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Copy pathMain.cpp
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70 lines (56 loc) · 1.61 KB
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#include "Entity.hpp"
#include "TileMap.hpp"
int main()
{
const sf::Vector2i tileSize(16, 16);
const sf::Vector2i screenSize(40, 30);
const sf::Vector2i windowSize(tileSize.x * screenSize.x, tileSize.y * screenSize.y);
sf::RenderWindow window(sf::VideoMode(windowSize.x, windowSize.y), "Roguelike Tutorial Part 2");
window.setVerticalSyncEnabled(true);
sf::Texture texture;
texture.loadFromFile("tileset_ascii_16x16.png");
Map map(screenSize);
map.setTile(5, 5, { '#', false, false });
map.setTile(10, 5, { '#', false, false });
map.setTile(5, 10, { '#', false, false });
TileMap tileMap(texture, tileSize);
tileMap.load(map);
Entity player(texture, tileSize, '@');
player.setPosition(screenSize.x / 2, screenSize.y / 2);
while (window.isOpen())
{
sf::Event event;
while (window.pollEvent(event))
{
if (event.type == sf::Event::Closed)
window.close();
else if (event.type == sf::Event::KeyPressed)
{
int dx = 0;
int dy = 0;
switch (event.key.code)
{
case sf::Keyboard::Left: --dx; break;
case sf::Keyboard::Right: ++dx; break;
case sf::Keyboard::Up: --dy; break;
case sf::Keyboard::Down: ++dy; break;
}
if (dx != 0 || dy != 0)
{
const sf::Vector2i pos = player.getPosition();
const sf::Vector2i newPos = { pos.x + dx, pos.y + dy };
if (newPos.x >= 0 && newPos.y >= 0 && newPos.x < screenSize.x && newPos.y < screenSize.y)
{
if (map.getTile(newPos.x, newPos.y).passable)
player.move(dx, dy);
}
}
}
}
window.clear();
tileMap.draw(window);
player.draw(window);
window.display();
}
return 0;
}