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Save.cpp
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404 lines (367 loc) · 10.2 KB
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#include "Save.h"
#include "File.h"
#include "GrpIdxFile.h"
#include "NewSave.h"
#include "PotConv.h"
#include "convert.h"
Save::Save()
{
}
Save::~Save()
{
}
std::string Save::getFilename(int i, char c)
{
std::string filename;
if (i > 0)
{
filename = convert::formatString("../game/save/%c%d.grp", c, i);
if (c == 'r')
{
filename += "32";
}
}
else
{
if (c == 'r')
{
filename = "../game/save/ranger.grp32";
}
else if (c == 's')
{
filename = "../game/save/allsin.grp";
}
else if (c == 'd')
{
filename = "../game/save/alldef.grp";
}
}
return filename;
}
bool Save::checkSaveFileExist(int num)
{
return File::fileExist(getFilename(num, 'r'))
&& File::fileExist(getFilename(num, 's'))
&& File::fileExist(getFilename(num, 'd'));
}
void Save::updateAllPtrVector()
{
toPtrVector(roles_mem_, roles_);
toPtrVector(items_mem_, items_);
toPtrVector(submap_infos_mem_, submap_infos_);
toPtrVector(magics_mem_, magics_);
toPtrVector(shops_mem_, shops_);
}
bool Save::load(int num)
{
if (!checkSaveFileExist(num))
{
return false;
}
loadR(num);
loadRFromDB(num);
loadSD(num);
//内部编码为cp936
if (Encode != 936)
{
Encode = 936;
for (auto i : roles_)
{
PotConv::fromCP950ToCP936(i->Name);
PotConv::fromCP950ToCP936(i->Nick);
}
for (auto i : items_)
{
PotConv::fromCP950ToCP936(i->Name);
PotConv::fromCP950ToCP936(i->Introduction);
}
for (auto i : magics_)
{
PotConv::fromCP950ToCP936(i->Name);
}
for (auto i : submap_infos_)
{
PotConv::fromCP950ToCP936(i->Name);
}
}
makeMaps();
return true;
}
void Save::loadR(int num)
{
std::string filenamer = getFilename(num, 'r');
std::string filename_idx = "../game/save/ranger.idx32";
auto rgrp = GrpIdxFile::getIdxContent(filename_idx, filenamer, &offset_, &length_);
memcpy((void*)this, rgrp.data() + offset_[0], length_[0]);
File::readDataToVector(rgrp.data() + offset_[1], length_[1], roles_mem_, sizeof(RoleSave));
File::readDataToVector(rgrp.data() + offset_[2], length_[2], items_mem_, sizeof(ItemSave));
File::readDataToVector(rgrp.data() + offset_[3], length_[3], submap_infos_mem_, sizeof(SubMapInfoSave));
File::readDataToVector(rgrp.data() + offset_[4], length_[4], magics_mem_, sizeof(MagicSave));
File::readDataToVector(rgrp.data() + offset_[5], length_[5], shops_mem_, sizeof(ShopSave));
updateAllPtrVector();
}
void Save::loadSD(int num)
{
std::string filenames = getFilename(num, 's');
std::string filenamed = getFilename(num, 'd');
auto submap_count = submap_infos_.size();
auto sdata = new char[submap_count * sdata_length_];
auto ddata = new char[submap_count * ddata_length_];
File::readFile(filenames, sdata, submap_count * sdata_length_);
File::readFile(filenamed, ddata, submap_count * ddata_length_);
for (int i = 0; i < submap_count; i++)
{
memcpy(&(submap_infos_mem_[i].LayerData(0, 0, 0)), sdata + sdata_length_ * i, sdata_length_);
