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3 | 3 | * This example creates a socket connection to the server specified by the user,
|
4 | 4 | * using port 80. Once the connection has been established it asks the server for
|
5 | 5 | * the content of its home page. If no server name is passed as argument to this
|
6 |
| - * program, it sends the request to the current machine. |
| 6 | + * program, it sends the request to example.com. |
7 | 7 | * */
|
8 |
| - //<Snippet1> |
9 | 8 | using System;
|
10 | 9 | using System.Text;
|
11 |
| -using System.IO; |
12 |
| -using System.Net; |
13 | 10 | using System.Net.Sockets;
|
| 11 | +using System.Threading.Tasks; |
| 12 | +using System.Threading; |
| 13 | +using System.Linq; |
14 | 14 |
|
15 | 15 | public class GetSocket
|
16 | 16 | {
|
17 |
| - private static Socket ConnectSocket(string server, int port) |
| 17 | + public static async Task Main(string[] args) |
18 | 18 | {
|
19 |
| - Socket s = null; |
20 |
| - IPHostEntry hostEntry = null; |
21 |
| - |
22 |
| - // Get host related information. |
23 |
| - hostEntry = Dns.GetHostEntry(server); |
24 |
| - |
25 |
| - // Loop through the AddressList to obtain the supported AddressFamily. This is to avoid |
26 |
| - // an exception that occurs when the host IP Address is not compatible with the address family |
27 |
| - // (typical in the IPv6 case). |
28 |
| - foreach(IPAddress address in hostEntry.AddressList) |
29 |
| - { |
30 |
| - IPEndPoint ipe = new IPEndPoint(address, port); |
31 |
| - Socket tempSocket = |
32 |
| - new Socket(ipe.AddressFamily, SocketType.Stream, ProtocolType.Tcp); |
33 |
| - |
34 |
| - tempSocket.Connect(ipe); |
35 |
| - |
36 |
| - if(tempSocket.Connected) |
37 |
| - { |
38 |
| - s = tempSocket; |
39 |
| - break; |
40 |
| - } |
41 |
| - else |
42 |
| - { |
43 |
| - continue; |
44 |
| - } |
45 |
| - } |
46 |
| - return s; |
| 19 | + Uri? uri = args.Any() ? new Uri(args[0]) : null; |
| 20 | + |
| 21 | + // Sync: |
| 22 | + SendHttpRequest(uri); |
| 23 | + |
| 24 | + // Async: |
| 25 | + await SendHttpRequestAsync(uri); |
47 | 26 | }
|
48 | 27 |
|
49 |
| - // This method requests the home page content for the specified server. |
50 |
| - private static string SocketSendReceive(string server, int port) |
| 28 | +//<Snippet1> |
| 29 | +private static void SendHttpRequest(Uri? uri = null, int port = 80) |
| 30 | +{ |
| 31 | + uri ??= new Uri("http://example.com"); |
| 32 | + |
| 33 | + // Construct a minimalistic HTTP/1.1 request |
| 34 | + byte[] requestBytes = Encoding.ASCII.GetBytes(@$"GET {uri.AbsoluteUri} HTTP/1.0 |
| 35 | +Host: {uri.Host} |
| 36 | +Connection: Close |
| 37 | +
|
| 38 | +"); |
| 39 | + |
| 40 | + // Create and connect a dual-stack socket |
| 41 | + using Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp); |
| 42 | + socket.Connect(uri.Host, port); |
| 43 | + |
| 44 | + // Send the request. |
| 45 | + // For the tiny amount of data in this example, the first call to Send() will likely deliver the buffer completely, |
| 46 | + // however this is not guaranteed to happen for larger real-life buffers. |
| 47 | + // The best practice is to iterate until all the data is sent. |
| 48 | + int bytesSent = 0; |
| 49 | + while (bytesSent < requestBytes.Length) |
51 | 50 | {
|
52 |
| - string request = "GET / HTTP/1.1\r\nHost: " + server + |
53 |
| - "\r\nConnection: Close\r\n\r\n"; |
54 |
| - Byte[] bytesSent = Encoding.ASCII.GetBytes(request); |
55 |
| - Byte[] bytesReceived = new Byte[256]; |
56 |
| - string page = ""; |
57 |
| - |
58 |
| - // Create a socket connection with the specified server and port. |
59 |
| - using(Socket s = ConnectSocket(server, port)) { |
60 |
| - |
61 |
| - if (s == null) |
62 |
| - return ("Connection failed"); |
63 |
| - |
64 |
| - // Send request to the server. |
65 |
| - s.Send(bytesSent, bytesSent.Length, 0); |
66 |
| - |
67 |
| - // Receive the server home page content. |
68 |
| - int bytes = 0; |
69 |
| - page = "Default HTML page on " + server + ":\r\n"; |
