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///////////////////////////////////////////////////////////////////////////////
// Name: src/common/containr.cpp
// Purpose: implementation of wxControlContainer
// Author: Vadim Zeitlin
// Modified by:
// Created: 06.08.01
// RCS-ID: $Id: containr.cpp 44273 2007-01-21 01:21:45Z VZ $
// Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
// License: wxWindows licence
///////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#ifndef WX_PRECOMP
#include "wx/log.h"
#include "wx/event.h"
#include "wx/window.h"
#include "wx/scrolbar.h"
#include "wx/radiobut.h"
#include "wx/containr.h"
#endif //WX_PRECOMP
// trace mask for focus messages
#define TRACE_FOCUS _T("focus")
// ============================================================================
// implementation
// ============================================================================
wxControlContainer::wxControlContainer(wxWindow *winParent)
{
m_winParent = winParent;
m_winLastFocused = NULL;
m_inSetFocus = false;
}
bool wxControlContainer::AcceptsFocus() const
{
// if we're not shown or disabled, we can't accept focus
if ( m_winParent->IsShown() && m_winParent->IsEnabled() )
{
// otherwise we can accept focus either if we have no children at all
// (in this case we're probably not used as a container) or only when
// at least one child will accept focus
wxWindowList::compatibility_iterator node = m_winParent->GetChildren().GetFirst();
if ( !node )
return true;
#ifdef __WXMAC__
// wxMac has eventually the two scrollbars as children, they don't count
// as real children in the algorithm mentioned above
bool hasRealChildren = false ;
#endif
while ( node )
{
wxWindow *child = node->GetData();
node = node->GetNext();
#ifdef __WXMAC__
if ( m_winParent->MacIsWindowScrollbar( child ) )
continue;
hasRealChildren = true ;
#endif
if ( child->AcceptsFocus() )
{
return true;
}
}
#ifdef __WXMAC__
if ( !hasRealChildren )
return true ;
#endif
}
return false;
}
void wxControlContainer::SetLastFocus(wxWindow *win)
{
// the panel itself should never get the focus at all but if it does happen
// temporarily (as it seems to do under wxGTK), at the very least don't
// forget our previous m_winLastFocused
if ( win != m_winParent )
{
// if we're setting the focus
if ( win )
{
// find the last _immediate_ child which got focus
wxWindow *winParent = win;
while ( winParent != m_winParent )
{
win = winParent;
winParent = win->GetParent();
// Yes, this can happen, though in a totally pathological case.
// like when detaching a menubar from a frame with a child
// which has pushed itself as an event handler for the menubar.
// (under wxGTK)
wxASSERT_MSG( winParent,
_T("Setting last focus for a window that is not our child?") );
}
}
m_winLastFocused = win;
if ( win )
{
wxLogTrace(TRACE_FOCUS, _T("Set last focus to %s(%s)"),
win->GetClassInfo()->GetClassName(),
win->GetLabel().c_str());
}
else
{
wxLogTrace(TRACE_FOCUS, _T("No more last focus"));
}
}
// propagate the last focus upwards so that our parent can set focus back
// to us if it loses it now and regains later
wxWindow *parent = m_winParent->GetParent();
if ( parent )
{
wxChildFocusEvent eventFocus(m_winParent);
parent->GetEventHandler()->ProcessEvent(eventFocus);
}
}
// --------------------------------------------------------------------
// The following four functions are used to find other radio buttons
// within the same group. Used by wxSetFocusToChild on wxMSW
// --------------------------------------------------------------------
#ifdef __WXMSW__
wxRadioButton* wxGetPreviousButtonInGroup(wxRadioButton *btn)
{
if ( btn->HasFlag(wxRB_GROUP) || btn->HasFlag(wxRB_SINGLE) )
return NULL;
const wxWindowList& siblings = btn->GetParent()->GetChildren();
wxWindowList::compatibility_iterator nodeThis = siblings.Find(btn);
wxCHECK_MSG( nodeThis, NULL, _T("radio button not a child of its parent?") );
// Iterate over all previous siblings until we find the next radio button
wxWindowList::compatibility_iterator nodeBefore = nodeThis->GetPrevious();
wxRadioButton *prevBtn = 0;
while (nodeBefore)
{
prevBtn = wxDynamicCast(nodeBefore->GetData(), wxRadioButton);
if (prevBtn)
break;
nodeBefore = nodeBefore->GetPrevious();
}
if (!prevBtn || prevBtn->HasFlag(wxRB_SINGLE))
