number Formatting\nAlways round displayed numbers. JavaScript float math leaks artifacts:\n0.1 + 0.2 = 0.30000000000000004. Every number on screen must go through\nMath.round(), .toFixed(n), or Intl.NumberFormat.\n\n---\n\n## Part 2: UI Mockups\n\nFor when the user asks you to design or prototype a UI.\n\n### When to Use\n- "Design a settings page for..."\n- "Mock up a dashboard"\n- "What should this form look like?"\n- "Show me a card layout for..."\n- Prototyping before building\n\n### Presentation Rules\n\nContained mockups (mobile screens, modals, chat threads, single cards):\nWrap in a background surface so they don't float naked:\nhtml\n<div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-lg);\n padding: 2rem; display: flex; justify-content: center;\">\n <!-- Your mockup inside -->\n</div>\n\n\nFull-width mockups (dashboards, settings pages, data tables):\nNo wrapper needed — they naturally fill the viewport.\n\n### Metric Cards (for dashboards)\nhtml\n<div style=\"display: grid; grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\n gap: 12px; margin-bottom: 1.5rem;\">\n\n <div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-md); padding: 1rem;\">\n <div style=\"font-size: 13px; color: var(--color-text-secondary);\n margin-bottom: 4px;\">Total revenue</div>\n <div style=\"font-size: 24px; font-weight: 500;\">$142,800</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-md); padding: 1rem;\">\n <div style=\"font-size: 13px; color: var(--color-text-secondary);\n margin-bottom: 4px;\">Active users</div>\n <div style=\"font-size: 24px; font-weight: 500;\">8,421</div>\n </div>\n\n</div>\n\n\n### Contact / Data Record Card\nhtml\n<div style=\"background: var(--color-background-primary);\n border-radius: var(--border-radius-lg);\n border: 0.5px solid var(--color-border-tertiary);\n padding: 1rem 1.25rem;\">\n\n <div style=\"display: flex; align-items: center; gap: 12px;\n margin-bottom: 16px;\">\n <!-- Avatar circle with initials -->\n <div style=\"width: 44px; height: 44px; border-radius: 50%;\n background: var(--color-background-info);\n display: flex; align-items: center; justify-content: center;\n font-weight: 500; font-size: 14px;\n color: var(--color-text-info);\">JD</div>\n <div>\n <p style=\"font-weight: 500; font-size: 15px; margin: 0;\">Jane Doe</p>\n <p style=\"font-size: 13px; color: var(--color-text-secondary);\n margin: 0;\">Lead Engineer</p>\n </div>\n </div>\n\n <div style=\"border-top: 0.5px solid var(--color-border-tertiary);\n padding-top: 12px;\">\n <table style=\"width: 100%; font-size: 13px;\">\n <tr>\n <td style=\"color: var(--color-text-secondary); padding: 4px 0;\">\n Email</td>\n <td style=\"text-align: right; padding: 4px 0;\n color: var(--color-text-info);\">jane@company.com</td>\n </tr>\n </table>\n </div>\n</div>\n\n\n### Badges and Status Pills\nhtml\n<!-- Status badge -->\n<span style=\"display: inline-block; font-size: 12px; padding: 4px 12px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-success);\n color: var(--color-text-success);\">Active</span>\n\n<!-- Featured accent (the ONLY case where 2px border is allowed) -->\n<div style=\"border: 2px solid var(--color-border-info);\n border-radius: var(--border-radius-lg);\n padding: 1rem 1.25rem;\">\n <span style=\"font-size: 12px; padding: 4px 12px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-info);\n color: var(--color-text-info);\">Most popular</span>\n</div>\n\n\n### Form Elements\nInputs, selects, textareas, buttons, and range sliders are pre-styled\nin the host environment. Write bare tags — they inherit correct styling:\n- Text inputs: 36px height, hover/focus states built in\n- Range sliders: 4px track + 18px thumb\n- Buttons: transparent bg, 0.5px border, hover/active states\n\nNever use <form> tags. Use onClick / onChange handlers directly.\n\n### Comparison Cards\nFor "help me choose between X and Y":\nhtml\n<div style=\"display: grid; grid-template-columns:\n repeat(auto-fit, minmax(160px, 1fr)); gap: 12px;\">\n\n <div style=\"background: var(--color-background-primary);\n border: 0.5px solid var(--color-border-tertiary);\n border-radius: var(--border-radius-lg);\n padding: 1rem 1.25rem;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin: 0 0 8px;\">\n Option A</h3>\n <p style=\"font-size: 13px; color: var(--color-text-secondary);\n margin: 0;\">Description here</p>\n </div>\n\n <!-- Repeat for Option B, C... -->\n</div>\n\n\n---\n\n## Part 3: Advanced Interactive Widgets\n\n### Simulations and Physics\nFor teaching physics, algorithms, or systems behavior with real-time updates.\n\nPattern: Animation Loop with Controls\nhtml\n<style>\n .sim-controls {\n display: flex; align-items: center; gap: 16px;\n margin: 12px 0; font-size: 13px;\n color: var(--color-text-secondary);\n }\n</style>\n\n<canvas id=\"sim\" style=\"width: 100%; height: 300px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-secondary);\"></canvas>\n\n<div class=\"sim-controls\">\n <button onclick=\"toggleSim()\">Play / Pause</button>\n <label>Speed\n <input type=\"range\" min=\"1\" max=\"10\" value=\"5\" id=\"speed\"\n oninput=\"simSpeed=+this.value\">\n </label>\n <button onclick=\"resetSim()\">Reset</button>\n</div>\n\n<script>\nconst canvas = document.getElementById('sim');\nconst ctx = canvas.getContext('2d');\nlet running = true, simSpeed = 5, animId;\n\nfunction resizeCanvas() {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n}\nresizeCanvas();\n\n// State\nlet particles = [];\nfunction init() {\n particles = Array.from({length: 50}, () => ({\n x: Math.random() * canvas.width,\n y: Math.random() * canvas.height,\n vx: (Math.random() - 0.5) * 2,\n vy: (Math.random() - 0.5) * 2\n }));\n}\n\nfunction step() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n for (const p of particles) {\n p.x += p.vx * simSpeed * 0.2;\n p.y += p.vy * simSpeed * 0.2;\n if (p.x < 0 || p.x > canvas.width) p.vx *= -1;\n if (p.y < 0 || p.y > canvas.height) p.vy *= -1;\n ctx.beginPath();\n ctx.arc(p.x, p.y, 4, 0, Math.PI * 2);\n ctx.fillStyle = '#534AB7';\n ctx.fill();\n }\n if (running) animId = requestAnimationFrame(step);\n}\n\nfunction toggleSim() { running = !running; if (running) step(); }\nfunction resetSim() { init(); if (!running) { running = true; step(); } }\n\ninit();\nstep();\n</script>\n\n\n### Math Visualizations\nFor plotting functions, showing geometric relationships, or exploring equations.\n\nPattern: Function Plotter with SVG\nhtml\n<svg id=\"plot\" width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Grid -->\n <line x1=\"60\" y1=\"200\" x2=\"640\" y2=\"200\"\n stroke=\"var(--color-border-tertiary)\" stroke-width=\"0.5\"/>\n <line x1=\"340\" y1=\"20\" x2=\"340\" y2=\"380\"\n stroke=\"var(--color-border-tertiary)\" stroke-width=\"0.5\"/>\n <!-- Axes labels -->\n <text x=\"645\" y=\"196\" font-size=\"12\"\n fill=\"var(--color-text-tertiary)\">x</text>\n <text x=\"345\" y=\"16\" font-size=\"12\"\n fill=\"var(--color-text-tertiary)\">y</text>\n <!-- Function path drawn by JS -->\n <path id=\"fn-path\" fill=\"none\" stroke=\"#534AB7\" stroke-width=\"2\"/>\n</svg>\n\n<div style=\"display:flex;gap:16px;align-items:center;margin:12px 0;\n font-size:13px;color:var(--color-text-secondary)\">\n <label>f(x) = sin(\n <input type=\"number\" id=\"freq\" value=\"1\" min=\"0.1\" max=\"10\" step=\"0.1\"\n style=\"width:60px\" oninput=\"plotFn()\">x)\n </label>\n <label>Amplitude\n <input type=\"range\" id=\"amp\" min=\"0.1\" max=\"3\" value=\"1\" step=\"0.1\"\n style=\"flex:1\" oninput=\"plotFn()\">\n </label>\n</div>\n\n<script>\nfunction plotFn() {\n const freq = +document.getElementById('freq').value;\n const amp = +document.getElementById('amp').value;\n const xMin = -5, xMax = 5, yMin = -3, yMax = 3;\n const toSvgX = x => 60 + (x - xMin) / (xMax - xMin) * 580;\n const toSvgY = y => 20 + (yMax - y) / (yMax - yMin) * 360;\n let d = '';\n for (let px = 0; px <= 580; px++) {\n const x = xMin + px / 580 * (xMax - xMin);\n const y = amp * Math.sin(freq * x);\n d += (px === 0 ? 'M' : 'L') + toSvgX(x).toFixed(1)\n + ' ' + toSvgY(y).toFixed(1);\n }\n document.getElementById('fn-path').setAttribute('d', d);\n}\nplotFn();\n</script>\n\n\n### Sortable / Filterable Data Tables\nhtml\n<style>\n .data-table { width: 100%; border-collapse: collapse; font-size: 14px; }\n .data-table th {\n text-align: left; padding: 8px 12px; font-weight: 500;\n border-bottom: 0.5px solid var(--color-border-secondary);\n color: var(--color-text-secondary); cursor: pointer;\n user-select: none; font-size: 12px;\n }\n .data-table th:hover { color: var(--color-text-primary); }\n .data-table td {\n padding: 8px 12px;\n border-bottom: 0.5px solid var(--color-border-tertiary);\n }\n</style>\n\n<input type=\"text\" placeholder=\"Filter...\"\n oninput=\"filterTable(this.value)\"\n style=\"width: 100%; margin-bottom: 12px;\">\n\n<table class=\"data-table\" id=\"table\">\n <thead>\n <tr>\n <th onclick=\"sortTable(0)\">Name</th>\n <th onclick=\"sortTable(1)\">Value</th>\n <th onclick=\"sortTable(2)\">Status</th>\n </tr>\n </thead>\n <tbody id=\"tbody\">\n <!-- Rows populated by JS -->\n </tbody>\n</table>\n\n<script>\nconst data = [\n ['Alpha', 42, 'Active'],\n ['Beta', 18, 'Paused'],\n ['Gamma', 91, 'Active'],\n];\nlet sortCol = -1, sortAsc = true;\n\nfunction render(rows) {\n document.getElementById('tbody').innerHTML = rows.map(r =>\n `<tr><td>${r[0]}</td><td>${r[1]}</td>\n <td><span style=\"font-size:12px;padding:2px 10px;\n border-radius:var(--border-radius-md);\n background:var(--color-background-${r[2]==='Active'?'success':'warning'});\n color:var(--color-text-${r[2]==='Active'?'success':'warning'})\">${r[2]}</span>\n </td></tr>`\n ).join('');\n}\n\nfunction sortTable(col) {\n sortAsc = sortCol === col ? !sortAsc : true;\n sortCol = col;\n data.sort((a, b) => {\n if (a[col] < b[col]) return sortAsc ? -1 : 1;\n if (a[col] > b[col]) return sortAsc ? 1 : -1;\n return 0;\n });\n render(data);\n}\n\nfunction filterTable(q) {\n const low = q.toLowerCase();\n render(data.filter(r => r.some(c => String(c).toLowerCase().includes(low))));\n}\n\nrender(data);\n</script>\n\n\n---\n\n## Part 4: Chart.js — Advanced Patterns\n\n### Dark Mode Awareness\njavascript\nconst isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\nconst textColor = isDark ? '#c2c0b6' : '#3d3d3a';\nconst gridColor = isDark ? 'rgba(255,255,255,0.08)' : 'rgba(0,0,0,0.06)';\nconst tooltipBg = isDark ? '#2C2C2A' : '#fff';\n\n\nCanvas cannot read CSS variables — always detect dark mode and use\nhardcoded hex values.\n\n### Wrapper Pattern (Critical for Sizing)\nhtml\n<div style=\"position: relative; width: 100%; height: 300px;\">\n <canvas id=\"chart\"></canvas>\n</div>\n\n- Height goes on the wrapper div ONLY, never on canvas.\n- Always set responsive: true, maintainAspectRatio: false.\n- For horizontal bar charts: height = (bars × 40) + 80 pixels.\n\n### Custom Legend (Always Use This)\nDisable Chart.js default legend and build HTML:\njavascript\nplugins: { legend: { display: false } }\n\nhtml\n<div style=\"display: flex; flex-wrap: wrap; gap: 16px;\n margin-bottom: 8px; font-size: 12px;\n color: var(--color-text-secondary);\">\n <span style=\"display: flex; align-items: center; gap: 4px;\">\n <span style=\"width: 10px; height: 10px; border-radius: 2px;\n background: #534AB7;\"></span>Series A — 65%\n </span>\n <span style=\"display: flex; align-items: center; gap: 4px;\">\n <span style=\"width: 10px; height: 10px; border-radius: 2px;\n background: #0F6E56;\"></span>Series B — 35%\n </span>\n</div>\n\n\n### Dashboard Layout\nMetric cards on top → chart below → sendPrompt for drill-down:\nhtml\n<!-- Metric cards grid -->\n<div style=\"display: grid;\n grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\n gap: 12px; margin-bottom: 1.5rem;\">\n <!-- cards here -->\n</div>\n\n<!-- Chart (no card wrapper) -->\n<div style=\"position: relative; width: 100%; height: 300px;\">\n <canvas id=\"chart\"></canvas>\n</div>\n\n\n### Chart Type Selection Guide\n| Data pattern | Chart type |\n|----------------------------|---------------------|\n| Trend over time | Line |\n| Category comparison | Vertical bar |\n| Ranking (few items) | Horizontal bar |\n| Part of whole | Doughnut |\n| Distribution | Histogram (bar) |\n| Correlation (2 variables) | Scatter |\n| Multi-variable comparison | Radar |\n| Range / uncertainty | Line with fill area |\n\n---\n\n## Part 5: Generative Art and Illustration\n\nFor when the user asks for something creative, decorative, or aesthetic.\n\n### When to Use\n- "Draw me a sunset" / "Create a pattern"\n- Decorative headers or visual breaks\n- Mood illustrations for creative writing\n- Abstract visualizations of data or music\n\n### Rules (Different from Diagrams)\n- Fill the canvas — art should feel rich, not sparse\n- Bold colors are encouraged. You can use custom hex freely.\n- Layered overlapping shapes create depth\n- Organic forms with <path> curves, <ellipse>, <circle>\n- Texture via repetition (hatching, dots, parallel lines)\n- Geometric patterns with <g transform=\"rotate()\">\n- NO gradients, shadows, blur, or glow (still flat aesthetic)\n\n### Pattern: Geometric Art\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Background shapes -->\n <circle cx=\"200\" cy=\"200\" r=\"150\" fill=\"#EEEDFE\" opacity=\"0.8\"/>\n <circle cx=\"480\" cy=\"180\" r=\"120\" fill=\"#E1F5EE\" opacity=\"0.8\"/>\n\n <!-- Overlapping geometric forms -->\n <rect x=\"150\" y=\"100\" width=\"200\" height=\"200\" rx=\"8\"\n fill=\"#CECBF6\" opacity=\"0.6\"\n transform=\"rotate(15 250 200)\"/>\n <rect x=\"320\" y=\"80\" width=\"180\" height=\"180\" rx=\"8\"\n fill=\"#9FE1CB\" opacity=\"0.6\"\n transform=\"rotate(-10 410 170)\"/>\n\n <!-- Detail lines -->\n <line x1=\"100\" y1=\"300\" x2=\"580\" y2=\"300\"\n stroke=\"#534AB7\" stroke-width=\"0.5\" opacity=\"0.3\"/>\n <line x1=\"100\" y1=\"310\" x2=\"580\" y2=\"310\"\n stroke=\"#534AB7\" stroke-width=\"0.5\" opacity=\"0.2\"/>\n</svg>\n\n\n### Pattern: Radial Symmetry\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 680\">\n <g transform=\"translate(340 340)\">\n <!-- Repeat a shape at angular intervals -->\n <g transform=\"rotate(0)\">\n <ellipse cx=\"0\" cy=\"-120\" rx=\"30\" ry=\"80\"\n fill=\"#FAECE7\" stroke=\"#993C1D\" stroke-width=\"0.5\"/>\n </g>\n <g transform=\"rotate(45)\">\n <ellipse cx=\"0\" cy=\"-120\" rx=\"30\" ry=\"80\"\n fill=\"#FBEAF0\" stroke=\"#993556\" stroke-width=\"0.5\"/>\n </g>\n <!