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2518 lines (2170 loc) · 93.9 KB
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Copy pathrendergl.cpp
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2518 lines (2170 loc) · 93.9 KB
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// rendergl.cpp: core opengl rendering stuff
#include "engine.h"
bool hasVAO = false, hasTR = false, hasTSW = false, hasPBO = false, hasFBO = false, hasAFBO = false, hasDS = false, hasTF = false, hasCBF = false, hasS3TC = false, hasFXT1 = false, hasLATC = false, hasRGTC = false, hasAF = false, hasFBB = false, hasFBMS = false, hasTMS = false, hasMSS = false, hasFBMSBS = false, hasUBO = false, hasMBR = false, hasDB2 = false, hasDBB = false, hasTG = false, hasTQ = false, hasPF = false, hasTRG = false, hasTI = false, hasHFV = false, hasHFP = false, hasDBT = false, hasDC = false, hasDBGO = false, hasEGPU4 = false, hasGPU4 = false, hasGPU5 = false, hasBFE = false, hasEAL = false, hasCR = false, hasOQ2 = false, hasES2 = false, hasES3 = false, hasCB = false, hasCI = false, hasTS = false;
bool mesa = false, intel = false, amd = false, nvidia = false;
int hasstencil = 0;
VAR(glversion, 1, 0, 0);
VAR(glslversion, 1, 0, 0);
VAR(glcompat, 1, 0, 0);
// GL_EXT_timer_query
PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64v_ = NULL;
PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64v_ = NULL;
// GL_EXT_framebuffer_object
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_ = NULL;
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_ = NULL;
PFNGLGENFRAMEBUFFERSPROC glGenRenderbuffers_ = NULL;
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_ = NULL;
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_ = NULL;
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_ = NULL;
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_ = NULL;
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_ = NULL;
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_ = NULL;
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_ = NULL;
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_ = NULL;
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_ = NULL;
PFNGLGENERATEMIPMAPPROC glGenerateMipmap_ = NULL;
// GL_EXT_framebuffer_blit
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_ = NULL;
// GL_EXT_framebuffer_multisample
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_ = NULL;
// GL_ARB_texture_multisample
PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample_ = NULL;
PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample_ = NULL;
PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv_ = NULL;
PFNGLSAMPLEMASKIPROC glSampleMaski_ = NULL;
// GL_ARB_sample_shading
PFNGLMINSAMPLESHADINGPROC glMinSampleShading_ = NULL;
// GL_ARB_draw_buffers_blend
PFNGLBLENDEQUATIONIPROC glBlendEquationi_ = NULL;
PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei_ = NULL;
PFNGLBLENDFUNCIPROC glBlendFunci_ = NULL;
PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei_ = NULL;
// OpenGL 1.3
#ifdef WIN32
PFNGLACTIVETEXTUREPROC glActiveTexture_ = NULL;
PFNGLBLENDEQUATIONEXTPROC glBlendEquation_ = NULL;
PFNGLBLENDCOLOREXTPROC glBlendColor_ = NULL;
PFNGLTEXIMAGE3DPROC glTexImage3D_ = NULL;
PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_ = NULL;
PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_ = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D_ = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_ = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D_ = NULL;
PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D_ = NULL;
PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_ = NULL;
PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements_ = NULL;
#endif
// OpenGL 2.0
#ifndef __APPLE__
PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays_ = NULL;
PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements_ = NULL;
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate_ = NULL;
PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_ = NULL;
PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_ = NULL;
PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_ = NULL;
PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_ = NULL;
PFNGLGENBUFFERSPROC glGenBuffers_ = NULL;
PFNGLBINDBUFFERPROC glBindBuffer_ = NULL;
PFNGLMAPBUFFERPROC glMapBuffer_ = NULL;
PFNGLUNMAPBUFFERPROC glUnmapBuffer_ = NULL;
PFNGLBUFFERDATAPROC glBufferData_ = NULL;
PFNGLBUFFERSUBDATAPROC glBufferSubData_ = NULL;
PFNGLDELETEBUFFERSPROC glDeleteBuffers_ = NULL;
PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData_ = NULL;
PFNGLGENQUERIESPROC glGenQueries_ = NULL;
PFNGLDELETEQUERIESPROC glDeleteQueries_ = NULL;
PFNGLBEGINQUERYPROC glBeginQuery_ = NULL;
PFNGLENDQUERYPROC glEndQuery_ = NULL;
PFNGLGETQUERYIVPROC glGetQueryiv_ = NULL;
PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv_ = NULL;
PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv_ = NULL;
PFNGLCREATEPROGRAMPROC glCreateProgram_ = NULL;
PFNGLDELETEPROGRAMPROC glDeleteProgram_ = NULL;
PFNGLUSEPROGRAMPROC glUseProgram_ = NULL;
PFNGLCREATESHADERPROC glCreateShader_ = NULL;
PFNGLDELETESHADERPROC glDeleteShader_ = NULL;
PFNGLSHADERSOURCEPROC glShaderSource_ = NULL;
PFNGLCOMPILESHADERPROC glCompileShader_ = NULL;
PFNGLGETSHADERIVPROC glGetShaderiv_ = NULL;
PFNGLGETPROGRAMIVPROC glGetProgramiv_ = NULL;
PFNGLATTACHSHADERPROC glAttachShader_ = NULL;
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_ = NULL;
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_ = NULL;
PFNGLLINKPROGRAMPROC glLinkProgram_ = NULL;
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_ = NULL;