memcpy(submap_infos_mem_[i].Event(0), ddata + ddata_length_ * i, ddata_length_);
}
delete[] sdata;
delete[] ddata;
}
bool Save::save(int num)
{
saveR(num);
saveSD(num);
saveRToDB(num);
return true;
}
void Save::saveR(int num)
{
std::string filenamer = getFilename(num, 'r');
char* rgrp = new char[offset_.back()];
memcpy(rgrp + offset_[0], &InShip, length_[0]);
File::writeVectorToData(rgrp + offset_[1], length_[1], roles_mem_, sizeof(RoleSave));
File::writeVectorToData(rgrp + offset_[2], length_[2], items_mem_, sizeof(ItemSave));
File::writeVectorToData(rgrp + offset_[3], length_[3], submap_infos_mem_, sizeof(SubMapInfoSave));
File::writeVectorToData(rgrp + offset_[4], length_[4], magics_mem_, sizeof(MagicSave));
File::writeVectorToData(rgrp + offset_[5], length_[5], shops_mem_, sizeof(ShopSave));
File::writeFile(filenamer, rgrp, offset_.back());
delete[] rgrp;
}
void Save::saveSD(int num)
{
std::string filenames = getFilename(num, 's');
std::string filenamed = getFilename(num, 'd');
auto submap_count = submap_infos_mem_.size();
auto sdata = new char[submap_count * sdata_length_];
auto ddata = new char[submap_count * ddata_length_];
for (int i = 0; i < submap_count; i++)
{
memcpy(sdata + sdata_length_ * i, &(submap_infos_mem_[i].LayerData(0, 0, 0)), sdata_length_);
memcpy(ddata + ddata_length_ * i, submap_infos_mem_[i].Event(0), ddata_length_);
}
File::writeFile(filenames, sdata, submap_count * sdata_length_);
File::writeFile(filenamed, ddata, submap_count * ddata_length_);
delete[] sdata;
delete[] ddata;
}
void Save::resetRData(const std::vector<RoleSave>& newData)
{
roles_mem_.clear();
for (int i = 0; i < newData.size(); i++)
{
roles_mem_.emplace_back();
auto& r = roles_mem_.back();
memcpy(&r, &newData[i], sizeof(RoleSave));
r.RealID = r.ID;
r.ID = i;
}
updateAllPtrVector();
}
Role* Save::getTeamMate(int i)
{
if (i < 0 || i >= TEAMMATE_COUNT)
{
return nullptr;
}
int r = Team[i];
if (r < 0 || r >= roles_mem_.size())
{
return nullptr;
}
return roles_[r];
}
Item* Save::getItemByBagIndex(int i)
{
if (i < 0 || i >= ITEM_IN_BAG_COUNT)
{
return nullptr;
}
int r = Items[i].item_id;
if (r < 0 || r >= items_mem_.size())
{
return nullptr;
}
return items_[r];
}
int Save::getItemCountByBagIndex(int i)
{
return Items[i].count;
}
int Save::getItemCountInBag(Item* item)
{
return getItemCountInBag(item->ID);
}
int Save::getItemCountInBag(int item_id)
{
for (int i = 0; i < ITEM_IN_BAG_COUNT; i++)
{
auto id = Items[i].item_id;
if (id < 0)
{
break;
}
if (id == item_id)
{
return Items[i].count;
}
}
return 0;
}
int Save::getMoneyCountInBag()
{
return getItemCountInBag(Item::MoneyItemID);
}
void Save::makeMaps()
{
roles_by_name_.clear();
magics_by_name_.clear();
items_by_name_.clear();
submap_infos_by_name_.clear();
//有重名的,斟酌使用
for (auto& i : roles_)
{
roles_by_name_[i->Name] = i;
}
for (auto& i : magics_)
{
magics_by_name_[i->Name] = i;
}
for (auto& i : items_)
{
items_by_name_[i->Name] = i;
}
for (auto& i : submap_infos_)
{
submap_infos_by_name_[i->Name] = i;
}
}
Magic* Save::getRoleLearnedMagic(Role* r, int i)