{
// no more buttons in group
return NULL;
}
return prevBtn;
}
wxRadioButton* wxGetNextButtonInGroup(wxRadioButton *btn)
{
if (btn->HasFlag(wxRB_SINGLE))
return NULL;
const wxWindowList& siblings = btn->GetParent()->GetChildren();
wxWindowList::compatibility_iterator nodeThis = siblings.Find(btn);
wxCHECK_MSG( nodeThis, NULL, _T("radio button not a child of its parent?") );
// Iterate over all previous siblings until we find the next radio button
wxWindowList::compatibility_iterator nodeNext = nodeThis->GetNext();
wxRadioButton *nextBtn = 0;
while (nodeNext)
{
nextBtn = wxDynamicCast(nodeNext->GetData(), wxRadioButton);
if (nextBtn)
break;
nodeNext = nodeNext->GetNext();
}
if ( !nextBtn || nextBtn->HasFlag(wxRB_GROUP) || nextBtn->HasFlag(wxRB_SINGLE) )
{
// no more buttons or the first button of the next group
return NULL;
}
return nextBtn;
}
wxRadioButton* wxGetFirstButtonInGroup(wxRadioButton *btn)
{
while (true)
{
wxRadioButton* prevBtn = wxGetPreviousButtonInGroup(btn);
if (!prevBtn)
return btn;
btn = prevBtn;
}
}
wxRadioButton* wxGetLastButtonInGroup(wxRadioButton *btn)
{
while (true)
{
wxRadioButton* nextBtn = wxGetNextButtonInGroup(btn);
if (!nextBtn)
return btn;
btn = nextBtn;
}
}
wxRadioButton* wxGetSelectedButtonInGroup(wxRadioButton *btn)
{
// Find currently selected button
if (btn->GetValue())
return btn;
if (btn->HasFlag(wxRB_SINGLE))
return NULL;
wxRadioButton *selBtn;
// First check all previous buttons
for (selBtn = wxGetPreviousButtonInGroup(btn); selBtn; selBtn = wxGetPreviousButtonInGroup(selBtn))
if (selBtn->GetValue())
return selBtn;
// Now all following buttons
for (selBtn = wxGetNextButtonInGroup(btn); selBtn; selBtn = wxGetNextButtonInGroup(selBtn))
if (selBtn->GetValue())
return selBtn;
return NULL;
}
#endif // __WXMSW__
// ----------------------------------------------------------------------------
// Keyboard handling - this is the place where the TAB traversal logic is
// implemented. As this code is common to all ports, this ensures consistent
// behaviour even if we don't specify how exactly the wxNavigationKeyEvent are
// generated and this is done in platform specific code which also ensures that
// we can follow the given platform standards.
// ----------------------------------------------------------------------------
void wxControlContainer::HandleOnNavigationKey( wxNavigationKeyEvent& event )
{
wxWindow *parent = m_winParent->GetParent();
// the event is propagated downwards if the event emitter was our parent
bool goingDown = event.GetEventObject() == parent;
const wxWindowList& children = m_winParent->GetChildren();
// if we have exactly one notebook-like child window (actually it could be
// any window that returns true from its HasMultiplePages()), then
// [Shift-]Ctrl-Tab and Ctrl-PageUp/Down keys should iterate over its pages
// even if the focus is outside of the control because this is how the
// standard MSW properties dialogs behave and we do it under other platforms
// as well because it seems like a good idea -- but we can always put this
// block inside "#ifdef __WXMSW__" if it's not suitable there
if ( event.IsWindowChange() && !goingDown )
{
// check if we have a unique notebook-like child
wxWindow *bookctrl = NULL;
for ( wxWindowList::const_iterator i = children.begin(),
end = children.end();
i != end;
++i )
{
wxWindow * const window = *i;
if ( window->HasMultiplePages() )
{
if ( bookctrl )
{
// this is the second book-like control already so don't do
// anything as we don't know which one should have its page
// changed
bookctrl = NULL;
break;
}
bookctrl = window;
}
}
if ( bookctrl )
{
// make sure that we don't bubble up the event again from the book
// control resulting in infinite recursion
wxNavigationKeyEvent eventCopy(event);
eventCopy.SetEventObject(m_winParent);
if ( bookctrl->GetEventHandler()->ProcessEvent(eventCopy) )
return;
}
}
// there is not much to do if we don't have children and we're not
// interested in "notebook page change" events here
if ( !children.GetCount() || event.IsWindowChange() )
{
// let the parent process it unless it already comes from our parent
// of we don't have any
if ( goingDown ||
!parent || !parent->GetEventHandler()->ProcessEvent(event) )
{
event.Skip();
}
return;
}
// where are we going?