PFNGLUNIFORM1FPROC glUniform1f_ = NULL;
PFNGLUNIFORM2FPROC glUniform2f_ = NULL;
PFNGLUNIFORM3FPROC glUniform3f_ = NULL;
PFNGLUNIFORM4FPROC glUniform4f_ = NULL;
PFNGLUNIFORM1FVPROC glUniform1fv_ = NULL;
PFNGLUNIFORM2FVPROC glUniform2fv_ = NULL;
PFNGLUNIFORM3FVPROC glUniform3fv_ = NULL;
PFNGLUNIFORM4FVPROC glUniform4fv_ = NULL;
PFNGLUNIFORM1IPROC glUniform1i_ = NULL;
PFNGLUNIFORM2IPROC glUniform2i_ = NULL;
PFNGLUNIFORM3IPROC glUniform3i_ = NULL;
PFNGLUNIFORM4IPROC glUniform4i_ = NULL;
PFNGLUNIFORM1IVPROC glUniform1iv_ = NULL;
PFNGLUNIFORM2IVPROC glUniform2iv_ = NULL;
PFNGLUNIFORM3IVPROC glUniform3iv_ = NULL;
PFNGLUNIFORM4IVPROC glUniform4iv_ = NULL;
PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_ = NULL;
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_ = NULL;
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_ = NULL;
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_ = NULL;
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_ = NULL;
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_ = NULL;
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_ = NULL;
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_ = NULL;
PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_ = NULL;
PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s_ = NULL;
PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv_ = NULL;
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_ = NULL;
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_ = NULL;
PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s_ = NULL;
PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv_ = NULL;
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_ = NULL;
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_ = NULL;
PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s_ = NULL;
PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv_ = NULL;
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_ = NULL;
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_ = NULL;
PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s_ = NULL;
PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv_ = NULL;
PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv_ = NULL;
PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv_ = NULL;
PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv_ = NULL;
PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv_ = NULL;
PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv_ = NULL;
PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv_ = NULL;
PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv_ = NULL;
PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub_ = NULL;
PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv_ = NULL;
PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv_ = NULL;
PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_ = NULL;
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_ = NULL;
PFNGLDRAWBUFFERSPROC glDrawBuffers_ = NULL;
#endif
// OpenGL 3.0
PFNGLGETSTRINGIPROC glGetStringi_ = NULL;
PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation_ = NULL;
PFNGLUNIFORM1UIPROC glUniform1ui_ = NULL;
PFNGLUNIFORM2UIPROC glUniform2ui_ = NULL;
PFNGLUNIFORM3UIPROC glUniform3ui_ = NULL;
PFNGLUNIFORM4UIPROC glUniform4ui_ = NULL;
PFNGLUNIFORM1UIVPROC glUniform1uiv_ = NULL;
PFNGLUNIFORM2UIVPROC glUniform2uiv_ = NULL;
PFNGLUNIFORM3UIVPROC glUniform3uiv_ = NULL;
PFNGLUNIFORM4UIVPROC glUniform4uiv_ = NULL;
PFNGLCLEARBUFFERIVPROC glClearBufferiv_ = NULL;
PFNGLCLEARBUFFERUIVPROC glClearBufferuiv_ = NULL;
PFNGLCLEARBUFFERFVPROC glClearBufferfv_ = NULL;
PFNGLCLEARBUFFERFIPROC glClearBufferfi_ = NULL;
// GL_EXT_draw_buffers2
PFNGLCOLORMASKIPROC glColorMaski_ = NULL;
PFNGLENABLEIPROC glEnablei_ = NULL;
PFNGLDISABLEIPROC glDisablei_ = NULL;
// GL_NV_conditional_render
PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender_ = NULL;
PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender_ = NULL;
// GL_EXT_texture_integer
PFNGLTEXPARAMETERIIVPROC glTexParameterIiv_ = NULL;
PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv_ = NULL;
PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv_ = NULL;
PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv_ = NULL;
PFNGLCLEARCOLORIIEXTPROC glClearColorIi_ = NULL;
PFNGLCLEARCOLORIUIEXTPROC glClearColorIui_ = NULL;
// GL_ARB_uniform_buffer_object
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices_ = NULL;
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv_ = NULL;
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex_ = NULL;
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv_ = NULL;
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding_ = NULL;
PFNGLBINDBUFFERBASEPROC glBindBufferBase_ = NULL;
PFNGLBINDBUFFERRANGEPROC glBindBufferRange_ = NULL;
// GL_ARB_copy_buffer
PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData_ = NULL;
// GL_EXT_depth_bounds_test
PFNGLDEPTHBOUNDSEXTPROC glDepthBounds_ = NULL;
// GL_ARB_color_buffer_float
PFNGLCLAMPCOLORPROC glClampColor_ = NULL;
// GL_ARB_debug_output
PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl_ = NULL;
PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert_ = NULL;
PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback_ = NULL;
PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog_ = NULL;
// GL_ARB_map_buffer_range
PFNGLMAPBUFFERRANGEPROC glMapBufferRange_ = NULL;
PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange_ = NULL;
// GL_ARB_vertex_array_object
PFNGLBINDVERTEXARRAYPROC glBindVertexArray_ = NULL;
PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays_ = NULL;