-- ... repeat for 90, 135, 180, 225, 270, 315 -->\n </g>\n</svg>\n\n\n### Pattern: Landscape with Layered Shapes\nFor physical scenes, use ALL hardcoded hex (no theme classes):\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Sky -->\n <rect x=\"0\" y=\"0\" width=\"680\" height=\"250\" fill=\"#E6F1FB\"/>\n <!-- Mountains -->\n <polygon points=\"0,250 150,100 300,250\" fill=\"#B4B2A9\"/>\n <polygon points=\"200,250 400,60 600,250\" fill=\"#888780\"/>\n <!-- Ground -->\n <rect x=\"0\" y=\"250\" width=\"680\" height=\"150\" fill=\"#C0DD97\"/>\n <!-- Sun -->\n <circle cx=\"550\" cy=\"80\" r=\"40\" fill=\"#FAC775\"/>\n</svg>\n\n\n---\n\n## Part 6: Advanced Patterns\n\n### Tabbed / Multi-View Interfaces\nSince content streams top-down, don't use display: none during streaming.\nInstead, render all content stacked, then use post-stream JS to create tabs:\n\nhtml\n<div id=\"tabs\" style=\"display:flex;gap:4px;margin-bottom:16px;\">\n <button onclick=\"showTab(0)\" style=\"font-weight:500\">Overview</button>\n <button onclick=\"showTab(1)\">Details</button>\n <button onclick=\"showTab(2)\">Code</button>\n</div>\n\n<div id=\"panel-0\"><!-- Overview content --></div>\n<div id=\"panel-1\"><!-- Details content --></div>\n<div id=\"panel-2\"><!-- Code content --></div>\n\n<script>\nfunction showTab(n) {\n for (let i = 0; i < 3; i++) {\n document.getElementById('panel-' + i).style.display =\n i === n ? 'block' : 'none';\n }\n document.querySelectorAll('#tabs button').forEach((b, i) => {\n b.style.fontWeight = i === n ? '500' : '400';\n b.style.color = i === n\n ? 'var(--color-text-primary)' : 'var(--color-text-tertiary)';\n });\n}\nshowTab(0);\n</script>\n\n\n### sendPrompt() — Chat-Driven Interactivity\nA global function that sends a message as if the user typed it.\nUse it when the user's next action benefits from AI thinking:\n\nhtml\n<button onclick=\"sendPrompt('Break down Q4 revenue by region')\">\n Drill into Q4 ↗\n</button>\n<button onclick=\"sendPrompt('Explain what shear force is')\">\n Learn about shear ↗\n</button>\n\n\nUse for: drill-downs, follow-up questions, "explain this part".\nDon't use for: filtering, sorting, toggling — handle those in JS.\nAppend ↗ to button text when it triggers sendPrompt.\n\n### Responsive Grid Pattern\ncss\ndisplay: grid;\ngrid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\ngap: 12px;\n\nUse minmax(0, 1fr) if children have large min-content that could overflow.\n\n### CSS Animations (Subtle and Purposeful)\ncss\n/* Only animate transform and opacity for performance */\n@keyframes fadeSlideIn {\n from { opacity: 0; transform: translateY(8px); }\n to { opacity: 1; transform: translateY(0); }\n}\n\n/* Always respect user preferences */\n@media (prefers-reduced-motion: reduce) {\n *, *::before, *::after {\n animation-duration: 0.01ms !important;\n animation-iteration-count: 1 !important;\n }\n}\n\n/* Flowing particles / convection currents */\n@keyframes flow { to { stroke-dashoffset: -20; } }\n.flowing {\n stroke-dasharray: 5 5;\n animation: flow 1.6s linear infinite;\n}\n\n/* Pulsing for active elements */\n@keyframes pulse {\n 0%, 100% { opacity: 0.3; }\n 50% { opacity: 0.7; }\n}\n\n\n---\n\n## Part 7: External Libraries (CDN Allowlist)\n\nOnly these CDN origins work (CSP-enforced):\n- cdnjs.cloudflare.com\n- esm.sh\n- cdn.jsdelivr.net\n- unpkg.com\n\n### Useful Libraries\n\nChart.js (data visualization):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js\"></script>\n\n\nThree.js (3D graphics):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n\n\nD3.js (advanced data viz, force layouts, geographic maps):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/d3/7.9.0/d3.min.js\"></script>\n\n\nMermaid (ERDs, sequence diagrams, class diagrams):\nhtml\n<script type=\"module\">\nimport mermaid from 'https://esm.sh/mermaid@11/dist/mermaid.esm.min.mjs';\n</script>\n\n\nTone.js (audio synthesis):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.min.js\"></script>\n\n\n---\n\n## Part 8: Quality Checklist\n\nBefore producing any visual, run through this:\n\n### Functional\n- [ ] Does it work without JavaScript during streaming? (Content visible)\n- [ ] Do all interactive controls have event handlers?\n- [ ] Are all displayed numbers rounded properly?\n- [ ] Does the canvas/SVG fit within the container width?\n\n### Visual\n- [ ] Dark mode test: would every element be readable on near-black?\n- [ ] No hardcoded text colors in HTML (use CSS variables)\n- [ ] No gradients, shadows, blur, or glow\n- [ ] Borders are 0.5px (except 2px for featured item accent)\n- [ ] Font weights are only 400 or 500\n- [ ] All text is sentence case\n\n### Content\n- [ ] Explanatory text is in the response, not inside the widget\n- [ ] No titles or headings embedded in the HTML output\n- [ ] Visual is self-explanatory without reading the narration\n- [ ] Narration adds value beyond what the visual shows\n- [ ] Offered a clear "go deeper" path\n\n### Accessibility\n- [ ] @media (prefers-reduced-motion: reduce) for all animations\n- [ ] Text contrast is sufficient (dark text on light fills, vice versa)\n- [ ] Interactive elements are large enough to click (min 44px touch target)\n- [ ] No information conveyed by color alone\n\n---\n\n## Part 9: Decision Matrix — Picking the Right Visual\n\n| User asks about... | Output type | Technology |\n|-----------------------------|--------------------------|---------------------|\n| How X works (physical) | Illustrative diagram | SVG |\n| How X works (abstract) | Interactive explainer | HTML + inline SVG |\n| Process / steps | Flowchart | SVG |\n| Architecture / containment | Structural diagram | SVG |\n| Database schema / ERD | Relationship diagram | Mermaid |\n| Trends over time | Line chart | Chart.js |\n| Category comparison | Bar chart | Chart.js |\n| Part of whole | Doughnut chart | Chart.js |\n| KPIs / metrics | Dashboard | HTML metric cards |\n| Design a UI | Mockup | HTML |\n| Choose between options | Comparison cards | HTML grid |\n| Cyclic process | Step-through | HTML stepper |\n| Physics / math | Simulation | Canvas + JS |\n| Function / equation | Plotter | SVG + JS |\n| Data exploration | Sortable table | HTML + JS |\n| Creative / decorative | Art / illustration | SVG |\n| 3D visualization | 3D scene | Three.js |\n| Music / audio | Synthesizer | Tone.js |\n| Network / graph | Force layout | D3.js |\n| Quick factual answer | Plain text | None |\n| Code solution | Code block | None |\n| Emotional support | Warm text | None |\n\n\n============================================================\n# SKILL: master-agent-playbook\n============================================================\n\n# Master Agent Playbook: Making AI Responses Extraordinary\n\nThis playbook teaches an AI coding agent how to go beyond plain text and deliver\nresponses that are visual, interactive, and deeply educational. It covers the\nphilosophy, decision-making, and technical skills needed.\n\n---\n\n## Part 1: The Core Philosophy\n\n### Think Like a Teacher, Not a Search Engine\n\nBad: "A load path is the route that forces take through a structure to the ground."\nGood: [draws an interactive building cross-section with loads flowing downward]\n\nThe principle: Show, don't just tell. Before writing any response, ask:\n- Would a diagram make this click faster than a paragraph?\n- Would an interactive widget let the user explore the concept themselves?\n- Would a worked example teach better than a definition?\n\n### The Response Decision Tree\n\n\nUser asks a question\n │\n ├─ Is it a quick factual answer? → Answer in 1-2 sentences.\n │\n ├─ Is it conceptual / \"how does X work\"?\n │ ├─ Is it spatial or visual? → SVG illustrative diagram\n │ ├─ Is it a process/flow? → SVG flowchart or HTML stepper\n │ ├─ Is it data-driven? → Interactive chart (Chart.js / Recharts)\n │ └─ Is it abstract but explorable? → Interactive HTML widget with controls\n │\n ├─ Is it \"build me X\"? → Working code artifact, fully functional\n │\n ├─ Is it a comparison? → Side-by-side table or comparative visual\n │\n └─ Is it emotional/personal? → Warm text response. No visuals needed.\n\n\n### The 3-Layer Response Pattern\n\nGreat responses layer information:\n\n1. Hook (1-2 sentences): Validate the question, set context.\n2. Visual (diagram/widget): The core explanation, rendered visually.\n3. Narration (2-4 paragraphs): Walk through the visual, add nuance,\n connect to what the user already knows. Offer to go deeper.\n\nNever dump a visual without narration. Never narrate without visuals\nwhen visuals would help.\n\n---\n\n## Part 2: Skill — Interactive HTML Widgets\n\nFor concepts that benefit from user exploration. More powerful than\nstatic SVGs — users can manipulate parameters and see results.\n\n### When to Use\n- The concept has a variable the user could tweak (temperature, rate, count)\n- The system has states the user could toggle (on/off, mode A/B)\n- The explanation benefits from stepping through stages\n- Data exploration or filtering is involved\n\n### Template: Interactive Widget with Controls\n\nhtml\n<style>\n .controls {\n display: flex;\n align-items: center;\n gap: 16px;\n margin: 12px 0;\n font-size: 13px;\n color: var(--color-text-secondary, #666);\n }\n .controls label {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n input[type=\"range\"] { flex: 1; }\n</style>\n\n<!-- Inline SVG drawing that responds to controls -->\n<svg width=\"100%\" viewBox=\"0 0 680 400\" xmlns=\"http://www.w3.org/2000/svg\">\n <!-- Dynamic elements with IDs for JS manipulation -->\n <rect id=\"dynamic-element\" x=\"100\" y=\"100\" width=\"200\" height=\"50\"\n fill=\"#E6F1FB\" stroke=\"#185FA5\" stroke-width=\"0.5\" rx=\"8\"/>\n</svg>\n\n<!-- Controls below the visual -->\n<div class=\"controls\">\n <label>\n <span>Parameter</span>\n <input type=\"range\" id=\"param-slider\" min=\"0\" max=\"100\" value=\"50\"\n oninput=\"updateParam(this.value)\">\n <span id=\"param-label\">50</span>\n </label>\n</div>\n\n<script>\nfunction updateParam(value) {\n document.getElementById('param-label').textContent = value;\n // Modify SVG elements based on value\n const el = document.getElementById('dynamic-element');\n el.setAttribute('width', 100 + value * 2);\n}\n</script>\n\n\n### Template: Step-Through Explainer\n\nFor cyclic or staged processes (event loops, biological cycles, pipelines).\n\nhtml\n<style>\n .step-nav {\n display: flex;\n align-items: center;\n gap: 12px;\n margin: 12px 0;\n font-size: 13px;\n }\n .step-nav button {\n padding: 6px 16px;\n border: 1px solid var(--color-border-tertiary, #ddd);\n border-radius: 8px;\n background: var(--color-background-secondary, #f5f5f5);\n color: var(--color-text-primary, #333);\n cursor: pointer;\n font-size: 13px;\n }\n .step-nav button:hover {\n background: var(--color-background-tertiary, #eee);\n }\n .dot { width: 8px; height: 8px; border-radius: 50%;\n background: var(--color-border-tertiary, #ccc);\n transition: background 0.2s; }\n .dot.active { background: var(--color-text-info, #185FA5); }\n .step-content { min-height: 300px; }\n</style>\n\n<div class=\"step-content\" id=\"step-display\">\n <!-- SVG or HTML content per step, swapped by JS -->\n</div>\n\n<div class=\"step-nav\">\n <button onclick=\"prevStep()\">Previous</button>\n <div id=\"dots\" style=\"display:flex;gap:6px\"></div>\n <button onclick=\"nextStep()\">Next</button>\n <span id=\"step-label\" style=\"margin-left:auto;\n color:var(--color-text-secondary,#888)\">Step 1 of 4</span>\n</div>\n\n<script>\nconst steps = [\n { title: \"Step 1\", svg: `<svg>...</svg>`, desc: \"What happens first\" },\n { title: \"Step 2\", svg: `<svg>...</svg>`, desc: \"Then this\" },\n // ...\n];\nlet current = 0;\n\nfunction render() {\n document.getElementById('step-display').innerHTML = steps[current].svg;\n document.getElementById('step-label').textContent =\n `Step ${current + 1} of ${steps.length}`;\n document.querySelectorAll('.dot').forEach((d, i) =>\n d.classList.toggle('active', i === current));\n}\n\nfunction nextStep() { current = (current + 1) % steps.length; render(); }\nfunction prevStep() { current = (current - 1 + steps.length) % steps.length; render(); }\n\n// Build dots\nconst dotsEl = document.getElementById('dots');\nsteps.forEach(() => {\n const d = document.createElement('div');\n d.className = 'dot';\n dotsEl.appendChild(d);\n});\nrender();\n</script>\n\n\n### CSS Animation Patterns (for live diagrams)\n\ncss\n/* Flowing particles along a path */\n@keyframes flow {\n to { stroke-dashoffset: -20; }\n}\n.flowing {\n stroke-dasharray: 5 5;\n animation: flow 1.6s linear infinite;\n}\n\n/* Pulsing glow for active elements */\n@keyframes pulse {\n 0%, 100% { opacity: 0.3; }\n 50% { opacity: 0.7; }\n}\n.pulsing { animation: pulse 2s ease-in-out infinite; }\n\n/* Flickering (for flames, sparks) */\n@keyframes flicker {\n 0%, 100% { opacity: 1; }\n 50% { opacity: 0.8; }\n}\n\n/* Always respect reduced motion preferences */\n@media (prefers-reduced-motion: reduce) {\n *, *::before, *::after {\n animation-duration: 0.01ms !important;\n animation-iteration-count: 1 !important;\n }\n}\n\n\n---\n\n## Part 3: Skill — Data Visualization\n\n### When to Use\n- Comparing quantities\n- Showing trends over time\n- Displaying distributions or proportions\n- Making data explorable\n\n### Approach: Inline SVG Charts (No Dependencies)\n\nFor simple charts, hand-draw in SVG. No library needed.\n\nsvg\n<!-- Simple bar chart -->\n<svg width=\"100%\" viewBox=\"0 0 680 300\">\n <!-- Y axis -->\n <line x1=\"80\" y1=\"40\" x2=\"80\" y2=\"250\" stroke=\"currentColor\"\n stroke-width=\"0.5\" opacity=\"0.3\"/>\n <!-- X axis -->\n <line x1=\"80\" y1=\"250\" x2=\"620\" y2=\"250\" stroke=\"currentColor\"\n stroke-width=\"0.5\" opacity=\"0.3\"/>\n\n <!-- Bars -->\n <rect x=\"120\" y=\"100\" width=\"60\" height=\"150\" rx=\"4\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"150\" y=\"270\" text-anchor=\"middle\" font-size=\"12\"\n fill=\"currentColor\" opacity=\"0.7\">Q1</text>\n <text x=\"150\" y=\"92\" text-anchor=\"middle\" font-size=\"12\"\n fill=\"#3C3489\">$42k</text>\n <!