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  • Wolfjaw Studios
  • Pennsylvania, USA

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nassor/README.md

Nassor Frazier-Silva

Technical Director, Principal Engineer, and Distributed Systems Architect with 20+ years designing scalable systems and leading distributed engineering organizations. I have delivered platforms and led teams across Brazil, Finland, and the United States, helping organizations modernize their products and accelerate technical innovation across a range of industries.

πŸ“„ Resume: PDF Β· Markdown

Focus Areas

  • Technical Leadership β€” Coordinated 80 engineers and 12 managers across six global offices, and led technical due diligence for major acquisitions.
  • Scalable Systems Architecture β€” Designed and operated platforms serving over one million requests per second for billions of users.
  • Innovation and Cost Optimization β€” Delivered a rule engine that reduced ad-serving costs by 40%, and a privacy-compliant tracking method that reduced user-tracking costs by 80%.
  • Complex Problem Solving β€” Real-time data processing, distributed systems, monetization platforms, and large-scale game operations.

Technical Expertise

Core Competencies

  • Growth and Performance management
  • High-scalability architecture and distributed systems
  • Real-time data processing and event-driven systems
  • Microservices design, including monolith-to-microservices and microservices-to-monolith migrations
  • System reliability, performance optimization, and cost reduction
  • Privacy compliance and data security

Specializations

  • Leadership, mentoring, and advising on multi-cultural, multi-timezone initiatives
  • User data lifecycle: storage, processing, and compliance with international regulations
  • Game services and live operations
  • AdTech and monetization systems
  • High-performance, globally distributed software systems

Recent Experience

  • Principal Engineer, Wolfjaw Studios (2025 – Present) β€” Empowering world-class game studios with scalable architecture and reliable live operations.
  • Principal Engineer, Meroxa (2022 – 2024) β€” Next-generation real-time data processing for event-driven workloads at scale.
  • Senior Staff Software Engineer, Unity Technologies (2018 – 2022) β€” Game Operations and Monetization at global scale.
  • Founder & CTO, Independent Consultancy (2004 – 2014) β€” 10+ years building scalable solutions across multiple industries.

Selected Achievements

  • Scaled system capacity from thousands to over one million requests per second.
  • Achieved a 40% reduction in ad-serving costs through an innovative rule-engine design.
  • Achieved an 80% reduction in user-tracking costs while maintaining privacy compliance.
  • Integrated services from major acquisitions into a unified product platform.

Industry Experience

Games, AdTech, Education, Media Production, Manufacturing, Research, Logistics, Finance, Search, Data Acquisition, and Healthcare.

Interests

  • Distributed systems and real-time data platforms
  • Building high-performing, collaborative engineering teams
  • Mentoring engineers and fostering professional growth
  • Bridging cultural and technical gaps in global organizations
  • Making technology accessible and operationally scalable

Contact

  • Email: nassor at gmail.com
  • GitHub: github.com/nassor
  • Location: Philadelphia, PA, USA

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