PFNGLGENVERTEXARRAYSPROC glGenVertexArrays_ = NULL;
PFNGLISVERTEXARRAYPROC glIsVertexArray_ = NULL;
// GL_ARB_blend_func_extended
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed_ = NULL;
// GL_ARB_copy_image
PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData_ = NULL;
// GL_ARB_texture_storage
PFNGLTEXSTORAGE2DPROC glTexStorage2D_ = NULL;
void *getprocaddress(const char *name)
{
return SDL_GL_GetProcAddress(name);
}
VAR(glerr, 0, 0, 1);
void glerror(const char *file, int line, GLenum error)
{
const char *desc = "unknown";
switch(error)
{
case GL_NO_ERROR: desc = "no error"; break;
case GL_INVALID_ENUM: desc = "invalid enum"; break;
case GL_INVALID_VALUE: desc = "invalid value"; break;
case GL_INVALID_OPERATION: desc = "invalid operation"; break;
case GL_STACK_OVERFLOW: desc = "stack overflow"; break;
case GL_STACK_UNDERFLOW: desc = "stack underflow"; break;
case GL_OUT_OF_MEMORY: desc = "out of memory"; break;
}
printf("GL error: %s:%d: %s (%x)\n", file, line, desc, error);
}
VAR(amd_pf_bug, 0, 0, 1);
VAR(amd_eal_bug, 0, 0, 1);
VAR(mesa_texrectoffset_bug, 0, 0, 1);
VAR(intel_texalpha_bug, 0, 0, 1);
VAR(intel_mapbufferrange_bug, 0, 0, 1);
VAR(mesa_swap_bug, 0, 0, 1);
VAR(useubo, 1, 0, 0);
VAR(usetexgather, 1, 0, 0);
VAR(usetexcompress, 1, 0, 0);
VAR(maxdrawbufs, 1, 0, 0);
VAR(maxdualdrawbufs, 1, 0, 0);
static bool checkseries(const char *s, const char *name, int low, int high)
{
if(name) s = strstr(s, name);
if(!s) return false;
while(*s && !isdigit(*s)) ++s;
if(!*s) return false;
int n = 0;
while(isdigit(*s)) n = n*10 + (*s++ - '0');
return n >= low && n <= high;
}
static bool checkmesaversion(const char *s, int major, int minor, int patch)
{
const char *v = strstr(s, "Mesa");
if(!v) return false;
int vmajor = 0, vminor = 0, vpatch = 0;
if(sscanf(v, "Mesa %d.%d.%d", &vmajor, &vminor, &vpatch) < 1) return false;
if(vmajor > major) return true; else if(vmajor < major) return false;
if(vminor > minor) return true; else if(vminor < minor) return false;
return vpatch >= patch;
}
VAR(dbgexts, 0, 0, 1);
hashset<const char *> glexts;
void parseglexts()
{
if(glversion >= 300)
{
GLint numexts = 0;
glGetIntegerv(GL_NUM_EXTENSIONS, &numexts);
loopi(numexts)
{
const char *ext = (const char *)glGetStringi_(GL_EXTENSIONS, i);
glexts.add(newstring(ext));
}
}
else
{
const char *exts = (const char *)glGetString(GL_EXTENSIONS);
for(;;)
{
while(*exts == ' ') exts++;
if(!*exts) break;
const char *ext = exts;
while(*exts && *exts != ' ') exts++;
if(exts > ext) glexts.add(newstring(ext, size_t(exts-ext)));
}
}
}
bool hasext(const char *ext)
{
return glexts.access(ext)!=NULL;
}
bool checkdepthtexstencilrb()
{
int w = 256, h = 256;
GLuint fbo = 0;
glGenFramebuffers_(1, &fbo);
glBindFramebuffer_(GL_FRAMEBUFFER, fbo);
GLuint depthtex = 0;
glGenTextures(1, &depthtex);
createtexture(depthtex, w, h, NULL, 3, 0, GL_DEPTH_COMPONENT24, GL_TEXTURE_RECTANGLE);
glBindTexture(GL_TEXTURE_RECTANGLE, 0);
glFramebufferTexture2D_(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_RECTANGLE, depthtex, 0);
GLuint stencilrb = 0;
glGenRenderbuffers_(1, &stencilrb);
glBindRenderbuffer_(GL_RENDERBUFFER, stencilrb);
glRenderbufferStorage_(GL_RENDERBUFFER, GL_STENCIL_INDEX8, w, h);
glBindRenderbuffer_(GL_RENDERBUFFER, 0);
glFramebufferRenderbuffer_(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, stencilrb);
bool supported = glCheckFramebufferStatus_(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE;
glBindFramebuffer_(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers_(1, &fbo);
glDeleteTextures(1, &depthtex);
glDeleteRenderbuffers_(1, &stencilrb);
return supported;
}
void gl_checkextensions()
{
const char *vendor = (const char *)glGetString(GL_VENDOR);
const char *renderer = (const char *)glGetString(GL_RENDERER);
const char *version = (const char *)glGetString(GL_VERSION);
conoutf(CON_INIT, "Renderer: %s (%s)", renderer, vendor);
conoutf(CON_INIT, "Driver: %s", version);
#ifdef __APPLE__
// extern int mac_osversion();
// int osversion = mac_osversion(); /* 0x0A0600 = 10.6, assumed minimum */
#endif
if(strstr(renderer, "Mesa") || strstr(version, "Mesa"))
{
mesa = true;
if(strstr(renderer, "Intel")) intel = true;
}
else if(strstr(vendor, "NVIDIA"))
nvidia = true;
else if(strstr(vendor, "ATI") || strstr(vendor, "Advanced Micro Devices"))
amd = true;
else if(strstr(vendor, "Intel"))
intel = true;
uint glmajorversion, glminorversion;
if(sscanf(version, " %u.%u", &glmajorversion, &glminorversion) != 2) glversion = 100;
else glversion = glmajorversion*100 + glminorversion*10;
if(glversion < 200) fatal("OpenGL 2.0 or greater is required!");
#ifdef WIN32
glActiveTexture_ = (PFNGLACTIVETEXTUREPROC) getprocaddress("glActiveTexture");
glBlendEquation_ = (PFNGLBLENDEQUATIONPROC) getprocaddress("glBlendEquation");
glBlendColor_ = (PFNGLBLENDCOLORPROC) getprocaddress("glBlendColor");
glTexImage3D_ = (PFNGLTEXIMAGE3DPROC) getprocaddress("glTexImage3D");
glTexSubImage3D_ = (PFNGLTEXSUBIMAGE3DPROC) getprocaddress("glTexSubImage3D");
glCopyTexSubImage3D_ = (PFNGLCOPYTEXSUBIMAGE3DPROC) getprocaddress("glCopyTexSubImage3D");
glCompressedTexImage3D_ = (PFNGLCOMPRESSEDTEXIMAGE3DPROC) getprocaddress("glCompressedTexImage3D");
glCompressedTexImage2D_ = (PFNGLCOMPRESSEDTEXIMAGE2DPROC) getprocaddress("glCompressedTexImage2D");
glCompressedTexSubImage3D_ = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) getprocaddress("glCompressedTexSubImage3D");
glCompressedTexSubImage2D_ = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) getprocaddress("glCompressedTexSubImage2D");
glGetCompressedTexImage_ = (PFNGLGETCOMPRESSEDTEXIMAGEPROC) getprocaddress("glGetCompressedTexImage");