{
if (i < 0 || i >= ROLE_MAGIC_COUNT)
{
return nullptr;
}
return getMagic(r->MagicID[i]);
}
int Save::getRoleLearnedMagicLevelIndex(Role* r, Magic* m)
{
for (int i = 0; i < ROLE_MAGIC_COUNT; i++)
{
if (r->MagicID[i] == m->ID)
{
return r->getRoleMagicLevelIndex(i);
}
}
return -1;
}
void Save::saveRToCSV(int num)
{
NewSave::SaveCSVBaseInfo((BaseInfo*)this, 1, num);
// 背包
NewSave::SaveCSVItemList(Items, ITEM_IN_BAG_COUNT, num);
// 人物
NewSave::SaveCSVRoleSave(roles_mem_, num);
// 物品
NewSave::SaveCSVItemSave(items_mem_, num);
// 场景
NewSave::SaveCSVSubMapInfoSave(submap_infos_mem_, num);
// 武功
NewSave::SaveCSVMagicSave(magics_mem_, num);
// 商店
NewSave::SaveCSVShopSave(shops_mem_, num);
}
void Save::loadRFromCSV(int num)
{
NewSave::LoadCSVBaseInfo((BaseInfo*)this, 1, num);
NewSave::LoadCSVItemList(Items, ITEM_IN_BAG_COUNT, num);
NewSave::LoadCSVRoleSave(roles_mem_, num);
NewSave::LoadCSVItemSave(items_mem_, num);
NewSave::LoadCSVSubMapInfoSave(submap_infos_mem_, num);
NewSave::LoadCSVMagicSave(magics_mem_, num);
NewSave::LoadCSVShopSave(shops_mem_, num);
updateAllPtrVector();
makeMaps();
}
bool Save::insertAt(const std::string& type, int idx)
{
if (type == u8"Role")
{
NewSave::InsertRoleAt(roles_mem_, idx);
return true;
}
else if (type == u8"Item")
{
NewSave::InsertItemAt(items_mem_, idx);
return true;
}
else if (type == u8"Magic")
{
NewSave::InsertMagicAt(magics_mem_, idx);
return true;
}
else if (type == u8"SubMapInfo")
{
NewSave::InsertSubMapInfoAt(submap_infos_mem_, idx);
return true;
}
else if (type == u8"Shop")
{
NewSave::InsertShopAt(shops_mem_, idx);
return true;
}
return false;
}
void Save::saveRToDB(int num)
{
std::string filename0 = "../game/save/0.db";
if (!File::fileExist(filename0))
{
return;
}
sqlite3* db;
//此处最好复制一个,先搞搞再说
std::string filename = "../game/save/" + std::to_string(num) + ".db";
convert::writeStringToFile(convert::readStringFromFile(filename0), filename);
sqlite3_open(filename.c_str(), &db);
sqlite3_exec(db, "BEGIN;", nullptr, nullptr, nullptr);
NewSave::SaveDBBaseInfo(db, (BaseInfo*)this, 1);
NewSave::SaveDBItemList(db, Items, ITEM_IN_BAG_COUNT);
NewSave::SaveDBRoleSave(db, roles_mem_);
NewSave::SaveDBItemSave(db, items_mem_);
NewSave::SaveDBSubMapInfoSave(db, submap_infos_mem_);
NewSave::SaveDBMagicSave(db, magics_mem_);
NewSave::SaveDBShopSave(db, shops_mem_);
sqlite3_exec(db, "COMMIT;", nullptr, nullptr, nullptr);
sqlite3_close(db);
}
void Save::loadRFromDB(int num)
{
NewSave::initDBFieldInfo();
auto filename = "../game/save/" + std::to_string(num) + ".db";
if (!File::fileExist(filename))
{
return;
}
sqlite3* db;
sqlite3_open(filename.c_str(), &db);
NewSave::LoadDBBaseInfo(db, (BaseInfo*)this, 1);
NewSave::LoadDBItemList(db, Items, ITEM_IN_BAG_COUNT);
NewSave::LoadDBRoleSave(db, roles_mem_);
NewSave::LoadDBItemSave(db, items_mem_);
NewSave::LoadDBSubMapInfoSave(db, submap_infos_mem_);
NewSave::LoadDBMagicSave(db, magics_mem_);
NewSave::LoadDBShopSave(db, shops_mem_);
sqlite3_close(db);
updateAllPtrVector();
makeMaps();
}