-- ... more bars -->\n</svg>\n\n\n### Approach: Chart.js (For Complex/Interactive Charts)\n\nWhen you need tooltips, responsive legends, animations:\n\nhtml\n<canvas id=\"myChart\" style=\"width:100%;max-height:400px\"></canvas>\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js\"></script>\n<script>\nconst isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\nconst textColor = isDark ? '#c2c0b6' : '#3d3d3a';\nconst gridColor = isDark ? 'rgba(255,255,255,0.08)' : 'rgba(0,0,0,0.06)';\n\nnew Chart(document.getElementById('myChart'), {\n type: 'line',\n data: {\n labels: ['Jan', 'Feb', 'Mar', 'Apr'],\n datasets: [{\n label: 'Revenue',\n data: [30, 45, 28, 62],\n borderColor: '#534AB7',\n backgroundColor: 'rgba(83,74,183,0.1)',\n fill: true,\n tension: 0.3\n }]\n },\n options: {\n responsive: true,\n plugins: {\n legend: { labels: { color: textColor } }\n },\n scales: {\n x: { ticks: { color: textColor }, grid: { color: gridColor } },\n y: { ticks: { color: textColor }, grid: { color: gridColor } }\n }\n }\n});\n</script>\n\n\n---\n\n## Part 4: Skill — Mermaid Diagrams\n\nFor relationship diagrams (ERDs, class diagrams, sequence diagrams) where\nprecise layout math isn't worth doing by hand.\n\nhtml\n<div id=\"diagram\"></div>\n<script type=\"module\">\nimport mermaid from 'https://esm.sh/mermaid@11/dist/mermaid.esm.min.mjs';\nconst dark = matchMedia('(prefers-color-scheme: dark)').matches;\nmermaid.initialize({\n startOnLoad: false,\n theme: 'base',\n themeVariables: {\n darkMode: dark,\n fontSize: '13px',\n lineColor: dark ? '#9c9a92' : '#73726c',\n textColor: dark ? '#c2c0b6' : '#3d3d3a',\n },\n});\nconst { svg } = await mermaid.render('d', `\n erDiagram\n USERS ||--o{ POSTS : writes\n POSTS ||--o{ COMMENTS : has\n`);\ndocument.getElementById('diagram').innerHTML = svg;\n</script>\n\n\nUse Mermaid for: ERDs, class diagrams, sequence diagrams, Gantt charts.\nUse hand-drawn SVG for: everything else (flowcharts, architecture,\nillustrative diagrams) — you get much better control.\n\n---\n\n## Part 5: Skill — Explanatory Writing Between Visuals\n\n### Narration Patterns\n\nThe Walk-Through: Point at parts of the visual and explain them.\n> "Starting at the top, the roof deck collects distributed loads across\n> its surface. These get channeled into the rafters below, which act\n> like one-way bridges..."\n\nThe "Why It Matters": Connect the visual to real consequences.\n> "This is why lower columns are always larger — they're carrying the\n> accumulated weight of every floor above."\n\nThe "Common Mistake": Anticipate misconceptions.\n> "One thing that trips people up: removing a single column doesn't just\n> lose that member — it breaks the entire load chain."\n\nThe "Go Deeper" Offer: End with expansion paths.\n> "Want me to show how lateral loads (wind, seismic) take a completely\n> different path?"\n\n### Tone Rules\n- Warm and direct. Not academic, not dumbed-down.\n- Use "you" and "we" freely.\n- Analogies and metaphors are powerful. Use them.\n- Short paragraphs (2-4 sentences). No walls of text.\n- Bold key terms on first introduction, then don't re-bold.\n- Never use bullet points for explanations. Prose only.\n- Ask at most one question per response.\n\n---\n\n## Part 6: Skill — Knowing What NOT to Visualize\n\nNot everything needs a diagram. Skip visuals when:\n\n- The answer is a single fact or number\n- The user is venting or emotional (empathy, not charts)\n- The topic is purely textual (writing, editing, drafting)\n- A code snippet is the answer (just show the code)\n- The user explicitly asked for brief/concise\n\n### The "Would They Screenshot This?" Test\n\nIf the user would likely screenshot or save the visual to reference\nlater, it was worth making. If not, just use text.\n\n---\n\n## Part 7: Putting It All Together\n\n### Example Response Structure (Complex Technical Question)\n\n\n[1-2 sentence hook validating the question]\n\n[Visual: SVG diagram or interactive widget]\n\n[Walk-through narration: 3-4 paragraphs explaining the visual,\n pointing at specific parts, noting key insights]\n\n[One \"go deeper\" offer with 2-3 specific directions]\n\n\n### Example Response Structure (Simple Question with Visual Aid)\n\n\n[Direct answer in 1-2 sentences]\n\n[Small supporting visual if it adds value]\n\n[One additional insight or context sentence]\n\n\n### Quality Checklist Before Responding\n\n- [ ] Did I pick the right format? (text vs SVG vs interactive vs chart)\n- [ ] Is the visual self-explanatory even without the narration?\n- [ ] Does the narration add value beyond what the visual shows?\n- [ ] Are colors meaningful, not decorative?\n- [ ] Does it work in dark mode?\n- [ ] Is the response concise? (Cut anything that doesn't teach)\n- [ ] Did I offer a clear next step?\n\n---\n\n## Appendix: Quick Reference\n\n| Concept Type | Best Format |\n|-------------------------|------------------------------|\n| How X works (physical) | Illustrative SVG diagram |\n| How X works (abstract) | Interactive HTML + SVG |\n| Process / workflow | SVG flowchart |\n| Architecture | SVG structural diagram |\n| Data relationships | Mermaid ERD |\n| Trends / comparisons | Chart.js or SVG bar chart |\n| Cyclic process | HTML step-through widget |\n| System states | Interactive widget + toggles |\n| Quick answer | Plain text |\n| Code solution | Code block / artifact |\n| Emotional support | Warm text only |\n\n\n============================================================\n# SKILL: svg-diagram-skill\n============================================================\n\n# SVG Diagram Generation Skill\n\nYou can generate rich, inline SVG diagrams to visually explain concepts. Use this skill whenever a visual would help the user understand a system, process, architecture, or mechanism better than text alone.\n\n---\n\n## When to Use\n\n- Explaining how something works (load paths, circuits, pipelines, algorithms)\n- Showing architecture or structure (system diagrams, component layouts)\n- Illustrating processes or flows (flowcharts, data flow, decision trees)\n- Building intuition for abstract concepts (attention mechanisms, gradient descent, recursion)\n\n## SVG Setup\n\nAlways use this template:\n\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 H\" xmlns=\"http://www.w3.org/2000/svg\">\n <defs>\n <marker id=\"arrow\" viewBox=\"0 0 10 10\" refX=\"8\" refY=\"5\"\n markerWidth=\"6\" markerHeight=\"6\" orient=\"auto-start-reverse\">\n <path d=\"M2 1L8 5L2 9\" fill=\"none\" stroke=\"context-stroke\"\n stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </marker>\n </defs>\n <!-- Content here -->\n</svg>\n\n\n- Width is always 680px via viewBox. Set width=\"100%\" so it scales responsively.\n- H (height) = bottom-most element's y + height + 40px padding. Don't guess — compute it.\n- Safe content area: x=40 to x=640, y=40 to y=(H-40).\n- No wrapping divs, no <html>, <head>, <body>, or DOCTYPE.\n- Background is transparent — the host provides the background.\n\n---\n\n## Core Design Rules\n\n### Typography\n- Two sizes only: 14px for titles/labels, 12px for subtitles/descriptions.\n- Two weights only: 400 (regular), 500 (medium/bold). Never use 600 or 700.\n- Font: Use font-family=\"system-ui, -apple-system, sans-serif\" or inherit from host.\n- Always set text-anchor=\"middle\" and dominant-baseline=\"central\" for centered text in boxes.\n- Sentence case always. Never Title Case or ALL CAPS.\n\n### Text Width Estimation\nAt 14px, each character ≈ 8px wide. At 12px, each character ≈ 7px wide.\n- "Load Balancer" (13 chars) at 14px ≈ 104px → needs rect ≈ 140px wide (with padding).\n- Always compute: rect_width = max(title_chars × 8, subtitle_chars × 7) + 48px padding.\n\n### Colors (Light/Dark Mode Safe)\nUse these semantic color sets that work in both modes:\n\n\nTeal: fill=\"#E1F5EE\" stroke=\"#0F6E56\" text=\"#085041\" (dark: fill=\"#085041\" stroke=\"#5DCAA5\" text=\"#9FE1CB\")\nPurple: fill=\"#EEEDFE\" stroke=\"#534AB7\" text=\"#3C3489\" (dark: fill=\"#3C3489\" stroke=\"#AFA9EC\" text=\"#CECBF6\")\nCoral: fill=\"#FAECE7\" stroke=\"#993C1D\" text=\"#712B13\" (dark: fill=\"#712B13\" stroke=\"#F0997B\" text=\"#F5C4B3\")\nAmber: fill=\"#FAEEDA\" stroke=\"#854F0B\" text=\"#633806\" (dark: fill=\"#633806\" stroke=\"#EF9F27\" text=\"#FAC775\")\nBlue: fill=\"#E6F1FB\" stroke=\"#185FA5\" text=\"#0C447C\" (dark: fill=\"#0C447C\" stroke=\"#85B7EB\" text=\"#B5D4F4\")\nGray: fill=\"#F1EFE8\" stroke=\"#5F5E5A\" text=\"#444441\" (dark: fill=\"#444441\" stroke=\"#B4B2A9\" text=\"#D3D1C7\")\nRed: fill=\"#FCEBEB\" stroke=\"#A32D2D\" text=\"#791F1F\" (dark: fill=\"#791F1F\" stroke=\"#F09595\" text=\"#F7C1C1\")\nGreen: fill=\"#EAF3DE\" stroke=\"#3B6D11\" text=\"#27500A\" (dark: fill=\"#27500A\" stroke=\"#97C459\" text=\"#C0DD97\")\nPink: fill=\"#FBEAF0\" stroke=\"#993556\" text=\"#72243E\" (dark: fill=\"#72243E\" stroke=\"#ED93B1\" text=\"#F4C0D1\")\n\n\nColor meaning, not sequence: Don't rainbow-cycle. Use 2-3 colors per diagram. Map colors to categories or physical properties (warm = heat/energy, cool = calm/cold, gray = structural/neutral).\n\nIf you're rendering inside a system that supports CSS variables, prefer:\n- var(--color-text-primary) for primary text\n- var(--color-text-secondary) for muted text\n- var(--color-border-tertiary) for light borders\n\n### Shapes & Layout\n- Stroke width: 0.5px for borders, 1.5px for arrows/connectors.\n- Corner radius: rx=\"4\" for subtle rounding, rx=\"8\" for emphasized. rx=\"20\" for large containers.\n- Spacing: 60px minimum between boxes, 24px padding inside boxes, 12px text-to-edge clearance.\n- Single-line box: 44px tall. Two-line box: 56px tall.\n- Max 4-5 nodes per row at 680px width. If more, split into multiple diagrams.\n- All connectors need fill=\"none\" — SVG defaults fill to black, which turns paths into black blobs.\n\n---\n\n## Component Patterns\n\n### Single-Line Node\nsvg\n<g>\n <rect x=\"100\" y=\"20\" width=\"180\" height=\"44\" rx=\"8\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"190\" y=\"42\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#3C3489\">Node title</text>\n</g>\n\n\n### Two-Line Node\nsvg\n<g>\n <rect x=\"100\" y=\"20\" width=\"200\" height=\"56\" rx=\"8\"\n fill=\"#E6F1FB\" stroke=\"#185FA5\" stroke-width=\"0.5\"/>\n <text x=\"200\" y=\"38\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#0C447C\">Title</text>\n <text x=\"200\" y=\"56\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#185FA5\">Short subtitle</text>\n</g>\n\n\n### Arrow Connector\nsvg\n<line x1=\"200\" y1=\"76\" x2=\"200\" y2=\"120\"\n stroke=\"#534AB7\" stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n\n### Dashed Flow Indicator\nsvg\n<line x1=\"200\" y1=\"76\" x2=\"200\" y2=\"120\"\n stroke=\"#534AB7\" stroke-width=\"1.5\" stroke-dasharray=\"4 3\"/>\n\n\n### Leader Line with Label (for annotations)\nsvg\n<line x1=\"440\" y1=\"100\" x2=\"500\" y2=\"130\"\n stroke=\"currentColor\" stroke-width=\"0.5\" stroke-dasharray=\"4 4\" opacity=\"0.5\"/>\n<circle cx=\"440\" cy=\"100\" r=\"2\" fill=\"currentColor\" opacity=\"0.5\"/>\n<text x=\"506\" y=\"134\" font-size=\"12\" fill=\"currentColor\" opacity=\"0.7\">Annotation text</text>\n\n\n### Large Container (for structural diagrams)\nsvg\n<rect x=\"80\" y=\"40\" width=\"520\" height=\"300\" rx=\"20\"\n fill=\"#E1F5EE\" stroke=\"#0F6E56\" stroke-width=\"0.5\"/>\n<text x=\"340\" y=\"68\" text-anchor=\"middle\"\n font-size=\"14\" font-weight=\"500\" fill=\"#085041\">Container name</text>\n\n\n---\n\n## Diagram Types & When to Use Each\n\n### 1. Flowchart\nWhen: Sequential processes, decision trees, pipelines.\nLayout: Top-to-bottom or left-to-right. Single direction only.\nRules:\n- Arrows must never cross unrelated boxes. Route around with L-bends if needed.\n- Keep all same-type boxes the same height.\n- Max 4-5 nodes per diagram. Break complex flows into multiple diagrams.\n\n### 2. Structural Diagram\nWhen: Containment matters — things inside other things (architecture, org charts, system components).\nLayout: Nested rectangles. Outer = container, inner = regions.\nRules:\n- Max 2-3 nesting levels.\n- 20px minimum padding inside every container.\n- Use different color ramps for parent vs child to show hierarchy.\n\n### 3. Illustrative Diagram\nWhen: Building intuition. "How does X actually work?"\nLayout: Freeform — follows the subject's natural geometry.\nRules:\n- Shapes can be freeform (paths, ellipses, polygons), not just rects.\n- Color encodes intensity, not category (warm = active, cool = dormant).\n- Overlap shapes for depth, but never let strokes cross text.\n- Labels go in margins with leader lines pointing to the relevant part.\n\n---\n\n## Critical Checks Before Finalizing\n\n1. ViewBox height: Find your lowest element (max y + height). Set H = that + 40px.\n2. No content past x=640 or below y=(H-40).\n3. Text fits in boxes: (char_count × 8) + 48 < rect_width for 14px text.\n4. No arrows through boxes: Trace every line's path — if it crosses a rect, reroute.\n5. All <path> connectors have fill=\"none\".\n6. All text has appropriate fill color — never rely on inheritance (SVG defaults to black).\n7. Colors work in dark mode: If using hardcoded colors, provide both light and dark variants. If using CSS variables, you're fine.\n\n---\n\n## Multi-Diagram Approach\n\nFor complex topics, use multiple smaller SVGs instead of one dense one:\n- Each SVG should have 3-5 nodes max.\n- Write explanatory text between diagrams.\n- First diagram = overview, subsequent = zoom into subsections.\n- Never promise diagrams you don't deliver.\n\n---\n\n## Example: Simple 3-Step Flow\n\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 260\" xmlns=\"http://www.w3.org/2000/svg\">\n <defs>\n <marker id=\"arrow\" viewBox=\"0 0 10 10\" refX=\"8\" refY=\"5\"\n markerWidth=\"6\" markerHeight=\"6\" orient=\"auto-start-reverse\">\n <path d=\"M2 1L8 5L2 9\" fill=\"none\" stroke=\"context-stroke\"\n stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </marker>\n </defs>\n\n <!-- Step 1 -->\n <rect x=\"230\" y=\"20\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#E1F5EE\" stroke=\"#0F6E56\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"38\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#085041\">User request</text>\n <text x=\"340\" y=\"56\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#0F6E56\">HTTP POST /api/data</text>\n\n <!