glDrawRangeElements_ = (PFNGLDRAWRANGEELEMENTSPROC) getprocaddress("glDrawRangeElements");
#endif
#ifndef __APPLE__
glMultiDrawArrays_ = (PFNGLMULTIDRAWARRAYSPROC) getprocaddress("glMultiDrawArrays");
glMultiDrawElements_ = (PFNGLMULTIDRAWELEMENTSPROC) getprocaddress("glMultiDrawElements");
glBlendFuncSeparate_ = (PFNGLBLENDFUNCSEPARATEPROC) getprocaddress("glBlendFuncSeparate");
glBlendEquationSeparate_ = (PFNGLBLENDEQUATIONSEPARATEPROC) getprocaddress("glBlendEquationSeparate");
glStencilOpSeparate_ = (PFNGLSTENCILOPSEPARATEPROC) getprocaddress("glStencilOpSeparate");
glStencilFuncSeparate_ = (PFNGLSTENCILFUNCSEPARATEPROC) getprocaddress("glStencilFuncSeparate");
glStencilMaskSeparate_ = (PFNGLSTENCILMASKSEPARATEPROC) getprocaddress("glStencilMaskSeparate");
glGenBuffers_ = (PFNGLGENBUFFERSPROC) getprocaddress("glGenBuffers");
glBindBuffer_ = (PFNGLBINDBUFFERPROC) getprocaddress("glBindBuffer");
glMapBuffer_ = (PFNGLMAPBUFFERPROC) getprocaddress("glMapBuffer");
glUnmapBuffer_ = (PFNGLUNMAPBUFFERPROC) getprocaddress("glUnmapBuffer");
glBufferData_ = (PFNGLBUFFERDATAPROC) getprocaddress("glBufferData");
glBufferSubData_ = (PFNGLBUFFERSUBDATAPROC) getprocaddress("glBufferSubData");
glDeleteBuffers_ = (PFNGLDELETEBUFFERSPROC) getprocaddress("glDeleteBuffers");
glGetBufferSubData_ = (PFNGLGETBUFFERSUBDATAPROC) getprocaddress("glGetBufferSubData");
glGetQueryiv_ = (PFNGLGETQUERYIVPROC) getprocaddress("glGetQueryiv");
glGenQueries_ = (PFNGLGENQUERIESPROC) getprocaddress("glGenQueries");
glDeleteQueries_ = (PFNGLDELETEQUERIESPROC) getprocaddress("glDeleteQueries");
glBeginQuery_ = (PFNGLBEGINQUERYPROC) getprocaddress("glBeginQuery");
glEndQuery_ = (PFNGLENDQUERYPROC) getprocaddress("glEndQuery");
glGetQueryObjectiv_ = (PFNGLGETQUERYOBJECTIVPROC) getprocaddress("glGetQueryObjectiv");
glGetQueryObjectuiv_ = (PFNGLGETQUERYOBJECTUIVPROC) getprocaddress("glGetQueryObjectuiv");
glCreateProgram_ = (PFNGLCREATEPROGRAMPROC) getprocaddress("glCreateProgram");
glDeleteProgram_ = (PFNGLDELETEPROGRAMPROC) getprocaddress("glDeleteProgram");
glUseProgram_ = (PFNGLUSEPROGRAMPROC) getprocaddress("glUseProgram");
glCreateShader_ = (PFNGLCREATESHADERPROC) getprocaddress("glCreateShader");
glDeleteShader_ = (PFNGLDELETESHADERPROC) getprocaddress("glDeleteShader");
glShaderSource_ = (PFNGLSHADERSOURCEPROC) getprocaddress("glShaderSource");
glCompileShader_ = (PFNGLCOMPILESHADERPROC) getprocaddress("glCompileShader");
glGetShaderiv_ = (PFNGLGETSHADERIVPROC) getprocaddress("glGetShaderiv");
glGetProgramiv_ = (PFNGLGETPROGRAMIVPROC) getprocaddress("glGetProgramiv");
glAttachShader_ = (PFNGLATTACHSHADERPROC) getprocaddress("glAttachShader");
glGetProgramInfoLog_ = (PFNGLGETPROGRAMINFOLOGPROC) getprocaddress("glGetProgramInfoLog");
glGetShaderInfoLog_ = (PFNGLGETSHADERINFOLOGPROC) getprocaddress("glGetShaderInfoLog");
glLinkProgram_ = (PFNGLLINKPROGRAMPROC) getprocaddress("glLinkProgram");
glGetUniformLocation_ = (PFNGLGETUNIFORMLOCATIONPROC) getprocaddress("glGetUniformLocation");
glUniform1f_ = (PFNGLUNIFORM1FPROC) getprocaddress("glUniform1f");
glUniform2f_ = (PFNGLUNIFORM2FPROC) getprocaddress("glUniform2f");
glUniform3f_ = (PFNGLUNIFORM3FPROC) getprocaddress("glUniform3f");
glUniform4f_ = (PFNGLUNIFORM4FPROC) getprocaddress("glUniform4f");
glUniform1fv_ = (PFNGLUNIFORM1FVPROC) getprocaddress("glUniform1fv");
glUniform2fv_ = (PFNGLUNIFORM2FVPROC) getprocaddress("glUniform2fv");
glUniform3fv_ = (PFNGLUNIFORM3FVPROC) getprocaddress("glUniform3fv");
glUniform4fv_ = (PFNGLUNIFORM4FVPROC) getprocaddress("glUniform4fv");
glUniform1i_ = (PFNGLUNIFORM1IPROC) getprocaddress("glUniform1i");
glUniform2i_ = (PFNGLUNIFORM2IPROC) getprocaddress("glUniform2i");
glUniform3i_ = (PFNGLUNIFORM3IPROC) getprocaddress("glUniform3i");
glUniform4i_ = (PFNGLUNIFORM4IPROC) getprocaddress("glUniform4i");
glUniform1iv_ = (PFNGLUNIFORM1IVPROC) getprocaddress("glUniform1iv");
glUniform2iv_ = (PFNGLUNIFORM2IVPROC) getprocaddress("glUniform2iv");
glUniform3iv_ = (PFNGLUNIFORM3IVPROC) getprocaddress("glUniform3iv");
glUniform4iv_ = (PFNGLUNIFORM4IVPROC) getprocaddress("glUniform4iv");
glUniformMatrix2fv_ = (PFNGLUNIFORMMATRIX2FVPROC) getprocaddress("glUniformMatrix2fv");
glUniformMatrix3fv_ = (PFNGLUNIFORMMATRIX3FVPROC) getprocaddress("glUniformMatrix3fv");
glUniformMatrix4fv_ = (PFNGLUNIFORMMATRIX4FVPROC) getprocaddress("glUniformMatrix4fv");
glBindAttribLocation_ = (PFNGLBINDATTRIBLOCATIONPROC) getprocaddress("glBindAttribLocation");
glGetActiveUniform_ = (PFNGLGETACTIVEUNIFORMPROC) getprocaddress("glGetActiveUniform");
glEnableVertexAttribArray_ = (PFNGLENABLEVERTEXATTRIBARRAYPROC) getprocaddress("glEnableVertexAttribArray");
glDisableVertexAttribArray_ = (PFNGLDISABLEVERTEXATTRIBARRAYPROC) getprocaddress("glDisableVertexAttribArray");
glVertexAttrib1f_ = (PFNGLVERTEXATTRIB1FPROC) getprocaddress("glVertexAttrib1f");
glVertexAttrib1fv_ = (PFNGLVERTEXATTRIB1FVPROC) getprocaddress("glVertexAttrib1fv");
glVertexAttrib1s_ = (PFNGLVERTEXATTRIB1SPROC) getprocaddress("glVertexAttrib1s");
glVertexAttrib1sv_ = (PFNGLVERTEXATTRIB1SVPROC) getprocaddress("glVertexAttrib1sv");
glVertexAttrib2f_ = (PFNGLVERTEXATTRIB2FPROC) getprocaddress("glVertexAttrib2f");
glVertexAttrib2fv_ = (PFNGLVERTEXATTRIB2FVPROC) getprocaddress("glVertexAttrib2fv");
glVertexAttrib2s_ = (PFNGLVERTEXATTRIB2SPROC) getprocaddress("glVertexAttrib2s");
glVertexAttrib2sv_ = (PFNGLVERTEXATTRIB2SVPROC) getprocaddress("glVertexAttrib2sv");
glVertexAttrib3f_ = (PFNGLVERTEXATTRIB3FPROC) getprocaddress("glVertexAttrib3f");
glVertexAttrib3fv_ = (PFNGLVERTEXATTRIB3FVPROC) getprocaddress("glVertexAttrib3fv");