const bool forward = event.GetDirection();
// the node of the children list from which we should start looking for the
// next acceptable child
wxWindowList::compatibility_iterator node, start_node;
// we should start from the first/last control and not from the one which
// had focus the last time if we're propagating the event downwards because
// for our parent we look like a single control
if ( goingDown )
{
// just to be sure it's not used (normally this is not necessary, but
// doesn't hurt neither)
m_winLastFocused = (wxWindow *)NULL;
// start from first or last depending on where we're going
node = forward ? children.GetFirst() : children.GetLast();
}
else // going up
{
// try to find the child which has the focus currently
// the event emitter might have done this for us
wxWindow *winFocus = event.GetCurrentFocus();
// but if not, we might know where the focus was ourselves
if (!winFocus)
winFocus = m_winLastFocused;
// if still no luck, do it the hard way
if (!winFocus)
winFocus = wxWindow::FindFocus();
if ( winFocus )
{
#ifdef __WXMSW__
// If we are in a radio button group, start from the first item in the
// group
if ( event.IsFromTab() && wxIsKindOf(winFocus, wxRadioButton ) )
winFocus = wxGetFirstButtonInGroup((wxRadioButton*)winFocus);
#endif
// ok, we found the focus - now is it our child?
start_node = children.Find( winFocus );
}
if ( !start_node && m_winLastFocused )
{
// window which has focus isn't our child, fall back to the one
// which had the focus the last time
start_node = children.Find( m_winLastFocused );
}
// if we still didn't find anything, we should start with the first one
if ( !start_node )
{
start_node = children.GetFirst();
}
// and the first child which we can try setting focus to is the next or
// the previous one
node = forward ? start_node->GetNext() : start_node->GetPrevious();
}
// we want to cycle over all elements passing by NULL
for ( ;; )
{
// don't go into infinite loop
if ( start_node && node && node == start_node )
break;
// Have we come to the last or first item on the panel?
if ( !node )
{
if ( !start_node )
{
// exit now as otherwise we'd loop forever
break;
}
if ( !goingDown )
{
// Check if our (maybe grand) parent is another panel: if this
// is the case, they will know what to do with this navigation
// key and so give them the chance to process it instead of
// looping inside this panel (normally, the focus will go to
// the next/previous item after this panel in the parent
// panel).
wxWindow *focussed_child_of_parent = m_winParent;
while ( parent )
{
// we don't want to tab into a different dialog or frame
if ( focussed_child_of_parent->IsTopLevel() )
break;
event.SetCurrentFocus( focussed_child_of_parent );
if ( parent->GetEventHandler()->ProcessEvent( event ) )
return;
focussed_child_of_parent = parent;
parent = parent->GetParent();
}
}
//else: as the focus came from our parent, we definitely don't want
// to send it back to it!