-- Arrow 1→2 -->\n <line x1=\"340\" y1=\"76\" x2=\"340\" y2=\"100\" stroke=\"#534AB7\"\n stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n <!-- Step 2 -->\n <rect x=\"230\" y=\"106\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"124\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#3C3489\">Server processing</text>\n <text x=\"340\" y=\"142\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#534AB7\">Validate and transform</text>\n\n <!-- Arrow 2→3 -->\n <line x1=\"340\" y1=\"162\" x2=\"340\" y2=\"186\" stroke=\"#854F0B\"\n stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n <!-- Step 3 -->\n <rect x=\"230\" y=\"192\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#FAEEDA\" stroke=\"#854F0B\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"210\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#633806\">Database write</text>\n <text x=\"340\" y=\"228\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#854F0B\">INSERT into table</text>\n</svg>\n\n\n---\n\n## Tips for Great Diagrams\n\n- Less is more: A clean 4-node diagram teaches better than a cramped 12-node one.\n- Color = meaning: Warm colors for active/hot/important, cool for passive/cold/secondary, gray for structural.\n- Streaming effect: Since SVGs render top-to-bottom as tokens arrive, structure your elements top-down for a natural build-up animation.\n- Annotations on the side: Put explanatory labels in the right margin (x > 560) with leader lines pointing to the relevant element.\n- Consistent heights: All boxes of the same type should be the same height.\n- Whitespace is your friend: Don't fill every pixel. Breathing room makes diagrams readable.\n\n ","additional_kwargs":{},"response_metadata":{},"type":"system","name":null,"id":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event 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A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},"input":{"messages":[[{"content":"\n You are a helpful assistant that helps users understand CopilotKit and LangGraph used together.\n\n Be brief in your explanations of CopilotKit and LangGraph, 1 to 2 sentences.\n\n When demonstrating charts, always call the query_data tool to fetch all data from the database first.\n\n ## Visual Response Skills\n\n You have the ability to produce rich, interactive visual responses using the\n widgetRenderer component. When a user asks you to visualize, explain visually,\n diagram, or illustrate something, you MUST use the widgetRenderer component\n instead of plain text.\n\n The widgetRenderer component accepts three parameters:\n - title: A short title for the visualization\n - description: A one-sentence description of what the visualization shows\n - html: A self-contained HTML fragment with inline <style> and <script> tags\n\n The HTML you produce will be rendered inside a sandboxed iframe that already has:\n - CSS variables for light/dark mode theming (use var(--color-text-primary), etc.)\n - Pre-styled form elements (buttons, inputs, sliders look native automatically)\n - Pre-built SVG CSS classes for color ramps (.c-purple, .c-teal, .c-blue, etc.)\n\n Follow the skills below for how to produce high-quality visuals:\n\n \n\n============================================================\n# SKILL: agent-skills-vol2\n============================================================\n\n# Agent Visualization Skills — Volume 2: Advanced Techniques\n\nPrerequisite: Volume 1 (SVG diagrams, basic interactive widgets, Chart.js, Mermaid).\nThis volume covers: UI mockups, dashboards, advanced interactivity, generative art,\nsimulations, math visualizations, and the design system that ties everything together.\n\n---\n\n## Part 1: The Design System\n\nEvery visual you produce should feel native to the host interface — not like\nan embedded iframe from somewhere else. These rules apply to ALL output types.\n\n### CSS Variables (Auto Light/Dark Mode)\n\ncss\n/* Backgrounds */\n--color-background-primary /* white in light, near-black in dark */\n--color-background-secondary /* surface cards */\n--color-background-tertiary /* page background */\n--color-background-info /* blue tint */\n--color-background-danger /* red tint */\n--color-background-success /* green tint */\n--color-background-warning /* amber tint */\n\n/* Text */\n--color-text-primary /* main text */\n--color-text-secondary /* muted / labels */\n--color-text-tertiary /* hints / placeholders */\n--color-text-info / -danger / -success / -warning\n\n/* Borders */\n--color-border-tertiary /* default: 0.15 alpha */\n--color-border-secondary /* hover: 0.3 alpha */\n--color-border-primary /* active: 0.4 alpha */\n\n/* Typography */\n--font-sans /* default body font */\n--font-serif /* editorial / blockquote only */\n--font-mono /* code */\n\n/* Layout */\n--border-radius-md /* 8px - most elements */\n--border-radius-lg /* 12px - cards */\n--border-radius-xl /* 16px - large containers */\n\n\nCritical rule: Never hardcode colors like #333 or #fff in HTML.\nThey break in the opposite mode. Always use CSS variables.\n\n### Typography Rules\n- h1 = 22px, h2 = 18px, h3 = 16px — all font-weight: 500\n- Body = 16px, weight 400, line-height: 1.7\n- Only two weights: 400 (regular) and 500 (medium). Never 600 or 700.\n- Sentence case everywhere. Never Title Case or ALL CAPS.\n- No mid-sentence bolding. Use code style for entity/class/function names.\n- No font-size below 11px anywhere.\n\n### Component Tokens\n- Borders: 0.5px solid var(--color-border-tertiary)\n- Cards: background: var(--color-background-primary),\n border: 0.5px solid var(--color-border-tertiary),\n border-radius: var(--border-radius-lg), padding: 1rem 1.25rem\n- No gradients, drop shadows, blur, glow, or neon effects\n- No emoji — use CSS shapes or SVG paths for icons\n- Background of outer container is always transparent\n\n### Number Formatting\nAlways round displayed numbers. JavaScript float math leaks artifacts:\n0.1 + 0.2 = 0.30000000000000004. Every number on screen must go through\nMath.round(), .toFixed(n), or Intl.NumberFormat.\n\n---\n\n## Part 2: UI Mockups\n\nFor when the user asks you to design or prototype a UI.\n\n### When to Use\n- "Design a settings page for..."\n- "Mock up a dashboard"\n- "What should this form look like?"\n- "Show me a card layout for..."\n- Prototyping before building\n\n### Presentation Rules\n\nContained mockups (mobile screens, modals, chat threads, single cards):\nWrap in a background surface so they don't float naked:\nhtml\n<div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-lg);\n padding: 2rem; display: flex; justify-content: center;\">\n <!-- Your mockup inside -->\n</div>\n\n\nFull-width mockups (dashboards, settings pages, data tables):\nNo wrapper needed — they naturally fill the viewport.\n\n### Metric Cards (for dashboards)\nhtml\n<div style=\"display: grid; grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\n gap: 12px; margin-bottom: 1.5rem;\">\n\n <div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-md); padding: 1rem;\">\n <div style=\"font-size: 13px; color: var(--color-text-secondary);\n margin-bottom: 4px;\">Total revenue</div>\n <div style=\"font-size: 24px; font-weight: 500;\">$142,800</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary);\n border-radius: var(--border-radius-md); padding: 1rem;\">\n <div style=\"font-size: 13px; color: var(--color-text-secondary);\n margin-bottom: 4px;\">Active users</div>\n <div style=\"font-size: 24px; font-weight: 500;\">8,421</div>\n </div>\n\n</div>\n\n\n### Contact / Data Record Card\nhtml\n<div style=\"background: var(--color-background-primary);\n border-radius: var(--border-radius-lg);\n border: 0.5px solid var(--color-border-tertiary);\n padding: 1rem 1.25rem;\">\n\n <div style=\"display: flex; align-items: center; gap: 12px;\n margin-bottom: 16px;\">\n <!-- Avatar circle with initials -->\n <div style=\"width: 44px; height: 44px; border-radius: 50%;\n background: var(--color-background-info);\n display: flex; align-items: center; justify-content: center;\n font-weight: 500; font-size: 14px;\n color: var(--color-text-info);\">JD</div>\n <div>\n <p style=\"font-weight: 500; font-size: 15px; margin: 0;\">Jane Doe</p>\n <p style=\"font-size: 13px; color: var(--color-text-secondary);\n margin: 0;\">Lead Engineer</p>\n </div>\n </div>\n\n <div style=\"border-top: 0.5px solid var(--color-border-tertiary);\n padding-top: 12px;\">\n <table style=\"width: 100%; font-size: 13px;\">\n <tr>\n <td style=\"color: var(--color-text-secondary); padding: 4px 0;\">\n Email</td>\n <td style=\"text-align: right; padding: 4px 0;\n color: var(--color-text-info);\">jane@company.com</td>\n </tr>\n </table>\n </div>\n</div>\n\n\n### Badges and Status Pills\nhtml\n<!-- Status badge -->\n<span style=\"display: inline-block; font-size: 12px; padding: 4px 12px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-success);\n color: var(--color-text-success);\">Active</span>\n\n<!-- Featured accent (the ONLY case where 2px border is allowed) -->\n<div style=\"border: 2px solid var(--color-border-info);\n border-radius: var(--border-radius-lg);\n padding: 1rem 1.25rem;\">\n <span style=\"font-size: 12px; padding: 4px 12px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-info);\n color: var(--color-text-info);\">Most popular</span>\n</div>\n\n\n### Form Elements\nInputs, selects, textareas, buttons, and range sliders are pre-styled\nin the host environment. Write bare tags — they inherit correct styling:\n- Text inputs: 36px height, hover/focus states built in\n- Range sliders: 4px track + 18px thumb\n- Buttons: transparent bg, 0.5px border, hover/active states\n\nNever use <form> tags. Use onClick / onChange handlers directly.\n\n### Comparison Cards\nFor "help me choose between X and Y":\nhtml\n<div style=\"display: grid; grid-template-columns:\n repeat(auto-fit, minmax(160px, 1fr)); gap: 12px;\">\n\n <div style=\"background: var(--color-background-primary);\n border: 0.5px solid var(--color-border-tertiary);\n border-radius: var(--border-radius-lg);\n padding: 1rem 1.25rem;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin: 0 0 8px;\">\n Option A</h3>\n <p style=\"font-size: 13px; color: var(--color-text-secondary);\n margin: 0;\">Description here</p>\n </div>\n\n <!-- Repeat for Option B, C... -->\n</div>\n\n\n---\n\n## Part 3: Advanced Interactive Widgets\n\n### Simulations and Physics\nFor teaching physics, algorithms, or systems behavior with real-time updates.\n\nPattern: Animation Loop with Controls\nhtml\n<style>\n .sim-controls {\n display: flex; align-items: center; gap: 16px;\n margin: 12px 0; font-size: 13px;\n color: var(--color-text-secondary);\n }\n</style>\n\n<canvas id=\"sim\" style=\"width: 100%; height: 300px;\n border-radius: var(--border-radius-md);\n background: var(--color-background-secondary);\"></canvas>\n\n<div class=\"sim-controls\">\n <button onclick=\"toggleSim()\">Play / Pause</button>\n <label>Speed\n <input type=\"range\" min=\"1\" max=\"10\" value=\"5\" id=\"speed\"\n oninput=\"simSpeed=+this.value\">\n </label>\n <button onclick=\"resetSim()\">Reset</button>\n</div>\n\n<script>\nconst canvas = document.getElementById('sim');\nconst ctx = canvas.getContext('2d');\nlet running = true, simSpeed = 5, animId;\n\nfunction resizeCanvas() {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n}\nresizeCanvas();\n\n// State\nlet particles = [];\nfunction init() {\n particles = Array.from({length: 50}, () => ({\n x: Math.random() * canvas.width,\n y: Math.random() * canvas.height,\n vx: (Math.random() - 0.5) * 2,\n vy: (Math.random() - 0.5) * 2\n }));\n}\n\nfunction step() {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n for (const p of particles) {\n p.x += p.vx * simSpeed * 0.2;\n p.y += p.vy * simSpeed * 0.2;\n if (p.x < 0 || p.x > canvas.width) p.vx *= -1;\n if (p.y < 0 || p.y > canvas.height) p.vy *= -1;\n ctx.beginPath();\n ctx.arc(p.x, p.y, 4, 0, Math.PI * 2);\n ctx.fillStyle = '#534AB7';\n ctx.fill();\n }\n if (running) animId = requestAnimationFrame(step);\n}\n\nfunction toggleSim() { running = !running; if (running) step(); }\nfunction resetSim() { init(); if (!running) { running = true; step(); } }\n\ninit();\nstep();\n</script>\n\n\n### Math Visualizations\nFor plotting functions, showing geometric relationships, or exploring equations.\n\nPattern: Function Plotter with SVG\nhtml\n<svg id=\"plot\" width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Grid -->\n <line x1=\"60\" y1=\"200\" x2=\"640\" y2=\"200\"\n stroke=\"var(--color-border-tertiary)\" stroke-width=\"0.5\"/>\n <line x1=\"340\" y1=\"20\" x2=\"340\" y2=\"380\"\n stroke=\"var(--color-border-tertiary)\" stroke-width=\"0.5\"/>\n <!-- Axes labels -->\n <text x=\"645\" y=\"196\" font-size=\"12\"\n fill=\"var(--color-text-tertiary)\">x</text>\n <text x=\"345\" y=\"16\" font-size=\"12\"\n fill=\"var(--color-text-tertiary)\">y</text>\n <!-- Function path drawn by JS -->\n <path id=\"fn-path\" fill=\"none\" stroke=\"#534AB7\" stroke-width=\"2\"/>\n</svg>\n\n<div style=\"display:flex;gap:16px;align-items:center;margin:12px 0;\n font-size:13px;color:var(--color-text-secondary)\">\n <label>f(x) = sin(\n <input type=\"number\" id=\"freq\" value=\"1\" min=\"0.1\" max=\"10\" step=\"0.1\"\n style=\"width:60px\" oninput=\"plotFn()\">x)\n </label>\n <label>Amplitude\n <input type=\"range\" id=\"amp\" min=\"0.1\" max=\"3\" value=\"1\" step=\"0.1\"\n style=\"flex:1\" oninput=\"plotFn()\">\n </label>\n</div>\n\n<script>\nfunction plotFn() {\n const freq = +document.getElementById('freq').value;\n const amp = +document.getElementById('amp').value;\n const xMin = -5, xMax = 5, yMin = -3, yMax = 3;\n const toSvgX = x => 60 + (x - xMin) / (xMax - xMin) * 580;\n const toSvgY = y => 20 + (yMax - y) / (yMax - yMin) * 360;\n let d = '';\n for (let px = 0; px <= 580; px++) {\n const x = xMin + px / 580 * (xMax - xMin);\n const y = amp * Math.sin(freq * x);\n d += (px === 0 ? 'M' : 'L') + toSvgX(x).toFixed(1)\n + ' ' + toSvgY(y).toFixed(1);\n }\n document.getElementById('fn-path').setAttribute('d', d);\n}\nplotFn();\n</script>\n\n\n### Sortable / Filterable Data Tables\nhtml\n<style>\n .data-table { width: 100%; border-collapse: collapse; font-size: 14px; }\n .data-table th {\n text-align: left; padding: 8px 12px; font-weight: 500;\n border-bottom: 0.5px solid var(--color-border-secondary);\n color: var(--color-text-secondary); cursor: pointer;\n user-select: none; font-size: 12px;\n }\n .data-table th:hover { color: var(--color-text-primary); }\n .data-table td {\n padding: 8px 12px;\n border-bottom: 0.5px solid var(--color-border-tertiary);\n }\n</style>\n\n<input type=\"text\" placeholder=\"Filter...