glVertexAttrib3s_ = (PFNGLVERTEXATTRIB3SPROC) getprocaddress("glVertexAttrib3s");
glVertexAttrib3sv_ = (PFNGLVERTEXATTRIB3SVPROC) getprocaddress("glVertexAttrib3sv");
glVertexAttrib4f_ = (PFNGLVERTEXATTRIB4FPROC) getprocaddress("glVertexAttrib4f");
glVertexAttrib4fv_ = (PFNGLVERTEXATTRIB4FVPROC) getprocaddress("glVertexAttrib4fv");
glVertexAttrib4s_ = (PFNGLVERTEXATTRIB4SPROC) getprocaddress("glVertexAttrib4s");
glVertexAttrib4sv_ = (PFNGLVERTEXATTRIB4SVPROC) getprocaddress("glVertexAttrib4sv");
glVertexAttrib4bv_ = (PFNGLVERTEXATTRIB4BVPROC) getprocaddress("glVertexAttrib4bv");
glVertexAttrib4iv_ = (PFNGLVERTEXATTRIB4IVPROC) getprocaddress("glVertexAttrib4iv");
glVertexAttrib4ubv_ = (PFNGLVERTEXATTRIB4UBVPROC) getprocaddress("glVertexAttrib4ubv");
glVertexAttrib4uiv_ = (PFNGLVERTEXATTRIB4UIVPROC) getprocaddress("glVertexAttrib4uiv");
glVertexAttrib4usv_ = (PFNGLVERTEXATTRIB4USVPROC) getprocaddress("glVertexAttrib4usv");
glVertexAttrib4Nbv_ = (PFNGLVERTEXATTRIB4NBVPROC) getprocaddress("glVertexAttrib4Nbv");
glVertexAttrib4Niv_ = (PFNGLVERTEXATTRIB4NIVPROC) getprocaddress("glVertexAttrib4Niv");
glVertexAttrib4Nub_ = (PFNGLVERTEXATTRIB4NUBPROC) getprocaddress("glVertexAttrib4Nub");
glVertexAttrib4Nubv_ = (PFNGLVERTEXATTRIB4NUBVPROC) getprocaddress("glVertexAttrib4Nubv");
glVertexAttrib4Nuiv_ = (PFNGLVERTEXATTRIB4NUIVPROC) getprocaddress("glVertexAttrib4Nuiv");
glVertexAttrib4Nusv_ = (PFNGLVERTEXATTRIB4NUSVPROC) getprocaddress("glVertexAttrib4Nusv");
glVertexAttribPointer_ = (PFNGLVERTEXATTRIBPOINTERPROC) getprocaddress("glVertexAttribPointer");
glDrawBuffers_ = (PFNGLDRAWBUFFERSPROC) getprocaddress("glDrawBuffers");
#endif
if(glversion >= 300)
{
glGetStringi_ = (PFNGLGETSTRINGIPROC) getprocaddress("glGetStringi");
}
const char *glslstr = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
conoutf(CON_INIT, "GLSL: %s", glslstr ? glslstr : "unknown");
uint glslmajorversion, glslminorversion;
if(glslstr && sscanf(glslstr, " %u.%u", &glslmajorversion, &glslminorversion) == 2) glslversion = glslmajorversion*100 + glslminorversion;
if(glslversion < 120) fatal("GLSL 1.20 or greater is required!");
parseglexts();
GLint texsize = 0, texunits = 0, vtexunits = 0, cubetexsize = 0, drawbufs = 0;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texsize);
hwtexsize = texsize;
if(hwtexsize < 2048)
fatal("Large texture support is required!");
glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &texunits);
hwtexunits = texunits;
if(hwtexunits < 16)
fatal("Hardware does not support at least 16 texture units.");
glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &vtexunits);
hwvtexunits = vtexunits;
//if(hwvtexunits < 4)
// fatal("Hardware does not support at least 4 vertex texture units.");
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &cubetexsize);
hwcubetexsize = cubetexsize;
glGetIntegerv(GL_MAX_DRAW_BUFFERS, &drawbufs);
maxdrawbufs = drawbufs;
if(maxdrawbufs < 4) fatal("Hardware does not support at least 4 draw buffers.");
if(glversion >= 210 || hasext("GL_ARB_pixel_buffer_object") || hasext("GL_EXT_pixel_buffer_object"))
{
hasPBO = true;
if(glversion < 210 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_pixel_buffer_object extension.");
}
else fatal("Pixel buffer object support is required!");
if(glversion >= 300 || hasext("GL_ARB_vertex_array_object"))
{
glBindVertexArray_ = (PFNGLBINDVERTEXARRAYPROC) getprocaddress("glBindVertexArray");
glDeleteVertexArrays_ = (PFNGLDELETEVERTEXARRAYSPROC)getprocaddress("glDeleteVertexArrays");
glGenVertexArrays_ = (PFNGLGENVERTEXARRAYSPROC) getprocaddress("glGenVertexArrays");
glIsVertexArray_ = (PFNGLISVERTEXARRAYPROC) getprocaddress("glIsVertexArray");
hasVAO = true;
if(glversion < 300 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_vertex_array_object extension.");
}
else if(hasext("GL_APPLE_vertex_array_object"))
{
glBindVertexArray_ = (PFNGLBINDVERTEXARRAYPROC) getprocaddress("glBindVertexArrayAPPLE");
glDeleteVertexArrays_ = (PFNGLDELETEVERTEXARRAYSPROC)getprocaddress("glDeleteVertexArraysAPPLE");
glGenVertexArrays_ = (PFNGLGENVERTEXARRAYSPROC) getprocaddress("glGenVertexArraysAPPLE");
glIsVertexArray_ = (PFNGLISVERTEXARRAYPROC) getprocaddress("glIsVertexArrayAPPLE");
hasVAO = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_APPLE_vertex_array_object extension.");
}
if(glversion >= 300)
{
hasTF = hasTRG = hasRGTC = hasPF = hasHFV = hasHFP = true;
glBindFragDataLocation_ = (PFNGLBINDFRAGDATALOCATIONPROC)getprocaddress("glBindFragDataLocation");
glUniform1ui_ = (PFNGLUNIFORM1UIPROC) getprocaddress("glUniform1ui");
glUniform2ui_ = (PFNGLUNIFORM2UIPROC) getprocaddress("glUniform2ui");
glUniform3ui_ = (PFNGLUNIFORM3UIPROC) getprocaddress("glUniform3ui");
glUniform4ui_ = (PFNGLUNIFORM4UIPROC) getprocaddress("glUniform4ui");
glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uiv");
glUniform2uiv_ = (PFNGLUNIFORM2UIVPROC) getprocaddress("glUniform2uiv");
glUniform3uiv_ = (PFNGLUNIFORM3UIVPROC) getprocaddress("glUniform3uiv");
glUniform4uiv_ = (PFNGLUNIFORM4UIVPROC) getprocaddress("glUniform4uiv");
glClearBufferiv_ = (PFNGLCLEARBUFFERIVPROC) getprocaddress("glClearBufferiv");
glClearBufferuiv_ = (PFNGLCLEARBUFFERUIVPROC) getprocaddress("glClearBufferuiv");
glClearBufferfv_ = (PFNGLCLEARBUFFERFVPROC) getprocaddress("glClearBufferfv");
glClearBufferfi_ = (PFNGLCLEARBUFFERFIPROC) getprocaddress("glClearBufferfi");
hasGPU4 = true;
if(hasext("GL_EXT_gpu_shader4"))
{
hasEGPU4 = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_gpu_shader4 extension.");
}
glClampColor_ = (PFNGLCLAMPCOLORPROC)getprocaddress("glClampColor");
hasCBF = true;
