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FileSystemTests.cs
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110 lines (92 loc) · 3.79 KB
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Should;
using Xunit;
namespace ScriptCs.Tests
{
public class FileSystemTests
{
public class GetWorkingDirectoryMethod
{
private readonly FileSystem _fileSystem = new FileSystem();
[Fact]
public void ShouldProperlyConstructWorkingDirectoryIfScriptIsRunFromRelativePath()
{
const string PathToMyScriptFolder = @"..\my_script";
try
{
Directory.CreateDirectory(PathToMyScriptFolder);
_fileSystem.GetWorkingDirectory(PathToMyScriptFolder)
.ShouldEqual(Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, PathToMyScriptFolder)));
}
finally
{
if (Directory.Exists(PathToMyScriptFolder))
{
Directory.Delete(PathToMyScriptFolder);
}
}
}
[Fact]
public void ShouldReturnWorkingDirectoryIfPathIsInvalid()
{
var invalidPaths = new List<string> { string.Empty, " ", null };
foreach (var invalidPath in invalidPaths)
{
_fileSystem.GetWorkingDirectory(invalidPath).ShouldEqual(_fileSystem.CurrentDirectory);
}
}
[Fact]
public void ReturnsCorrectWorkingDirectory()
{
string workingDir = Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, @".\working_dir\"));
string existingDirectoryPath = Path.GetFullPath(Path.Combine(workingDir, @".\existing_dir\"));
string existingFilePath = Path.GetFullPath(Path.Combine(workingDir, @".\existing_file.txt"));
try
{
Directory.CreateDirectory(workingDir);
Directory.CreateDirectory(existingDirectoryPath);
File.Create(existingFilePath).Dispose();
_fileSystem.GetWorkingDirectory(existingDirectoryPath).ShouldEqual(existingDirectoryPath);
_fileSystem.GetWorkingDirectory(existingFilePath).ShouldEqual(
Path.GetFullPath(Path.Combine(Environment.CurrentDirectory, @".\working_dir")));
}
finally
{
if (Directory.Exists(existingDirectoryPath))
{
Directory.Delete(existingDirectoryPath);
}
if (File.Exists(existingFilePath))
{
File.Delete(existingFilePath);
}
if (Directory.Exists(workingDir))
{
Directory.Delete(workingDir);
}
}
}
[Fact]
public void ReturnsCorrectWorkingDirectoryIfPathDoesNotExist()
{
const string NonExistantFilePath = @"C:\working_dir\i_dont_exist.txt";
_fileSystem.GetWorkingDirectory(NonExistantFilePath).ShouldEqual(@"C:\working_dir");
}
}
public class SplitLinesMethod
{
private readonly FileSystem _fileSystem = new FileSystem();
[Fact]
public void ReturnsCorrectLines()
{
var fileContentsLin = "using System;\nusing System.IO;";
var fileContentsWin = "using System;\r\nusing System.IO;";
_fileSystem.SplitLines(fileContentsLin).Count().ShouldEqual(2);
_fileSystem.SplitLines(fileContentsWin).Count().ShouldEqual(2);
}
}
}
}