\"\n oninput=\"filterTable(this.value)\"\n style=\"width: 100%; margin-bottom: 12px;\">\n\n<table class=\"data-table\" id=\"table\">\n <thead>\n <tr>\n <th onclick=\"sortTable(0)\">Name</th>\n <th onclick=\"sortTable(1)\">Value</th>\n <th onclick=\"sortTable(2)\">Status</th>\n </tr>\n </thead>\n <tbody id=\"tbody\">\n <!-- Rows populated by JS -->\n </tbody>\n</table>\n\n<script>\nconst data = [\n ['Alpha', 42, 'Active'],\n ['Beta', 18, 'Paused'],\n ['Gamma', 91, 'Active'],\n];\nlet sortCol = -1, sortAsc = true;\n\nfunction render(rows) {\n document.getElementById('tbody').innerHTML = rows.map(r =>\n `<tr><td>${r[0]}</td><td>${r[1]}</td>\n <td><span style=\"font-size:12px;padding:2px 10px;\n border-radius:var(--border-radius-md);\n background:var(--color-background-${r[2]==='Active'?'success':'warning'});\n color:var(--color-text-${r[2]==='Active'?'success':'warning'})\">${r[2]}</span>\n </td></tr>`\n ).join('');\n}\n\nfunction sortTable(col) {\n sortAsc = sortCol === col ? !sortAsc : true;\n sortCol = col;\n data.sort((a, b) => {\n if (a[col] < b[col]) return sortAsc ? -1 : 1;\n if (a[col] > b[col]) return sortAsc ? 1 : -1;\n return 0;\n });\n render(data);\n}\n\nfunction filterTable(q) {\n const low = q.toLowerCase();\n render(data.filter(r => r.some(c => String(c).toLowerCase().includes(low))));\n}\n\nrender(data);\n</script>\n\n\n---\n\n## Part 4: Chart.js — Advanced Patterns\n\n### Dark Mode Awareness\njavascript\nconst isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\nconst textColor = isDark ? '#c2c0b6' : '#3d3d3a';\nconst gridColor = isDark ? 'rgba(255,255,255,0.08)' : 'rgba(0,0,0,0.06)';\nconst tooltipBg = isDark ? '#2C2C2A' : '#fff';\n\n\nCanvas cannot read CSS variables — always detect dark mode and use\nhardcoded hex values.\n\n### Wrapper Pattern (Critical for Sizing)\nhtml\n<div style=\"position: relative; width: 100%; height: 300px;\">\n <canvas id=\"chart\"></canvas>\n</div>\n\n- Height goes on the wrapper div ONLY, never on canvas.\n- Always set responsive: true, maintainAspectRatio: false.\n- For horizontal bar charts: height = (bars × 40) + 80 pixels.\n\n### Custom Legend (Always Use This)\nDisable Chart.js default legend and build HTML:\njavascript\nplugins: { legend: { display: false } }\n\nhtml\n<div style=\"display: flex; flex-wrap: wrap; gap: 16px;\n margin-bottom: 8px; font-size: 12px;\n color: var(--color-text-secondary);\">\n <span style=\"display: flex; align-items: center; gap: 4px;\">\n <span style=\"width: 10px; height: 10px; border-radius: 2px;\n background: #534AB7;\"></span>Series A — 65%\n </span>\n <span style=\"display: flex; align-items: center; gap: 4px;\">\n <span style=\"width: 10px; height: 10px; border-radius: 2px;\n background: #0F6E56;\"></span>Series B — 35%\n </span>\n</div>\n\n\n### Dashboard Layout\nMetric cards on top → chart below → sendPrompt for drill-down:\nhtml\n<!-- Metric cards grid -->\n<div style=\"display: grid;\n grid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\n gap: 12px; margin-bottom: 1.5rem;\">\n <!-- cards here -->\n</div>\n\n<!-- Chart (no card wrapper) -->\n<div style=\"position: relative; width: 100%; height: 300px;\">\n <canvas id=\"chart\"></canvas>\n</div>\n\n\n### Chart Type Selection Guide\n| Data pattern | Chart type |\n|----------------------------|---------------------|\n| Trend over time | Line |\n| Category comparison | Vertical bar |\n| Ranking (few items) | Horizontal bar |\n| Part of whole | Doughnut |\n| Distribution | Histogram (bar) |\n| Correlation (2 variables) | Scatter |\n| Multi-variable comparison | Radar |\n| Range / uncertainty | Line with fill area |\n\n---\n\n## Part 5: Generative Art and Illustration\n\nFor when the user asks for something creative, decorative, or aesthetic.\n\n### When to Use\n- "Draw me a sunset" / "Create a pattern"\n- Decorative headers or visual breaks\n- Mood illustrations for creative writing\n- Abstract visualizations of data or music\n\n### Rules (Different from Diagrams)\n- Fill the canvas — art should feel rich, not sparse\n- Bold colors are encouraged. You can use custom hex freely.\n- Layered overlapping shapes create depth\n- Organic forms with <path> curves, <ellipse>, <circle>\n- Texture via repetition (hatching, dots, parallel lines)\n- Geometric patterns with <g transform=\"rotate()\">\n- NO gradients, shadows, blur, or glow (still flat aesthetic)\n\n### Pattern: Geometric Art\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Background shapes -->\n <circle cx=\"200\" cy=\"200\" r=\"150\" fill=\"#EEEDFE\" opacity=\"0.8\"/>\n <circle cx=\"480\" cy=\"180\" r=\"120\" fill=\"#E1F5EE\" opacity=\"0.8\"/>\n\n <!-- Overlapping geometric forms -->\n <rect x=\"150\" y=\"100\" width=\"200\" height=\"200\" rx=\"8\"\n fill=\"#CECBF6\" opacity=\"0.6\"\n transform=\"rotate(15 250 200)\"/>\n <rect x=\"320\" y=\"80\" width=\"180\" height=\"180\" rx=\"8\"\n fill=\"#9FE1CB\" opacity=\"0.6\"\n transform=\"rotate(-10 410 170)\"/>\n\n <!-- Detail lines -->\n <line x1=\"100\" y1=\"300\" x2=\"580\" y2=\"300\"\n stroke=\"#534AB7\" stroke-width=\"0.5\" opacity=\"0.3\"/>\n <line x1=\"100\" y1=\"310\" x2=\"580\" y2=\"310\"\n stroke=\"#534AB7\" stroke-width=\"0.5\" opacity=\"0.2\"/>\n</svg>\n\n\n### Pattern: Radial Symmetry\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 680\">\n <g transform=\"translate(340 340)\">\n <!-- Repeat a shape at angular intervals -->\n <g transform=\"rotate(0)\">\n <ellipse cx=\"0\" cy=\"-120\" rx=\"30\" ry=\"80\"\n fill=\"#FAECE7\" stroke=\"#993C1D\" stroke-width=\"0.5\"/>\n </g>\n <g transform=\"rotate(45)\">\n <ellipse cx=\"0\" cy=\"-120\" rx=\"30\" ry=\"80\"\n fill=\"#FBEAF0\" stroke=\"#993556\" stroke-width=\"0.5\"/>\n </g>\n <!-- ... repeat for 90, 135, 180, 225, 270, 315 -->\n </g>\n</svg>\n\n\n### Pattern: Landscape with Layered Shapes\nFor physical scenes, use ALL hardcoded hex (no theme classes):\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 400\">\n <!-- Sky -->\n <rect x=\"0\" y=\"0\" width=\"680\" height=\"250\" fill=\"#E6F1FB\"/>\n <!-- Mountains -->\n <polygon points=\"0,250 150,100 300,250\" fill=\"#B4B2A9\"/>\n <polygon points=\"200,250 400,60 600,250\" fill=\"#888780\"/>\n <!-- Ground -->\n <rect x=\"0\" y=\"250\" width=\"680\" height=\"150\" fill=\"#C0DD97\"/>\n <!-- Sun -->\n <circle cx=\"550\" cy=\"80\" r=\"40\" fill=\"#FAC775\"/>\n</svg>\n\n\n---\n\n## Part 6: Advanced Patterns\n\n### Tabbed / Multi-View Interfaces\nSince content streams top-down, don't use display: none during streaming.\nInstead, render all content stacked, then use post-stream JS to create tabs:\n\nhtml\n<div id=\"tabs\" style=\"display:flex;gap:4px;margin-bottom:16px;\">\n <button onclick=\"showTab(0)\" style=\"font-weight:500\">Overview</button>\n <button onclick=\"showTab(1)\">Details</button>\n <button onclick=\"showTab(2)\">Code</button>\n</div>\n\n<div id=\"panel-0\"><!-- Overview content --></div>\n<div id=\"panel-1\"><!-- Details content --></div>\n<div id=\"panel-2\"><!-- Code content --></div>\n\n<script>\nfunction showTab(n) {\n for (let i = 0; i < 3; i++) {\n document.getElementById('panel-' + i).style.display =\n i === n ? 'block' : 'none';\n }\n document.querySelectorAll('#tabs button').forEach((b, i) => {\n b.style.fontWeight = i === n ? '500' : '400';\n b.style.color = i === n\n ? 'var(--color-text-primary)' : 'var(--color-text-tertiary)';\n });\n}\nshowTab(0);\n</script>\n\n\n### sendPrompt() — Chat-Driven Interactivity\nA global function that sends a message as if the user typed it.\nUse it when the user's next action benefits from AI thinking:\n\nhtml\n<button onclick=\"sendPrompt('Break down Q4 revenue by region')\">\n Drill into Q4 ↗\n</button>\n<button onclick=\"sendPrompt('Explain what shear force is')\">\n Learn about shear ↗\n</button>\n\n\nUse for: drill-downs, follow-up questions, "explain this part".\nDon't use for: filtering, sorting, toggling — handle those in JS.\nAppend ↗ to button text when it triggers sendPrompt.\n\n### Responsive Grid Pattern\ncss\ndisplay: grid;\ngrid-template-columns: repeat(auto-fit, minmax(160px, 1fr));\ngap: 12px;\n\nUse minmax(0, 1fr) if children have large min-content that could overflow.\n\n### CSS Animations (Subtle and Purposeful)\ncss\n/* Only animate transform and opacity for performance */\n@keyframes fadeSlideIn {\n from { opacity: 0; transform: translateY(8px); }\n to { opacity: 1; transform: translateY(0); }\n}\n\n/* Always respect user preferences */\n@media (prefers-reduced-motion: reduce) {\n *, *::before, *::after {\n animation-duration: 0.01ms !important;\n animation-iteration-count: 1 !important;\n }\n}\n\n/* Flowing particles / convection currents */\n@keyframes flow { to { stroke-dashoffset: -20; } }\n.flowing {\n stroke-dasharray: 5 5;\n animation: flow 1.6s linear infinite;\n}\n\n/* Pulsing for active elements */\n@keyframes pulse {\n 0%, 100% { opacity: 0.3; }\n 50% { opacity: 0.7; }\n}\n\n\n---\n\n## Part 7: External Libraries (CDN Allowlist)\n\nOnly these CDN origins work (CSP-enforced):\n- cdnjs.cloudflare.com\n- esm.sh\n- cdn.jsdelivr.net\n- unpkg.com\n\n### Useful Libraries\n\nChart.js (data visualization):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js\"></script>\n\n\nThree.js (3D graphics):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n\n\nD3.js (advanced data viz, force layouts, geographic maps):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/d3/7.9.0/d3.min.js\"></script>\n\n\nMermaid (ERDs, sequence diagrams, class diagrams):\nhtml\n<script type=\"module\">\nimport mermaid from 'https://esm.sh/mermaid@11/dist/mermaid.esm.min.mjs';\n</script>\n\n\nTone.js (audio synthesis):\nhtml\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.min.js\"></script>\n\n\n---\n\n## Part 8: Quality Checklist\n\nBefore producing any visual, run through this:\n\n### Functional\n- [ ] Does it work without JavaScript during streaming? (Content visible)\n- [ ] Do all interactive controls have event handlers?\n- [ ] Are all displayed numbers rounded properly?\n- [ ] Does the canvas/SVG fit within the container width?\n\n### Visual\n- [ ] Dark mode test: would every element be readable on near-black?\n- [ ] No hardcoded text colors in HTML (use CSS variables)\n- [ ] No gradients, shadows, blur, or glow\n- [ ] Borders are 0.5px (except 2px for featured item accent)\n- [ ] Font weights are only 400 or 500\n- [ ] All text is sentence case\n\n### Content\n- [ ] Explanatory text is in the response, not inside the widget\n- [ ] No titles or headings embedded in the HTML output\n- [ ] Visual is self-explanatory without reading the narration\n- [ ] Narration adds value beyond what the visual shows\n- [ ] Offered a clear "go deeper" path\n\n### Accessibility\n- [ ] @media (prefers-reduced-motion: reduce) for all animations\n- [ ] Text contrast is sufficient (dark text on light fills, vice versa)\n- [ ] Interactive elements are large enough to click (min 44px touch target)\n- [ ] No information conveyed by color alone\n\n---\n\n## Part 9: Decision Matrix — Picking the Right Visual\n\n| User asks about... | Output type | Technology |\n|-----------------------------|--------------------------|---------------------|\n| How X works (physical) | Illustrative diagram | SVG |\n| How X works (abstract) | Interactive explainer | HTML + inline SVG |\n| Process / steps | Flowchart | SVG |\n| Architecture / containment | Structural diagram | SVG |\n| Database schema / ERD | Relationship diagram | Mermaid |\n| Trends over time | Line chart | Chart.js |\n| Category comparison | Bar chart | Chart.js |\n| Part of whole | Doughnut chart | Chart.js |\n| KPIs / metrics | Dashboard | HTML metric cards |\n| Design a UI | Mockup | HTML |\n| Choose between options | Comparison cards | HTML grid |\n| Cyclic process | Step-through | HTML stepper |\n| Physics / math | Simulation | Canvas + JS |\n| Function / equation | Plotter | SVG + JS |\n| Data exploration | Sortable table | HTML + JS |\n| Creative / decorative | Art / illustration | SVG |\n| 3D visualization | 3D scene | Three.js |\n| Music / audio | Synthesizer | Tone.js |\n| Network / graph | Force layout | D3.js |\n| Quick factual answer | Plain text | None |\n| Code solution | Code block | None |\n| Emotional support | Warm text | None |\n\n\n============================================================\n# SKILL: master-agent-playbook\n============================================================\n\n# Master Agent Playbook: Making AI Responses Extraordinary\n\nThis playbook teaches an AI coding agent how to go beyond plain text and deliver\nresponses that are visual, interactive, and deeply educational. It covers the\nphilosophy, decision-making, and technical skills needed.\n\n---\n\n## Part 1: The Core Philosophy\n\n### Think Like a Teacher, Not a Search Engine\n\nBad: "A load path is the route that forces take through a structure to the ground."\nGood: [draws an interactive building cross-section with loads flowing downward]\n\nThe principle: Show, don't just tell. Before writing any response, ask:\n- Would a diagram make this click faster than a paragraph?\n- Would an interactive widget let the user explore the concept themselves?\n- Would a worked example teach better than a definition?\n\n### The Response Decision Tree\n\n\nUser asks a question\n │\n ├─ Is it a quick factual answer? → Answer in 1-2 sentences.\n │\n ├─ Is it conceptual / \"how does X work\"?\n │ ├─ Is it spatial or visual? → SVG illustrative diagram\n │ ├─ Is it a process/flow? → SVG flowchart or HTML stepper\n │ ├─ Is it data-driven? → Interactive chart (Chart.js / Recharts)\n │ └─ Is it abstract but explorable? → Interactive HTML widget with controls\n │\n ├─ Is it \"build me X\"? → Working code artifact, fully functional\n │\n ├─ Is it a comparison? → Side-by-side table or comparative visual\n │\n └─ Is it emotional/personal? → Warm text response. No visuals needed.\n\n\n### The 3-Layer Response Pattern\n\nGreat responses layer information:\n\n1. Hook (1-2 sentences): Validate the question, set context.\n2. Visual (diagram/widget): The core explanation, rendered visually.