glColorMaski_ = (PFNGLCOLORMASKIPROC)getprocaddress("glColorMaski");
glEnablei_ = (PFNGLENABLEIPROC) getprocaddress("glEnablei");
glDisablei_ = (PFNGLENABLEIPROC) getprocaddress("glDisablei");
hasDB2 = true;
glBeginConditionalRender_ = (PFNGLBEGINCONDITIONALRENDERPROC)getprocaddress("glBeginConditionalRender");
glEndConditionalRender_ = (PFNGLENDCONDITIONALRENDERPROC) getprocaddress("glEndConditionalRender");
hasCR = true;
glTexParameterIiv_ = (PFNGLTEXPARAMETERIIVPROC) getprocaddress("glTexParameterIiv");
glTexParameterIuiv_ = (PFNGLTEXPARAMETERIUIVPROC) getprocaddress("glTexParameterIuiv");
glGetTexParameterIiv_ = (PFNGLGETTEXPARAMETERIIVPROC) getprocaddress("glGetTexParameterIiv");
glGetTexParameterIuiv_ = (PFNGLGETTEXPARAMETERIUIVPROC)getprocaddress("glGetTexParameterIuiv");
hasTI = true;
}
else
{
if(hasext("GL_ARB_texture_float"))
{
hasTF = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_float extension.");
}
if(hasext("GL_ARB_texture_rg"))
{
hasTRG = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_rg extension.");
}
if(hasext("GL_ARB_texture_compression_rgtc") || hasext("GL_EXT_texture_compression_rgtc"))
{
hasRGTC = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_compression_rgtc extension.");
}
if(hasext("GL_EXT_packed_float"))
{
hasPF = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_packed_float extension.");
}
if(hasext("GL_EXT_gpu_shader4"))
{
glBindFragDataLocation_ = (PFNGLBINDFRAGDATALOCATIONPROC)getprocaddress("glBindFragDataLocationEXT");
glUniform1ui_ = (PFNGLUNIFORM1UIPROC) getprocaddress("glUniform1uiEXT");
glUniform2ui_ = (PFNGLUNIFORM2UIPROC) getprocaddress("glUniform2uiEXT");
glUniform3ui_ = (PFNGLUNIFORM3UIPROC) getprocaddress("glUniform3uiEXT");
glUniform4ui_ = (PFNGLUNIFORM4UIPROC) getprocaddress("glUniform4uiEXT");
glUniform1uiv_ = (PFNGLUNIFORM1UIVPROC) getprocaddress("glUniform1uivEXT");
glUniform2uiv_ = (PFNGLUNIFORM2UIVPROC) getprocaddress("glUniform2uivEXT");
glUniform3uiv_ = (PFNGLUNIFORM3UIVPROC) getprocaddress("glUniform3uivEXT");
glUniform4uiv_ = (PFNGLUNIFORM4UIVPROC) getprocaddress("glUniform4uivEXT");
hasEGPU4 = hasGPU4 = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_gpu_shader4 extension.");
}
if(hasext("GL_ARB_color_buffer_float"))
{
glClampColor_ = (PFNGLCLAMPCOLORPROC)getprocaddress("glClampColorARB");
hasCBF = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_color_buffer_float extension.");
}
if(hasext("GL_EXT_draw_buffers2"))
{
glColorMaski_ = (PFNGLCOLORMASKIPROC)getprocaddress("glColorMaskIndexedEXT");
glEnablei_ = (PFNGLENABLEIPROC) getprocaddress("glEnableIndexedEXT");
glDisablei_ = (PFNGLENABLEIPROC) getprocaddress("glDisableIndexedEXT");
hasDB2 = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_draw_buffers2 extension.");
}
if(hasext("GL_NV_conditional_render"))
{
glBeginConditionalRender_ = (PFNGLBEGINCONDITIONALRENDERPROC)getprocaddress("glBeginConditionalRenderNV");
glEndConditionalRender_ = (PFNGLENDCONDITIONALRENDERPROC) getprocaddress("glEndConditionalRenderNV");
hasCR = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_NV_conditional_render extension.");
}
if(hasext("GL_EXT_texture_integer"))
{
glTexParameterIiv_ = (PFNGLTEXPARAMETERIIVPROC) getprocaddress("glTexParameterIivEXT");
glTexParameterIuiv_ = (PFNGLTEXPARAMETERIUIVPROC) getprocaddress("glTexParameterIuivEXT");
glGetTexParameterIiv_ = (PFNGLGETTEXPARAMETERIIVPROC) getprocaddress("glGetTexParameterIivEXT");
glGetTexParameterIuiv_ = (PFNGLGETTEXPARAMETERIUIVPROC)getprocaddress("glGetTexParameterIuivEXT");
glClearColorIi_ = (PFNGLCLEARCOLORIIEXTPROC) getprocaddress("glClearColorIiEXT");
glClearColorIui_ = (PFNGLCLEARCOLORIUIEXTPROC) getprocaddress("glClearColorIuiEXT");
hasTI = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_texture_integer extension.");
}
if(hasext("GL_NV_half_float"))
{
hasHFV = hasHFP = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_NV_half_float extension.");
}
else
{
if(hasext("GL_ARB_half_float_vertex"))
{
hasHFV = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_half_float_vertex extension.");
}
if(hasext("GL_ARB_half_float_pixel"))
{
hasHFP = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_half_float_pixel extension.");
}
}
}
if(!hasHFV) fatal("Half-precision floating-point support is required!");
if(glversion >= 300 || hasext("GL_ARB_framebuffer_object"))
{
glBindRenderbuffer_ = (PFNGLBINDRENDERBUFFERPROC) getprocaddress("glBindRenderbuffer");
glDeleteRenderbuffers_ = (PFNGLDELETERENDERBUFFERSPROC) getprocaddress("glDeleteRenderbuffers");
glGenRenderbuffers_ = (PFNGLGENFRAMEBUFFERSPROC) getprocaddress("glGenRenderbuffers");
glRenderbufferStorage_ = (PFNGLRENDERBUFFERSTORAGEPROC) getprocaddress("glRenderbufferStorage");
glGetRenderbufferParameteriv_ = (PFNGLGETRENDERBUFFERPARAMETERIVPROC) getprocaddress("glGetRenderbufferParameteriv");
glCheckFramebufferStatus_ = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) getprocaddress("glCheckFramebufferStatus");
glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBindFramebuffer");
glDeleteFramebuffers_ = (PFNGLDELETEFRAMEBUFFERSPROC) getprocaddress("glDeleteFramebuffers");
glGenFramebuffers_ = (PFNGLGENFRAMEBUFFERSPROC) getprocaddress("glGenFramebuffers");
glFramebufferTexture2D_ = (PFNGLFRAMEBUFFERTEXTURE2DPROC) getprocaddress("glFramebufferTexture2D");
glFramebufferTexture3D_ = (PFNGLFRAMEBUFFERTEXTURE3DPROC) getprocaddress("glFramebufferTexture3D");
glFramebufferRenderbuffer_ = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) getprocaddress("glFramebufferRenderbuffer");
glGenerateMipmap_ = (PFNGLGENERATEMIPMAPPROC) getprocaddress("glGenerateMipmap");