70 |
| - |
71 |
| - // The following will block until the page is transmitted. |
72 |
| - do { |
73 |
| - bytes = s.Receive(bytesReceived, bytesReceived.Length, 0); |
74 |
| - page = page + Encoding.ASCII.GetString(bytesReceived, 0, bytes); |
75 |
| - } |
76 |
| - while (bytes > 0); |
77 |
| - } |
78 |
| - |
79 |
| - return page; |
| 51 | + bytesSent += socket.Send(requestBytes, bytesSent, requestBytes.Length - bytesSent, SocketFlags.None); |
80 | 52 | }
|
81 | 53 |
|
82 |
| - public static void Main(string[] args) |
| 54 | + // Do minimalistic buffering assuming ASCII response |
| 55 | + byte[] responseBytes = new byte[256]; |
| 56 | + char[] responseChars = new char[256]; |
| 57 | + |
| 58 | + while (true) |
83 | 59 | {
|
84 |
| - string host; |
85 |
| - int port = 80; |
86 |
| - |
87 |
| - if (args.Length == 0) |
88 |
| - // If no server name is passed as argument to this program, |
89 |
| - // use the current host name as the default. |
90 |
| - host = Dns.GetHostName(); |
91 |
| - else |
92 |
| - host = args[0]; |
93 |
| - |
94 |
| - string result = SocketSendReceive(host, port); |
95 |
| - Console.WriteLine(result); |
| 60 | + int bytesReceived = socket.Receive(responseBytes); |
| 61 | + |
| 62 | + // Receiving 0 bytes means EOF has been reached |
| 63 | + if (bytesReceived == 0) break; |
| 64 | + |
| 65 | + // Convert byteCount bytes to ASCII characters using the 'responseChars' buffer as destination |
| 66 | + int charCount = Encoding.ASCII.GetChars(responseBytes, 0, bytesReceived, responseChars, 0); |
| 67 | + |
| 68 | + // Print the contents of the 'responseChars' buffer to Console.Out |
| 69 | + Console.Out.Write(responseChars, 0, charCount); |
96 | 70 | }
|
97 | 71 | }
|
98 |
| - |
99 | 72 | //</Snippet1>
|
| 73 | + |
| 74 | +//<Snippet2> |
| 75 | +private static async Task SendHttpRequestAsync(Uri? uri = null, int port = 80, CancellationToken cancellationToken = default) |
| 76 | +{ |
| 77 | + uri ??= new Uri("http://example.com"); |
| 78 | + |
| 79 | + // Construct a minimalistic HTTP/1.1 request |
| 80 | + byte[] requestBytes = Encoding.ASCII.GetBytes(@$"GET {uri.AbsoluteUri} HTTP/1.1 |
| 81 | +Host: {uri.Host} |
| 82 | +Connection: Close |
| 83 | +
|
| 84 | +"); |
| 85 | + |
| 86 | + // Create and connect a dual-stack socket |
| 87 | + using Socket socket = new Socket(SocketType.Stream, ProtocolType.Tcp); |
| 88 | + await socket.ConnectAsync(uri.Host, port, cancellationToken); |
| 89 | + |
| 90 | + // Send the request. |
| 91 | + // For the tiny amount of data in this example, the first call to SendAsync() will likely deliver the buffer completely, |
| 92 | + // however this is not guaranteed to happen for larger real-life buffers. |
| 93 | + // The best practice is to iterate until all the data is sent. |
| 94 | + int bytesSent = 0; |
| 95 | + while (bytesSent < requestBytes.Length) |
| 96 | + { |
| 97 | + bytesSent += await socket.SendAsync(requestBytes.AsMemory(bytesSent), SocketFlags.None); |
| 98 | + } |
| 99 | + |
| 100 | + // Do minimalistic buffering assuming ASCII response |
| 101 | + byte[] responseBytes = new byte[256]; |
| 102 | + char[] responseChars = new char[256]; |
| 103 | + |
| 104 | + while (true) |
| 105 | + { |
| 106 | + int bytesReceived = await socket.ReceiveAsync(responseBytes, SocketFlags.None, cancellationToken); |
| 107 | + |
| 108 | + // Receiving 0 bytes means EOF has been reached |
| 109 | + if (bytesReceived == 0) break; |
| 110 | + |
| 111 | + // Convert byteCount bytes to ASCII characters using the 'responseChars' buffer as destination |
| 112 | + int charCount = Encoding.ASCII.GetChars(responseBytes, 0, bytesReceived, responseChars, 0); |
| 113 | + |
| 114 | + // Print the contents of the 'responseChars' buffer to Console.Out |
| 115 | + await Console.Out.WriteAsync(responseChars.AsMemory(0, charCount), cancellationToken); |
| 116 | + } |
| 117 | +} |
| 118 | +//</Snippet2> |
| 119 | +} |
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