\n3. Narration (2-4 paragraphs): Walk through the visual, add nuance,\n connect to what the user already knows. Offer to go deeper.\n\nNever dump a visual without narration. Never narrate without visuals\nwhen visuals would help.\n\n---\n\n## Part 2: Skill — Interactive HTML Widgets\n\nFor concepts that benefit from user exploration. More powerful than\nstatic SVGs — users can manipulate parameters and see results.\n\n### When to Use\n- The concept has a variable the user could tweak (temperature, rate, count)\n- The system has states the user could toggle (on/off, mode A/B)\n- The explanation benefits from stepping through stages\n- Data exploration or filtering is involved\n\n### Template: Interactive Widget with Controls\n\nhtml\n<style>\n .controls {\n display: flex;\n align-items: center;\n gap: 16px;\n margin: 12px 0;\n font-size: 13px;\n color: var(--color-text-secondary, #666);\n }\n .controls label {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n input[type=\"range\"] { flex: 1; }\n</style>\n\n<!-- Inline SVG drawing that responds to controls -->\n<svg width=\"100%\" viewBox=\"0 0 680 400\" xmlns=\"http://www.w3.org/2000/svg\">\n <!-- Dynamic elements with IDs for JS manipulation -->\n <rect id=\"dynamic-element\" x=\"100\" y=\"100\" width=\"200\" height=\"50\"\n fill=\"#E6F1FB\" stroke=\"#185FA5\" stroke-width=\"0.5\" rx=\"8\"/>\n</svg>\n\n<!-- Controls below the visual -->\n<div class=\"controls\">\n <label>\n <span>Parameter</span>\n <input type=\"range\" id=\"param-slider\" min=\"0\" max=\"100\" value=\"50\"\n oninput=\"updateParam(this.value)\">\n <span id=\"param-label\">50</span>\n </label>\n</div>\n\n<script>\nfunction updateParam(value) {\n document.getElementById('param-label').textContent = value;\n // Modify SVG elements based on value\n const el = document.getElementById('dynamic-element');\n el.setAttribute('width', 100 + value * 2);\n}\n</script>\n\n\n### Template: Step-Through Explainer\n\nFor cyclic or staged processes (event loops, biological cycles, pipelines).\n\nhtml\n<style>\n .step-nav {\n display: flex;\n align-items: center;\n gap: 12px;\n margin: 12px 0;\n font-size: 13px;\n }\n .step-nav button {\n padding: 6px 16px;\n border: 1px solid var(--color-border-tertiary, #ddd);\n border-radius: 8px;\n background: var(--color-background-secondary, #f5f5f5);\n color: var(--color-text-primary, #333);\n cursor: pointer;\n font-size: 13px;\n }\n .step-nav button:hover {\n background: var(--color-background-tertiary, #eee);\n }\n .dot { width: 8px; height: 8px; border-radius: 50%;\n background: var(--color-border-tertiary, #ccc);\n transition: background 0.2s; }\n .dot.active { background: var(--color-text-info, #185FA5); }\n .step-content { min-height: 300px; }\n</style>\n\n<div class=\"step-content\" id=\"step-display\">\n <!-- SVG or HTML content per step, swapped by JS -->\n</div>\n\n<div class=\"step-nav\">\n <button onclick=\"prevStep()\">Previous</button>\n <div id=\"dots\" style=\"display:flex;gap:6px\"></div>\n <button onclick=\"nextStep()\">Next</button>\n <span id=\"step-label\" style=\"margin-left:auto;\n color:var(--color-text-secondary,#888)\">Step 1 of 4</span>\n</div>\n\n<script>\nconst steps = [\n { title: \"Step 1\", svg: `<svg>...</svg>`, desc: \"What happens first\" },\n { title: \"Step 2\", svg: `<svg>...</svg>`, desc: \"Then this\" },\n // ...\n];\nlet current = 0;\n\nfunction render() {\n document.getElementById('step-display').innerHTML = steps[current].svg;\n document.getElementById('step-label').textContent =\n `Step ${current + 1} of ${steps.length}`;\n document.querySelectorAll('.dot').forEach((d, i) =>\n d.classList.toggle('active', i === current));\n}\n\nfunction nextStep() { current = (current + 1) % steps.length; render(); }\nfunction prevStep() { current = (current - 1 + steps.length) % steps.length; render(); }\n\n// Build dots\nconst dotsEl = document.getElementById('dots');\nsteps.forEach(() => {\n const d = document.createElement('div');\n d.className = 'dot';\n dotsEl.appendChild(d);\n});\nrender();\n</script>\n\n\n### CSS Animation Patterns (for live diagrams)\n\ncss\n/* Flowing particles along a path */\n@keyframes flow {\n to { stroke-dashoffset: -20; }\n}\n.flowing {\n stroke-dasharray: 5 5;\n animation: flow 1.6s linear infinite;\n}\n\n/* Pulsing glow for active elements */\n@keyframes pulse {\n 0%, 100% { opacity: 0.3; }\n 50% { opacity: 0.7; }\n}\n.pulsing { animation: pulse 2s ease-in-out infinite; }\n\n/* Flickering (for flames, sparks) */\n@keyframes flicker {\n 0%, 100% { opacity: 1; }\n 50% { opacity: 0.8; }\n}\n\n/* Always respect reduced motion preferences */\n@media (prefers-reduced-motion: reduce) {\n *, *::before, *::after {\n animation-duration: 0.01ms !important;\n animation-iteration-count: 1 !important;\n }\n}\n\n\n---\n\n## Part 3: Skill — Data Visualization\n\n### When to Use\n- Comparing quantities\n- Showing trends over time\n- Displaying distributions or proportions\n- Making data explorable\n\n### Approach: Inline SVG Charts (No Dependencies)\n\nFor simple charts, hand-draw in SVG. No library needed.\n\nsvg\n<!-- Simple bar chart -->\n<svg width=\"100%\" viewBox=\"0 0 680 300\">\n <!-- Y axis -->\n <line x1=\"80\" y1=\"40\" x2=\"80\" y2=\"250\" stroke=\"currentColor\"\n stroke-width=\"0.5\" opacity=\"0.3\"/>\n <!-- X axis -->\n <line x1=\"80\" y1=\"250\" x2=\"620\" y2=\"250\" stroke=\"currentColor\"\n stroke-width=\"0.5\" opacity=\"0.3\"/>\n\n <!-- Bars -->\n <rect x=\"120\" y=\"100\" width=\"60\" height=\"150\" rx=\"4\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"150\" y=\"270\" text-anchor=\"middle\" font-size=\"12\"\n fill=\"currentColor\" opacity=\"0.7\">Q1</text>\n <text x=\"150\" y=\"92\" text-anchor=\"middle\" font-size=\"12\"\n fill=\"#3C3489\">$42k</text>\n <!-- ... more bars -->\n</svg>\n\n\n### Approach: Chart.js (For Complex/Interactive Charts)\n\nWhen you need tooltips, responsive legends, animations:\n\nhtml\n<canvas id=\"myChart\" style=\"width:100%;max-height:400px\"></canvas>\n<script src=\"https://cdnjs.cloudflare.com/ajax/libs/Chart.js/4.4.1/chart.umd.js\"></script>\n<script>\nconst isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\nconst textColor = isDark ? '#c2c0b6' : '#3d3d3a';\nconst gridColor = isDark ? 'rgba(255,255,255,0.08)' : 'rgba(0,0,0,0.06)';\n\nnew Chart(document.getElementById('myChart'), {\n type: 'line',\n data: {\n labels: ['Jan', 'Feb', 'Mar', 'Apr'],\n datasets: [{\n label: 'Revenue',\n data: [30, 45, 28, 62],\n borderColor: '#534AB7',\n backgroundColor: 'rgba(83,74,183,0.1)',\n fill: true,\n tension: 0.3\n }]\n },\n options: {\n responsive: true,\n plugins: {\n legend: { labels: { color: textColor } }\n },\n scales: {\n x: { ticks: { color: textColor }, grid: { color: gridColor } },\n y: { ticks: { color: textColor }, grid: { color: gridColor } }\n }\n }\n});\n</script>\n\n\n---\n\n## Part 4: Skill — Mermaid Diagrams\n\nFor relationship diagrams (ERDs, class diagrams, sequence diagrams) where\nprecise layout math isn't worth doing by hand.\n\nhtml\n<div id=\"diagram\"></div>\n<script type=\"module\">\nimport mermaid from 'https://esm.sh/mermaid@11/dist/mermaid.esm.min.mjs';\nconst dark = matchMedia('(prefers-color-scheme: dark)').matches;\nmermaid.initialize({\n startOnLoad: false,\n theme: 'base',\n themeVariables: {\n darkMode: dark,\n fontSize: '13px',\n lineColor: dark ? '#9c9a92' : '#73726c',\n textColor: dark ? '#c2c0b6' : '#3d3d3a',\n },\n});\nconst { svg } = await mermaid.render('d', `\n erDiagram\n USERS ||--o{ POSTS : writes\n POSTS ||--o{ COMMENTS : has\n`);\ndocument.getElementById('diagram').innerHTML = svg;\n</script>\n\n\nUse Mermaid for: ERDs, class diagrams, sequence diagrams, Gantt charts.\nUse hand-drawn SVG for: everything else (flowcharts, architecture,\nillustrative diagrams) — you get much better control.\n\n---\n\n## Part 5: Skill — Explanatory Writing Between Visuals\n\n### Narration Patterns\n\nThe Walk-Through: Point at parts of the visual and explain them.\n> "Starting at the top, the roof deck collects distributed loads across\n> its surface. These get channeled into the rafters below, which act\n> like one-way bridges..."\n\nThe "Why It Matters": Connect the visual to real consequences.\n> "This is why lower columns are always larger — they're carrying the\n> accumulated weight of every floor above."\n\nThe "Common Mistake": Anticipate misconceptions.\n> "One thing that trips people up: removing a single column doesn't just\n> lose that member — it breaks the entire load chain."\n\nThe "Go Deeper" Offer: End with expansion paths.\n> "Want me to show how lateral loads (wind, seismic) take a completely\n> different path?"\n\n### Tone Rules\n- Warm and direct. Not academic, not dumbed-down.\n- Use "you" and "we" freely.\n- Analogies and metaphors are powerful. Use them.\n- Short paragraphs (2-4 sentences). No walls of text.\n- Bold key terms on first introduction, then don't re-bold.\n- Never use bullet points for explanations. Prose only.\n- Ask at most one question per response.\n\n---\n\n## Part 6: Skill — Knowing What NOT to Visualize\n\nNot everything needs a diagram. Skip visuals when:\n\n- The answer is a single fact or number\n- The user is venting or emotional (empathy, not charts)\n- The topic is purely textual (writing, editing, drafting)\n- A code snippet is the answer (just show the code)\n- The user explicitly asked for brief/concise\n\n### The "Would They Screenshot This?" Test\n\nIf the user would likely screenshot or save the visual to reference\nlater, it was worth making. If not, just use text.\n\n---\n\n## Part 7: Putting It All Together\n\n### Example Response Structure (Complex Technical Question)\n\n\n[1-2 sentence hook validating the question]\n\n[Visual: SVG diagram or interactive widget]\n\n[Walk-through narration: 3-4 paragraphs explaining the visual,\n pointing at specific parts, noting key insights]\n\n[One \"go deeper\" offer with 2-3 specific directions]\n\n\n### Example Response Structure (Simple Question with Visual Aid)\n\n\n[Direct answer in 1-2 sentences]\n\n[Small supporting visual if it adds value]\n\n[One additional insight or context sentence]\n\n\n### Quality Checklist Before Responding\n\n- [ ] Did I pick the right format? (text vs SVG vs interactive vs chart)\n- [ ] Is the visual self-explanatory even without the narration?\n- [ ] Does the narration add value beyond what the visual shows?\n- [ ] Are colors meaningful, not decorative?\n- [ ] Does it work in dark mode?\n- [ ] Is the response concise? (Cut anything that doesn't teach)\n- [ ] Did I offer a clear next step?\n\n---\n\n## Appendix: Quick Reference\n\n| Concept Type | Best Format |\n|-------------------------|------------------------------|\n| How X works (physical) | Illustrative SVG diagram |\n| How X works (abstract) | Interactive HTML + SVG |\n| Process / workflow | SVG flowchart |\n| Architecture | SVG structural diagram |\n| Data relationships | Mermaid ERD |\n| Trends / comparisons | Chart.js or SVG bar chart |\n| Cyclic process | HTML step-through widget |\n| System states | Interactive widget + toggles |\n| Quick answer | Plain text |\n| Code solution | Code block / artifact |\n| Emotional support | Warm text only |\n\n\n============================================================\n# SKILL: svg-diagram-skill\n============================================================\n\n# SVG Diagram Generation Skill\n\nYou can generate rich, inline SVG diagrams to visually explain concepts. Use this skill whenever a visual would help the user understand a system, process, architecture, or mechanism better than text alone.\n\n---\n\n## When to Use\n\n- Explaining how something works (load paths, circuits, pipelines, algorithms)\n- Showing architecture or structure (system diagrams, component layouts)\n- Illustrating processes or flows (flowcharts, data flow, decision trees)\n- Building intuition for abstract concepts (attention mechanisms, gradient descent, recursion)\n\n## SVG Setup\n\nAlways use this template:\n\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 H\" xmlns=\"http://www.w3.org/2000/svg\">\n <defs>\n <marker id=\"arrow\" viewBox=\"0 0 10 10\" refX=\"8\" refY=\"5\"\n markerWidth=\"6\" markerHeight=\"6\" orient=\"auto-start-reverse\">\n <path d=\"M2 1L8 5L2 9\" fill=\"none\" stroke=\"context-stroke\"\n stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </marker>\n </defs>\n <!-- Content here -->\n</svg>\n\n\n- Width is always 680px via viewBox. Set width=\"100%\" so it scales responsively.\n- H (height) = bottom-most element's y + height + 40px padding. Don't guess — compute it.\n- Safe content area: x=40 to x=640, y=40 to y=(H-40).\n- No wrapping divs, no <html>, <head>, <body>, or DOCTYPE.\n- Background is transparent — the host provides the background.\n\n---\n\n## Core Design Rules\n\n### Typography\n- Two sizes only: 14px for titles/labels, 12px for subtitles/descriptions.\n- Two weights only: 400 (regular), 500 (medium/bold). Never use 600 or 700.\n- Font: Use font-family=\"system-ui, -apple-system, sans-serif\" or inherit from host.\n- Always set text-anchor=\"middle\" and dominant-baseline=\"central\" for centered text in boxes.\n- Sentence case always. Never Title Case or ALL CAPS.\n\n### Text Width Estimation\nAt 14px, each character ≈ 8px wide. At 12px, each character ≈ 7px wide.\n- "Load Balancer" (13 chars) at 14px ≈ 104px → needs rect ≈ 140px wide (with padding).\n- Always compute: rect_width = max(title_chars × 8, subtitle_chars × 7) + 48px padding.\n\n### Colors (Light/Dark Mode Safe)\nUse these semantic color sets that work in both modes:\n\n\nTeal: fill=\"#E1F5EE\" stroke=\"#0F6E56\" text=\"#085041\" (dark: fill=\"#085041\" stroke=\"#5DCAA5\" text=\"#9FE1CB\")\nPurple: fill=\"#EEEDFE\" stroke=\"#534AB7\" text=\"#3C3489\" (dark: fill=\"#3C3489\" stroke=\"#AFA9EC\" text=\"#CECBF6\")\nCoral: fill=\"#FAECE7\" stroke=\"#993C1D\" text=\"#712B13\" (dark: fill=\"#712B13\" stroke=\"#F0997B\" text=\"#F5C4B3\")\nAmber: fill=\"#FAEEDA\" stroke=\"#854F0B\" text=\"#633806\" (dark: fill=\"#633806\" stroke=\"#EF9F27\" text=\"#FAC775\")\nBlue: fill=\"#E6F1FB\" stroke=\"#185FA5\" text=\"#0C447C\" (dark: fill=\"#0C447C\" stroke=\"#85B7EB\" text=\"#B5D4F4\")\nGray: fill=\"#F1EFE8\" stroke=\"#5F5E5A\" text=\"#444441\" (dark: fill=\"#444441\" stroke=\"#B4B2A9\" text=\"#D3D1C7\")\nRed: fill=\"#FCEBEB\" stroke=\"#A32D2D\" text=\"#791F1F\" (dark: fill=\"#791F1F\" stroke=\"#F09595\" text=\"#F7C1C1\")\nGreen: fill=\"#EAF3DE\" stroke=\"#3B6D11\" text=\"#27500A\" (dark: fill=\"#27500A\" stroke=\"#97C459\" text=\"#C0DD97\")\nPink: fill=\"#FBEAF0\" stroke=\"#993556\" text=\"#72243E\" (dark: fill=\"#72243E\" stroke=\"#ED93B1\" text=\"#F4C0D1\")\n\n\nColor meaning, not sequence: Don't rainbow-cycle. Use 2-3 colors per diagram. Map colors to categories or physical properties (warm = heat/energy, cool = calm/cold, gray = structural/neutral).