glBlitFramebuffer_ = (PFNGLBLITFRAMEBUFFERPROC) getprocaddress("glBlitFramebuffer");
glRenderbufferStorageMultisample_ = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)getprocaddress("glRenderbufferStorageMultisample");
hasAFBO = hasFBO = hasFBB = hasFBMS = hasDS = true;
if(glversion < 300 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_framebuffer_object extension.");
}
else if(hasext("GL_EXT_framebuffer_object"))
{
glBindRenderbuffer_ = (PFNGLBINDRENDERBUFFERPROC) getprocaddress("glBindRenderbufferEXT");
glDeleteRenderbuffers_ = (PFNGLDELETERENDERBUFFERSPROC) getprocaddress("glDeleteRenderbuffersEXT");
glGenRenderbuffers_ = (PFNGLGENFRAMEBUFFERSPROC) getprocaddress("glGenRenderbuffersEXT");
glRenderbufferStorage_ = (PFNGLRENDERBUFFERSTORAGEPROC) getprocaddress("glRenderbufferStorageEXT");
glGetRenderbufferParameteriv_ = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)getprocaddress("glGetRenderbufferParameterivEXT");
glCheckFramebufferStatus_ = (PFNGLCHECKFRAMEBUFFERSTATUSPROC) getprocaddress("glCheckFramebufferStatusEXT");
glBindFramebuffer_ = (PFNGLBINDFRAMEBUFFERPROC) getprocaddress("glBindFramebufferEXT");
glDeleteFramebuffers_ = (PFNGLDELETEFRAMEBUFFERSPROC) getprocaddress("glDeleteFramebuffersEXT");
glGenFramebuffers_ = (PFNGLGENFRAMEBUFFERSPROC) getprocaddress("glGenFramebuffersEXT");
glFramebufferTexture2D_ = (PFNGLFRAMEBUFFERTEXTURE2DPROC) getprocaddress("glFramebufferTexture2DEXT");
glFramebufferTexture3D_ = (PFNGLFRAMEBUFFERTEXTURE3DPROC) getprocaddress("glFramebufferTexture3DEXT");
glFramebufferRenderbuffer_ = (PFNGLFRAMEBUFFERRENDERBUFFERPROC) getprocaddress("glFramebufferRenderbufferEXT");
glGenerateMipmap_ = (PFNGLGENERATEMIPMAPPROC) getprocaddress("glGenerateMipmapEXT");
hasFBO = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_framebuffer_object extension.");
if(hasext("GL_EXT_framebuffer_blit"))
{
glBlitFramebuffer_ = (PFNGLBLITFRAMEBUFFERPROC) getprocaddress("glBlitFramebufferEXT");
hasFBB = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_framebuffer_blit extension.");
}
if(hasext("GL_EXT_framebuffer_multisample"))
{
glRenderbufferStorageMultisample_ = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)getprocaddress("glRenderbufferStorageMultisampleEXT");
hasFBMS = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_framebuffer_multisample extension.");
}
if(hasext("GL_EXT_packed_depth_stencil") || hasext("GL_NV_packed_depth_stencil"))
{
hasDS = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_packed_depth_stencil extension.");
}
}
else fatal("Framebuffer object support is required!");
if(glversion >= 300 || hasext("GL_ARB_map_buffer_range"))
{
glMapBufferRange_ = (PFNGLMAPBUFFERRANGEPROC) getprocaddress("glMapBufferRange");
glFlushMappedBufferRange_ = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)getprocaddress("glFlushMappedBufferRange");
hasMBR = true;
if(glversion < 300 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_map_buffer_range.");
}
if(glversion >= 310 || hasext("GL_ARB_uniform_buffer_object"))
{
glGetUniformIndices_ = (PFNGLGETUNIFORMINDICESPROC) getprocaddress("glGetUniformIndices");
glGetActiveUniformsiv_ = (PFNGLGETACTIVEUNIFORMSIVPROC) getprocaddress("glGetActiveUniformsiv");
glGetUniformBlockIndex_ = (PFNGLGETUNIFORMBLOCKINDEXPROC) getprocaddress("glGetUniformBlockIndex");
glGetActiveUniformBlockiv_ = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)getprocaddress("glGetActiveUniformBlockiv");
glUniformBlockBinding_ = (PFNGLUNIFORMBLOCKBINDINGPROC) getprocaddress("glUniformBlockBinding");
glBindBufferBase_ = (PFNGLBINDBUFFERBASEPROC) getprocaddress("glBindBufferBase");
glBindBufferRange_ = (PFNGLBINDBUFFERRANGEPROC) getprocaddress("glBindBufferRange");
useubo = 1;
hasUBO = true;
if(glversion < 310 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_uniform_buffer_object extension.");
}
if(glversion >= 310 || hasext("GL_ARB_texture_rectangle"))
{
hasTR = true;
if(glversion < 310 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_rectangle extension.");
}
else fatal("Texture rectangle support is required!");
if(glversion >= 310 || hasext("GL_ARB_copy_buffer"))
{
glCopyBufferSubData_ = (PFNGLCOPYBUFFERSUBDATAPROC)getprocaddress("glCopyBufferSubData");
hasCB = true;
if(glversion < 310 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_copy_buffer extension.");
}
if(glversion >= 320 || hasext("GL_ARB_texture_multisample"))
{
glTexImage2DMultisample_ = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)getprocaddress("glTexImage2DMultisample");
glTexImage3DMultisample_ = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)getprocaddress("glTexImage3DMultisample");
glGetMultisamplefv_ = (PFNGLGETMULTISAMPLEFVPROC) getprocaddress("glGetMultisamplefv");
glSampleMaski_ = (PFNGLSAMPLEMASKIPROC) getprocaddress("glSampleMaski");
hasTMS = true;
if(glversion < 320 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_multisample extension.");
}
if(hasext("GL_EXT_framebuffer_multisample_blit_scaled"))
{
hasFBMSBS = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_framebuffer_multisample_blit_scaled extension.");
}
if(hasext("GL_EXT_timer_query"))
{
glGetQueryObjecti64v_ = (PFNGLGETQUERYOBJECTI64VEXTPROC) getprocaddress("glGetQueryObjecti64vEXT");
glGetQueryObjectui64v_ = (PFNGLGETQUERYOBJECTUI64VEXTPROC) getprocaddress("glGetQueryObjectui64vEXT");
hasTQ = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_timer_query extension.");
}
else if(glversion >= 330 || hasext("GL_ARB_timer_query"))
{
glGetQueryObjecti64v_ = (PFNGLGETQUERYOBJECTI64VEXTPROC) getprocaddress("glGetQueryObjecti64v");
glGetQueryObjectui64v_ = (PFNGLGETQUERYOBJECTUI64VEXTPROC) getprocaddress("glGetQueryObjectui64v");
