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DoublePressComponentModule.cs
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104 lines (55 loc) · 2.3 KB
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using UnityEngine.EventSystems;
namespace UnityEngine.UI.Windows {
public class DoublePressComponentModule : ButtonComponentModule, IPointerDownHandler {
public float pressTime = 1f;
public bool overrideSingleClick;
private bool isPressed;
private float pressTimer;
private System.Action callback;
public override void OnInit() {
base.OnInit();
if (this.overrideSingleClick == true) {
this.buttonComponent.button.onClick.RemoveAllListeners();
}
}
public override void OnDeInit() {
base.OnDeInit();
this.RemoveAllCallbacks();
}
public override void OnPoolAdd() {
base.OnPoolAdd();
this.RemoveAllCallbacks();
}
public void SetCallback(System.Action callback) {
this.callback = callback;
}
public void AddCallback(System.Action callback) {
this.callback += callback;
}
public void RemoveCallback(System.Action callback) {
this.callback -= callback;
}
public void RemoveAllCallbacks() {
this.callback = null;
}
public void LateUpdate() {
if (this.isPressed == true && Time.realtimeSinceStartup - this.pressTimer > this.pressTime) {
this.isPressed = false;
}
}
public void OnPointerDown(PointerEventData eventData) {
if (this.isPressed == false) {
this.isPressed = true;
this.pressTimer = Time.realtimeSinceStartup;
} else {
if (Time.realtimeSinceStartup - this.pressTimer <= this.pressTime) {
if (this.overrideSingleClick == true) {
this.buttonComponent.RaiseClick();
}
if (this.callback != null) this.callback.Invoke();
this.isPressed = false;
}
}
}
}
}