\n\nIf you're rendering inside a system that supports CSS variables, prefer:\n- var(--color-text-primary) for primary text\n- var(--color-text-secondary) for muted text\n- var(--color-border-tertiary) for light borders\n\n### Shapes & Layout\n- Stroke width: 0.5px for borders, 1.5px for arrows/connectors.\n- Corner radius: rx=\"4\" for subtle rounding, rx=\"8\" for emphasized. rx=\"20\" for large containers.\n- Spacing: 60px minimum between boxes, 24px padding inside boxes, 12px text-to-edge clearance.\n- Single-line box: 44px tall. Two-line box: 56px tall.\n- Max 4-5 nodes per row at 680px width. If more, split into multiple diagrams.\n- All connectors need fill=\"none\" — SVG defaults fill to black, which turns paths into black blobs.\n\n---\n\n## Component Patterns\n\n### Single-Line Node\nsvg\n<g>\n <rect x=\"100\" y=\"20\" width=\"180\" height=\"44\" rx=\"8\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"190\" y=\"42\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#3C3489\">Node title</text>\n</g>\n\n\n### Two-Line Node\nsvg\n<g>\n <rect x=\"100\" y=\"20\" width=\"200\" height=\"56\" rx=\"8\"\n fill=\"#E6F1FB\" stroke=\"#185FA5\" stroke-width=\"0.5\"/>\n <text x=\"200\" y=\"38\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#0C447C\">Title</text>\n <text x=\"200\" y=\"56\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#185FA5\">Short subtitle</text>\n</g>\n\n\n### Arrow Connector\nsvg\n<line x1=\"200\" y1=\"76\" x2=\"200\" y2=\"120\"\n stroke=\"#534AB7\" stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n\n### Dashed Flow Indicator\nsvg\n<line x1=\"200\" y1=\"76\" x2=\"200\" y2=\"120\"\n stroke=\"#534AB7\" stroke-width=\"1.5\" stroke-dasharray=\"4 3\"/>\n\n\n### Leader Line with Label (for annotations)\nsvg\n<line x1=\"440\" y1=\"100\" x2=\"500\" y2=\"130\"\n stroke=\"currentColor\" stroke-width=\"0.5\" stroke-dasharray=\"4 4\" opacity=\"0.5\"/>\n<circle cx=\"440\" cy=\"100\" r=\"2\" fill=\"currentColor\" opacity=\"0.5\"/>\n<text x=\"506\" y=\"134\" font-size=\"12\" fill=\"currentColor\" opacity=\"0.7\">Annotation text</text>\n\n\n### Large Container (for structural diagrams)\nsvg\n<rect x=\"80\" y=\"40\" width=\"520\" height=\"300\" rx=\"20\"\n fill=\"#E1F5EE\" stroke=\"#0F6E56\" stroke-width=\"0.5\"/>\n<text x=\"340\" y=\"68\" text-anchor=\"middle\"\n font-size=\"14\" font-weight=\"500\" fill=\"#085041\">Container name</text>\n\n\n---\n\n## Diagram Types & When to Use Each\n\n### 1. Flowchart\nWhen: Sequential processes, decision trees, pipelines.\nLayout: Top-to-bottom or left-to-right. Single direction only.\nRules:\n- Arrows must never cross unrelated boxes. Route around with L-bends if needed.\n- Keep all same-type boxes the same height.\n- Max 4-5 nodes per diagram. Break complex flows into multiple diagrams.\n\n### 2. Structural Diagram\nWhen: Containment matters — things inside other things (architecture, org charts, system components).\nLayout: Nested rectangles. Outer = container, inner = regions.\nRules:\n- Max 2-3 nesting levels.\n- 20px minimum padding inside every container.\n- Use different color ramps for parent vs child to show hierarchy.\n\n### 3. Illustrative Diagram\nWhen: Building intuition. "How does X actually work?"\nLayout: Freeform — follows the subject's natural geometry.\nRules:\n- Shapes can be freeform (paths, ellipses, polygons), not just rects.\n- Color encodes intensity, not category (warm = active, cool = dormant).\n- Overlap shapes for depth, but never let strokes cross text.\n- Labels go in margins with leader lines pointing to the relevant part.\n\n---\n\n## Critical Checks Before Finalizing\n\n1. ViewBox height: Find your lowest element (max y + height). Set H = that + 40px.\n2. No content past x=640 or below y=(H-40).\n3. Text fits in boxes: (char_count × 8) + 48 < rect_width for 14px text.\n4. No arrows through boxes: Trace every line's path — if it crosses a rect, reroute.\n5. All <path> connectors have fill=\"none\".\n6. All text has appropriate fill color — never rely on inheritance (SVG defaults to black).\n7. Colors work in dark mode: If using hardcoded colors, provide both light and dark variants. If using CSS variables, you're fine.\n\n---\n\n## Multi-Diagram Approach\n\nFor complex topics, use multiple smaller SVGs instead of one dense one:\n- Each SVG should have 3-5 nodes max.\n- Write explanatory text between diagrams.\n- First diagram = overview, subsequent = zoom into subsections.\n- Never promise diagrams you don't deliver.\n\n---\n\n## Example: Simple 3-Step Flow\n\nsvg\n<svg width=\"100%\" viewBox=\"0 0 680 260\" xmlns=\"http://www.w3.org/2000/svg\">\n <defs>\n <marker id=\"arrow\" viewBox=\"0 0 10 10\" refX=\"8\" refY=\"5\"\n markerWidth=\"6\" markerHeight=\"6\" orient=\"auto-start-reverse\">\n <path d=\"M2 1L8 5L2 9\" fill=\"none\" stroke=\"context-stroke\"\n stroke-width=\"1.5\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n </marker>\n </defs>\n\n <!-- Step 1 -->\n <rect x=\"230\" y=\"20\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#E1F5EE\" stroke=\"#0F6E56\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"38\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#085041\">User request</text>\n <text x=\"340\" y=\"56\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#0F6E56\">HTTP POST /api/data</text>\n\n <!-- Arrow 1→2 -->\n <line x1=\"340\" y1=\"76\" x2=\"340\" y2=\"100\" stroke=\"#534AB7\"\n stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n <!-- Step 2 -->\n <rect x=\"230\" y=\"106\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#EEEDFE\" stroke=\"#534AB7\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"124\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#3C3489\">Server processing</text>\n <text x=\"340\" y=\"142\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#534AB7\">Validate and transform</text>\n\n <!-- Arrow 2→3 -->\n <line x1=\"340\" y1=\"162\" x2=\"340\" y2=\"186\" stroke=\"#854F0B\"\n stroke-width=\"1.5\" marker-end=\"url(#arrow)\"/>\n\n <!-- Step 3 -->\n <rect x=\"230\" y=\"192\" width=\"220\" height=\"56\" rx=\"8\"\n fill=\"#FAEEDA\" stroke=\"#854F0B\" stroke-width=\"0.5\"/>\n <text x=\"340\" y=\"210\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"14\" font-weight=\"500\" fill=\"#633806\">Database write</text>\n <text x=\"340\" y=\"228\" text-anchor=\"middle\" dominant-baseline=\"central\"\n font-size=\"12\" fill=\"#854F0B\">INSERT into table</text>\n</svg>\n\n\n---\n\n## Tips for Great Diagrams\n\n- Less is more: A clean 4-node diagram teaches better than a cramped 12-node one.\n- Color = meaning: Warm colors for active/hot/important, cool for passive/cold/secondary, gray for structural.\n- Streaming effect: Since SVGs render top-to-bottom as tokens arrive, structure your elements top-down for a natural build-up animation.\n- Annotations on the side: Put explanatory labels in the right margin (x > 560) with leader lines pointing to the relevant element.\n- Consistent heights: All boxes of the same type should be the same height.\n- Whitespace is your friend: Don't fill every pixel. Breathing room makes diagrams readable.\n\n ","additional_kwargs":{},"response_metadata":{},"type":"system","name":null,"id":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"}]]}},"run_id":"019cfeb0-d55e-7d71-a9f7-3da4b90119ae","name":"ChatOpenAI","tags":["seq:step:1"],"metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":11,"langgraph_node":"model","langgraph_triggers":["branch:to:model"],"langgraph_path":["__pregel_pull","model"],"langgraph_checkpoint_ns":"model:bb637d17-7c97-bb26-d1a8-94cb737e4bb1","checkpoint_ns":"model:bb637d17-7c97-bb26-d1a8-94cb737e4bb1","ls_provider":"openai","ls_model_name":"gausso-think","ls_model_type":"chat","ls_temperature":null},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0","019cfeb0-d557-77f0-b72a-1382ffdc4db3"]}}

data: {"type":"RAW","event":{"event":"on_chain_stream","run_id":"019cfeb0-d557-77f0-b72a-1382ffdc4db3","name":"model","tags":["graph:step:11"],"metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":11,"langgraph_node":"model","langgraph_triggers":["branch:to:model"],"langgraph_path":["__pregel_pull","model"],"langgraph_checkpoint_ns":"model:bb637d17-7c97-bb26-d1a8-94cb737e4bb1"},"data":{"chunk":{"messages":[{"content":"```html\n<div id="scene-container" style="width:100%; height:500px; position:relative;">\n <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n\n```\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}]}},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0"]}}

data: {"type":"STATE_SNAPSHOT","snapshot":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}},"rawEvent":{"event":"events","data":{"event":"on_chain_end","data":{"output":{"messages":[{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:500px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}]},"input":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}}},"run_id":"019cfeb0-d557-77f0-b72a-1382ffdc4db3","name":"model","tags":["graph:step:11"],"metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":11,"langgraph_node":"model","langgraph_triggers":["branch:to:model"],"langgraph_path":["__pregel_pull","model"],"langgraph_checkpoint_ns":"model:bb637d17-7c97-bb26-d1a8-94cb737e4bb1"},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0"]}}}

data: {"type":"RAW","event":{"event":"on_chain_end","data":{"output":{"messages":[{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:500px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}]},"input":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}}},"run_id":"019cfeb0-d557-77f0-b72a-1382ffdc4db3","name":"model","tags":["graph:step:11"],"metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":11,"langgraph_node":"model","langgraph_triggers":["branch:to:model"],"langgraph_path":["__pregel_pull","model"],"langgraph_checkpoint_ns":"model:bb637d17-7c97-bb26-d1a8-94cb737e4bb1"},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0"]}}

data: {"type":"STEP_FINISHED","stepName":"model"}

data: {"type":"STEP_STARTED","stepName":"CopilotKitMiddleware.after_model"}

data: {"type":"STATE_SNAPSHOT","snapshot":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:500px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}},"rawEvent":{"event":"events","data":{"event":"on_chain_start","data":{"input":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:500px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}}},"name":"CopilotKitMiddleware.after_model","tags":["graph:step:12"],"run_id":"019cfeb1-4593-7142-89d1-4d157a9b9ca1","metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":12,"langgraph_node":"CopilotKitMiddleware.after_model","langgraph_triggers":["branch:to:CopilotKitMiddleware.after_model"],"langgraph_path":["__pregel_pull","CopilotKitMiddleware.after_model"],"langgraph_checkpoint_ns":"CopilotKitMiddleware.after_model:6f8ab230-4cb0-14eb-9968-5abee8bdc580"},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0"]}}}

data: {"type":"RAW","event":{"event":"on_chain_start","data":{"input":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:400px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea4-6c24-7202-8d80-f008019847c3","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"I want to understand the difference between BFS and DFS. Create an interactive comparison on a node graph.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"abe935bb-1e65-4920-a831-70c12aa7d341"},{"content":"html\n<div style=\"display: grid; grid-template-columns: 1fr 1fr; gap: 24px; margin-bottom: 24px;\">\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Breadth-First Search (BFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"bfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"bfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start BFS</button>\n <button id=\"bfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"bfs-queue\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Queue: []</div>\n </div>\n\n <div style=\"background: var(--color-background-secondary); border-radius: var(--border-radius-lg); padding: 16px;\">\n <h3 style=\"font-size: 16px; font-weight: 500; margin-top: 0;\">Depth-First Search (DFS)</h3>\n <div style=\"position: relative; height: 300px; width: 100%;\">\n <canvas id=\"dfs-canvas\"></canvas>\n </div>\n <div style=\"margin-top: 16px; display: flex; gap: 8px;\">\n <button id=\"dfs-start\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-info); color: var(--color-text-info); border: none; cursor: pointer;\">Start DFS</button>\n <button id=\"dfs-step\" style=\"padding: 6px 12px; border-radius: var(--border-radius-md); background: var(--color-background-tertiary); color: var(--color-text-primary); border: none; cursor: pointer;\">Next Step</button>\n </div>\n <div id=\"dfs-stack\" style=\"margin-top: 12px; font-size: 13px; color: var(--color-text-secondary);\">Stack: []</div>\n </div>\n</div>\n\n<script>\n// Graph structure\nconst graph = {\n 'A': ['B', 'C'],\n 'B': ['A', 'D', 'E'],\n 'C': ['A', 'F'],\n 'D': ['B'],\n 'E': ['B', 'F'],\n 'F': ['C', 'E']\n};\n\n// Node positions for visualization\nconst nodePositions = {\n 'A': { x: 150, y: 50 },\n 'B': { x: 75, y: 120 },\n 'C': { x: 225, y: 120 },\n 'D': { x: 25, y: 190 },\n 'E': { x: 125, y: 190 },\n 'F': { x: 200, y: 190 }\n};\n\n// Initialize canvases\nconst bfsCanvas = document.getElementById('bfs-canvas');\nconst dfsCanvas = document.getElementById('dfs-canvas');\nconst bfsCtx = bfsCanvas.getContext('2d');\nconst dfsCtx = dfsCanvas.getContext('2d');\n\n// Set canvas dimensions\nfunction setupCanvas(canvas, ctx) {\n canvas.width = canvas.offsetWidth;\n canvas.height = canvas.offsetHeight;\n drawGraph(ctx, canvas);\n}\n\nsetupCanvas(bfsCanvas, bfsCtx);\nsetupCanvas(dfsCanvas, dfsCtx);\n\n// Draw