hasTQ = true;
if(glversion < 330 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_timer_query extension.");
}
if(hasext("GL_EXT_texture_compression_s3tc"))
{
hasS3TC = true;
#ifdef __APPLE__
usetexcompress = 1;
#else
if(!mesa) usetexcompress = 2;
#endif
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_texture_compression_s3tc extension.");
}
else if(hasext("GL_EXT_texture_compression_dxt1") && hasext("GL_ANGLE_texture_compression_dxt3") && hasext("GL_ANGLE_texture_compression_dxt5"))
{
hasS3TC = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_texture_compression_dxt1 extension.");
}
if(hasext("GL_3DFX_texture_compression_FXT1"))
{
hasFXT1 = true;
if(mesa) usetexcompress = max(usetexcompress, 1);
if(dbgexts) conoutf(CON_INIT, "Using GL_3DFX_texture_compression_FXT1.");
}
if(hasext("GL_EXT_texture_compression_latc"))
{
hasLATC = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_texture_compression_latc extension.");
}
if(hasext("GL_EXT_texture_filter_anisotropic"))
{
GLint val = 0;
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &val);
hwmaxaniso = val;
hasAF = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_texture_filter_anisotropic extension.");
}
if(hasext("GL_EXT_depth_bounds_test"))
{
glDepthBounds_ = (PFNGLDEPTHBOUNDSEXTPROC) getprocaddress("glDepthBoundsEXT");
hasDBT = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_EXT_depth_bounds_test extension.");
}
if(glversion >= 320 || hasext("GL_ARB_depth_clamp"))
{
hasDC = true;
if(glversion < 320 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_depth_clamp extension.");
}
else if(hasext("GL_NV_depth_clamp"))
{
hasDC = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_NV_depth_clamp extension.");
}
if(glversion >= 330)
{
hasTSW = hasEAL = hasOQ2 = true;
}
else
{
if(hasext("GL_ARB_texture_swizzle") || hasext("GL_EXT_texture_swizzle"))
{
hasTSW = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_swizzle extension.");
}
if(hasext("GL_ARB_explicit_attrib_location"))
{
hasEAL = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_explicit_attrib_location extension.");
}
if(hasext("GL_ARB_occlusion_query2"))
{
hasOQ2 = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_occlusion_query2 extension.");
}
}
if(glversion >= 330 || hasext("GL_ARB_blend_func_extended"))
{
glBindFragDataLocationIndexed_ = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)getprocaddress("glBindFragDataLocationIndexed");
if(hasGPU4)
{
GLint dualbufs = 0;
glGetIntegerv(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, &dualbufs);
maxdualdrawbufs = dualbufs;
}
hasBFE = true;
if(glversion < 330 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_blend_func_extended extension.");
}
if(glversion >= 400)
{
hasTG = hasGPU5 = true;
glMinSampleShading_ = (PFNGLMINSAMPLESHADINGPROC)getprocaddress("glMinSampleShading");
hasMSS = true;
glBlendEquationi_ = (PFNGLBLENDEQUATIONIPROC) getprocaddress("glBlendEquationi");
glBlendEquationSeparatei_ = (PFNGLBLENDEQUATIONSEPARATEIPROC)getprocaddress("glBlendEquationSeparatei");
glBlendFunci_ = (PFNGLBLENDFUNCIPROC) getprocaddress("glBlendFunci");
glBlendFuncSeparatei_ = (PFNGLBLENDFUNCSEPARATEIPROC) getprocaddress("glBlendFuncSeparatei");
hasDBB = true;
}
else
{
if(hasext("GL_ARB_texture_gather"))
{
hasTG = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_texture_gather extension.");
}
if(hasext("GL_ARB_gpu_shader5"))
{
hasGPU5 = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_gpu_shader5 extension.");
}
if(hasext("GL_ARB_sample_shading"))
{
glMinSampleShading_ = (PFNGLMINSAMPLESHADINGPROC)getprocaddress("glMinSampleShadingARB");
hasMSS = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_sample_shading extension.");
}
if(hasext("GL_ARB_draw_buffers_blend"))
{
glBlendEquationi_ = (PFNGLBLENDEQUATIONIPROC) getprocaddress("glBlendEquationiARB");
glBlendEquationSeparatei_ = (PFNGLBLENDEQUATIONSEPARATEIPROC)getprocaddress("glBlendEquationSeparateiARB");
glBlendFunci_ = (PFNGLBLENDFUNCIPROC) getprocaddress("glBlendFunciARB");
glBlendFuncSeparatei_ = (PFNGLBLENDFUNCSEPARATEIPROC) getprocaddress("glBlendFuncSeparateiARB");
hasDBB = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_draw_buffers_blend extension.");
}
}
if(hasTG) usetexgather = hasGPU5 && !intel && !nvidia ? 2 : 1;
if(glversion >= 410 || hasext("GL_ARB_ES2_compatibility"))
{
hasES2 = true;
if(glversion < 410 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_ES2_compatibility extension.");
}
if(glversion >= 430 || hasext("GL_ARB_ES3_compatibility"))
{
hasES3 = true;
if(glversion < 430 && dbgexts) conoutf(CON_INIT, "Using GL_ARB_ES3_compatibility extension.");
}
if(glversion >= 430)
{
glDebugMessageControl_ = (PFNGLDEBUGMESSAGECONTROLPROC) getprocaddress("glDebugMessageControl");
glDebugMessageInsert_ = (PFNGLDEBUGMESSAGEINSERTPROC) getprocaddress("glDebugMessageInsert");
glDebugMessageCallback_ = (PFNGLDEBUGMESSAGECALLBACKPROC)getprocaddress("glDebugMessageCallback");
glGetDebugMessageLog_ = (PFNGLGETDEBUGMESSAGELOGPROC) getprocaddress("glGetDebugMessageLog");
hasDBGO = true;
}
else
{
if(hasext("GL_ARB_debug_output"))
{
glDebugMessageControl_ = (PFNGLDEBUGMESSAGECONTROLPROC) getprocaddress("glDebugMessageControlARB");
glDebugMessageInsert_ = (PFNGLDEBUGMESSAGEINSERTPROC) getprocaddress("glDebugMessageInsertARB");
glDebugMessageCallback_ = (PFNGLDEBUGMESSAGECALLBACKPROC)getprocaddress("glDebugMessageCallbackARB");
glGetDebugMessageLog_ = (PFNGLGETDEBUGMESSAGELOGPROC) getprocaddress("glGetDebugMessageLogARB");
hasDBGO = true;
if(dbgexts) conoutf(CON_INIT, "Using GL_ARB_debug_output extension.");