the graph\nfunction drawGraph(ctx, canvas) {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n \n // Draw edges\n ctx.strokeStyle = 'var(--color-border-tertiary)';\n ctx.lineWidth = 1;\n Object.keys(graph).forEach(node => {\n graph[node].forEach(neighbor => {\n ctx.beginPath();\n ctx.moveTo(nodePositions[node].x, nodePositions[node].y);\n ctx.lineTo(nodePositions[neighbor].x, nodePositions[neighbor].y);\n ctx.stroke();\n });\n });\n\n // Draw nodes\n Object.keys(nodePositions).forEach(node => {\n const pos = nodePositions[node];\n ctx.beginPath();\n ctx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n ctx.fillStyle = 'var(--color-background-primary)';\n ctx.fill();\n ctx.strokeStyle = 'var(--color-border-secondary)';\n ctx.lineWidth = 1;\n ctx.stroke();\n \n ctx.fillStyle = 'var(--color-text-primary)';\n ctx.font = '14px sans-serif';\n ctx.textAlign = 'center';\n ctx.textBaseline = 'middle';\n ctx.fillText(node, pos.x, pos.y);\n });\n}\n\n// BFS Logic\nlet bfsQueue = [];\nlet bfsVisited = new Set();\nlet bfsCurrent = null;\n\nfunction startBFS() {\n bfsQueue = ['A'];\n bfsVisited = new Set(['A']);\n bfsCurrent = null;\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction stepBFS() {\n if (bfsQueue.length === 0) return;\n\n // Dequeue\n bfsCurrent = bfsQueue.shift();\n \n // Process neighbors\n graph[bfsCurrent].forEach(neighbor => {\n if (!bfsVisited.has(neighbor)) {\n bfsVisited.add(neighbor);\n bfsQueue.push(neighbor);\n }\n });\n\n drawBFS();\n document.getElementById('bfs-queue').textContent = `Queue: [${bfsQueue.join(', ')}]`;\n}\n\nfunction drawBFS() {\n drawGraph(bfsCtx, bfsCanvas);\n \n // Highlight visited nodes\n bfsVisited.forEach(node => {\n const pos = nodePositions[node];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n bfsCtx.fillStyle = 'rgba(83, 74, 183, 0.2)';\n bfsCtx.fill();\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 2;\n bfsCtx.stroke();\n \n bfsCtx.fillStyle = '#534AB7';\n bfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (bfsCurrent) {\n const pos = nodePositions[bfsCurrent];\n bfsCtx.beginPath();\n bfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n bfsCtx.strokeStyle = '#534AB7';\n bfsCtx.lineWidth = 3;\n bfsCtx.stroke();\n }\n}\n\n// DFS Logic\nlet dfsStack = [];\nlet dfsVisited = new Set();\nlet dfsCurrent = null;\n\nfunction startDFS() {\n dfsStack = ['A'];\n dfsVisited = new Set();\n dfsCurrent = null;\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n drawDFS();\n}\n\nfunction stepDFS() {\n if (dfsStack.length === 0) return;\n\n // Pop from stack\n dfsCurrent = dfsStack.pop();\n \n if (!dfsVisited.has(dfsCurrent)) {\n dfsVisited.add(dfsCurrent);\n \n // Push unvisited neighbors in reverse order for visualization clarity\n [...graph[dfsCurrent]].reverse().forEach(neighbor => {\n if (!dfsVisited.has(neighbor)) {\n dfsStack.push(neighbor);\n }\n });\n }\n\n drawDFS();\n document.getElementById('dfs-stack').textContent = `Stack: [${dfsStack.join(', ')}]`;\n}\n\nfunction drawDFS() {\n drawGraph(dfsCtx, dfsCanvas);\n \n // Highlight visited nodes\n dfsVisited.forEach(node => {\n const pos = nodePositions[node];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 15, 0, Math.PI * 2);\n dfsCtx.fillStyle = 'rgba(15, 110, 86, 0.2)';\n dfsCtx.fill();\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 2;\n dfsCtx.stroke();\n \n dfsCtx.fillStyle = '#0F6E56';\n dfsCtx.fillText(node, pos.x, pos.y);\n });\n\n // Highlight current node\n if (dfsCurrent) {\n const pos = nodePositions[dfsCurrent];\n dfsCtx.beginPath();\n dfsCtx.arc(pos.x, pos.y, 18, 0, Math.PI * 2);\n dfsCtx.strokeStyle = '#0F6E56';\n dfsCtx.lineWidth = 3;\n dfsCtx.stroke();\n }\n}\n\n// Event listeners\ndocument.getElementById('bfs-start').addEventListener('click', startBFS);\ndocument.getElementById('bfs-step').addEventListener('click', stepBFS);\ndocument.getElementById('dfs-start').addEventListener('click', startDFS);\ndocument.getElementById('dfs-step').addEventListener('click', stepDFS);\n\n// Initial draw\nstartBFS();\nstartDFS();\n</script>\n","additional_kwargs":{"invalid_tool_calls":[],"usage_metadata":null},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfea9-28da-77d0-ad85-b35eb7097de8","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null},{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"c240ac7b-2f92-46c7-acb1-3327bf41c822"},{"content":"html\n<div id=\"scene-container\" style=\"width:100%; height:500px; position:relative;\">\n <script src=\"https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js\"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.height);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xf5f5f5);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n mouse.x = (event.clientX / container.clientWidth) * 2 - 1;\n mouse.y = -(event.clientY / container.clientHeight) * 2 + 1;\n }\n\n function checkIntersection() {\n raycaster.setFromCamera(mouse, camera);\n const intersects = raycaster.intersectObject(mesh);\n mouseOver = intersects.length > 0;\n targetInfluence = mouseOver ? 1 : 0;\n }\n\n container.addEventListener('mousemove', onMouseMove);\n\n // Animation loop\n function animate() {\n requestAnimationFrame(animate);\n \n // Update morph influence\n currentInfluence += (targetInfluence - currentInfluence) * speed;\n mesh.morphTargetInfluences[0] = currentInfluence;\n \n // Rotate mesh\n mesh.rotation.x += 0.005;\n mesh.rotation.y += 0.005;\n \n checkIntersection();\n renderer.render(scene, camera);\n }\n\n // Handle window resize\n function onWindowResize() {\n camera.aspect = container.clientWidth / container.clientHeight;\n camera.updateProjectionMatrix();\n renderer.setSize(container.clientWidth, container.clientHeight);\n }\n window.addEventListener('resize', onWindowResize);\n\n animate();\n </script>\n</div>\n\n\nThis code creates a 3D visualization where:\n1. A sphere smoothly morphs into an icosahedron when hovered\n2. Returns to sphere form when the mouse moves away\n3. Automatically rotates to showcase the transformation\n4. Adapts to light/dark mode preferences\n5. Uses Three.js for hardware-accelerated 3D rendering\n6. Features smooth animations with easing effects\n7. Responsive design that adapts to container size\n\nThe transformation is achieved using morph targets - the icosahedron geometry is used as base, and its vertices are normalized to create the sphere shape. The morph target influence is controlled based on mouse position detection using raycasting.","additional_kwargs":{},"response_metadata":{"finish_reason":"stop","model_name":"gausso-think","model_provider":"openai"},"type":"ai","name":null,"id":"lc_run--019cfeb0-d55e-7d71-a9f7-3da4b90119ae","tool_calls":[],"invalid_tool_calls":[],"usage_metadata":null}],"copilotkit":{"actions":[{"type":"function","name":"toggleTheme","function":{"name":"toggleTheme","description":"Frontend tool for toggling the theme of the app.","parameters":{"type":"object","properties":{}}}},{"type":"function","name":"pieChart","function":{"name":"pieChart","description":"Use this tool to display the "pieChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a pie chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"barChart","function":{"name":"barChart","description":"Use this tool to display the "barChart" component in the chat. This tool renders a visual UI component for the user.\n\nControlled Generative UI that displays data as a bar chart.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Chart title"},"description":{"type":"string","description":"Brief description or subtitle"},"data":{"type":"array","items":{"type":"object","properties":{"label":{"type":"string"},"value":{"type":"number"}},"required":["label","value"]}}},"required":["title","description","data"]}}},{"type":"function","name":"widgetRenderer","function":{"name":"widgetRenderer","description":"Use this tool to display the "widgetRenderer" component in the chat. This tool renders a visual UI component for the user.\n\nRenders interactive HTML/SVG visualizations in a sandboxed iframe. Use for algorithm visualizations, diagrams, interactive widgets, simulations, math plots, and any visual explanation.","parameters":{"type":"object","properties":{"title":{"type":"string","description":"Short title for the visualization, e.g. 'Binary Search' or 'Load Balancer Architecture'"},"description":{"type":"string","description":"One-sentence explanation of what this visualization demonstrates"},"html":{"type":"string","description":"Self-contained HTML fragment with inline <style> and <script>. Use CSS variables (var(--color-text-primary), etc.) for theming. No external dependencies unless from allowed CDNs (cdnjs, esm.sh, jsdelivr, unpkg). Include interactive controls where appropriate."}},"required":["title","description","html"]}}},{"type":"function","name":"scheduleTime","function":{"name":"scheduleTime","description":"Use human-in-the-loop to schedule a meeting with the user.","parameters":{"type":"object","properties":{"reasonForScheduling":{"type":"string","description":"Reason for scheduling, very brief - 5 words."},"meetingDuration":{"type":"number","description":"Duration of the meeting in minutes"}},"required":["reasonForScheduling","meetingDuration"]}}},{"type":"function","name":"send_a2ui_json_to_client","function":{"name":"send_a2ui_json_to_client","description":"Sends A2UI JSON to the client to render rich UI for the user. This tool can be called multiple times in the same call to render multiple UI surfaces. Args: a2ui_json: Valid A2UI JSON Schema to send to the client. The A2UI JSON Schema definition is between ---BEGIN A2UI JSON SCHEMA--- and ---END A2UI JSON SCHEMA--- in the system instructions.","parameters":{"type":"object","properties":{"a2ui_json":{"type":"string","description":"Valid A2UI JSON Schema to send to the client."}},"required":["a2ui_json"]}}},{"type":"function","name":"create_view","function":{"name":"create_view","description":"Renders a hand-drawn diagram using Excalidraw elements.\nElements stream in one by one with draw-on animations.\nCall read_me first to learn the element format.\n[UI Resource: ui://excalidraw/mcp-app.html]","parameters":{"type":"object","properties":{"elements":{"type":"string","description":"JSON array string of Excalidraw elements. Must be valid JSON — no comments, no trailing commas. Keep compact. Call read_me first for format reference."}},"required":["elements"],"$schema":"http://json-schema.org/draft-07/schema#"}}}],"context":[]}}},"name":"CopilotKitMiddleware.after_model","tags":["graph:step:12"],"run_id":"019cfeb1-4593-7142-89d1-4d157a9b9ca1","metadata":{"created_by":"system","graph_id":"sample_agent","assistant_id":"fe68dfa1-88d3-57dc-afdf-6ac84f8fe8ea","run_attempt":1,"langgraph_version":"1.0.5","langgraph_api_version":"0.7.16","langgraph_plan":"developer","langgraph_host":"self-hosted","langgraph_api_url":"http://localhost:8123","langgraph_auth_user_id":"","langgraph_request_id":"6cfbd783-324f-4c16-b0cd-cb3029c3bd36","run_id":"019cfeb0-d2a5-7732-a969-4a32ae321ae0","thread_id":"2ccfd02a-8d26-4922-885c-3167964cafdc","user_id":"","langgraph_step":12,"langgraph_node":"CopilotKitMiddleware.after_model","langgraph_triggers":["branch:to:CopilotKitMiddleware.after_model"],"langgraph_path":["__pregel_pull","CopilotKitMiddleware.after_model"],"langgraph_checkpoint_ns":"CopilotKitMiddleware.after_model:6f8ab230-4cb0-14eb-9968-5abee8bdc580"},"parent_ids":["019cfeb0-d2a5-7732-a969-4a32ae321ae0"]}}

data: {"type":"STATE_SNAPSHOT","snapshot":{"messages":[{"content":"Create a 3D animation of a sphere turning into an icosahedron when the mouse is on it and back to a sphere when it's not on the icosahedron, make it cool.","additional_kwargs":{"type":"human"},"response_metadata":{},"type":"human","name":null,"id":"359afb39-50a7-44d5-8bf4-824fb6e44258"},{"content":"```html\n<div id="scene-container" style="width:100%; height:400px; position:relative;">\n <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>\n <script>\n // Initialize scene\n const container = document.getElementById('scene-container');\n const scene = new THREE.Scene();\n const camera = new THREE.PerspectiveCamera(75, container.clientWidth / container.clientHeight, 0.1, 1000);\n camera.position.z = 5;\n\n const renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });\n renderer.setSize(container.clientWidth, container.clientHeight);\n container.appendChild(renderer.domElement);\n\n // Detect color scheme\n const isDark = window.matchMedia('(prefers-color-scheme: dark)').matches;\n scene.background = new THREE.Color(isDark ? 0x111111 : 0xffffff);\n\n // Create icosahedron base geometry (detail level 3)\n const baseGeometry = new THREE.IcosahedronGeometry(1, 3);\n const originalVertices = baseGeometry.attributes.position.array.slice();\n const normalizedVertices = originalVertices.slice();\n\n // Normalize vertices to create sphere\n for (let i = 0; i < normalizedVertices.length; i += 3) {\n const x = normalizedVertices[i];\n const y = normalizedVertices[i + 1];\n const z = normalizedVertices[i + 2];\n const len = Math.sqrt(x * x + y * y + z * z);\n normalizedVertices[i] = x / len;\n normalizedVertices[i + 1] = y / len;\n normalizedVertices[i + 2] = z / len;\n }\n\n // Set base geometry to sphere (normalized vertices)\n baseGeometry.setAttribute('position', new THREE.Float32BufferAttribute(normalizedVertices, 3));\n baseGeometry.morphAttributes.position = [new THREE.Float32BufferAttribute(originalVertices, 3)];\n\n // Material with morphing support\n const material = new THREE.MeshStandardMaterial({\n color: isDark ? 0xbb86fc : 0x6200ea,\n wireframe: false,\n flatShading: true,\n morphTargets: true\n });\n\n const mesh = new THREE.Mesh(baseGeometry, material);\n scene.add(mesh);\n\n // Lighting\n const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);\n scene.add(ambientLight);\n const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);\n directionalLight.position.set(1, 1, 1);\n scene.add(directionalLight);\n\n // Animation variables\n let targetInfluence = 0;\n let currentInfluence = 0;\n const speed = 0.05;\n let mouseOver = false;\n\n // Raycaster for mouse interaction\n const raycaster = new THREE.Raycaster();\n const mouse = new THREE.Vector2();\n\n function onMouseMove(event) {\n m

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