// no, we are not inside another panel so process this ourself
node = forward ? children.GetFirst() : children.GetLast();
continue;
}
wxWindow *child = node->GetData();
#ifdef __WXMSW__
if ( event.IsFromTab() )
{
if ( wxIsKindOf(child, wxRadioButton) )
{
// only radio buttons with either wxRB_GROUP or wxRB_SINGLE
// can be tabbed to
if ( child->HasFlag(wxRB_GROUP) )
{
// need to tab into the active button within a group
wxRadioButton *rb = wxGetSelectedButtonInGroup((wxRadioButton*)child);
if ( rb )
child = rb;
}
else if ( !child->HasFlag(wxRB_SINGLE) )
{
node = forward ? node->GetNext() : node->GetPrevious();
continue;
}
}
}
else if ( m_winLastFocused &&
wxIsKindOf(m_winLastFocused, wxRadioButton) &&
!m_winLastFocused->HasFlag(wxRB_SINGLE) )
{
// cursor keys don't navigate out of a radio button group so
// find the correct radio button to focus
if ( forward )
{
child = wxGetNextButtonInGroup((wxRadioButton*)m_winLastFocused);
if ( !child )
{
// no next button in group, set it to the first button
child = wxGetFirstButtonInGroup((wxRadioButton*)m_winLastFocused);
}
}
else
{
child = wxGetPreviousButtonInGroup((wxRadioButton*)m_winLastFocused);
if ( !child )
{
// no previous button in group, set it to the last button
child = wxGetLastButtonInGroup((wxRadioButton*)m_winLastFocused);
}
}
if ( child == m_winLastFocused )
{
// must be a group consisting of only one button therefore
// no need to send a navigation event
event.Skip(false);
return;
}
}
#endif // __WXMSW__
if ( child->AcceptsFocusFromKeyboard() )
{
// if we're setting the focus to a child panel we should prevent it
// from giving it to the child which had the focus the last time
// and instead give it to the first/last child depending from which
// direction we're coming
event.SetEventObject(m_winParent);
// disable propagation for this call as otherwise the event might
// bounce back to us.
wxPropagationDisabler disableProp(event);
if ( !child->GetEventHandler()->ProcessEvent(event) )
{
// set it first in case SetFocusFromKbd() results in focus
// change too
m_winLastFocused = child;
// everything is simple: just give focus to it
child->SetFocusFromKbd();
}
//else: the child manages its focus itself
event.Skip( false );
return;
}
node = forward ? node->GetNext() : node->GetPrevious();
}
// we cycled through all of our children and none of them wanted to accept
// focus
event.Skip();
}
void wxControlContainer::HandleOnWindowDestroy(wxWindowBase *child)
{
if ( child == m_winLastFocused )
m_winLastFocused = NULL;
}
// ----------------------------------------------------------------------------
// focus handling
// ----------------------------------------------------------------------------
bool wxControlContainer::DoSetFocus()
{
wxLogTrace(TRACE_FOCUS, _T("SetFocus on wxPanel 0x%p."),
m_winParent->GetHandle());
if (m_inSetFocus)
return true;
// when the panel gets the focus we move the focus to either the last
// window that had the focus or the first one that can get it unless the
// focus had been already set to some other child
wxWindow *win = wxWindow::FindFocus();
while ( win )
{
if ( win == m_winParent )
{
// our child already has focus, don't take it away from it
return true;
}
if ( win->IsTopLevel() )
{
// don't look beyond the first top level parent - useless and
// unnecessary
break;
}
win = win->GetParent();
}
// protect against infinite recursion:
m_inSetFocus = true;
bool ret = SetFocusToChild();
m_inSetFocus = false;
return ret;
}
void wxControlContainer::HandleOnFocus(wxFocusEvent& event)
{
wxLogTrace(TRACE_FOCUS, _T("OnFocus on wxPanel 0x%p, name: %s"),
m_winParent->GetHandle(),
m_winParent->GetName().c_str() );
DoSetFocus();
event.Skip();
}
bool wxControlContainer::SetFocusToChild()
{
return wxSetFocusToChild(m_winParent, &m_winLastFocused);
}
// ----------------------------------------------------------------------------
// SetFocusToChild(): this function is used by wxPanel but also by wxFrame in
// wxMSW, this is why it is outside of wxControlContainer class
// ----------------------------------------------------------------------------
bool wxSetFocusToChild(wxWindow *win, wxWindow **childLastFocused)
{
wxCHECK_MSG( win, false, _T("wxSetFocusToChild(): invalid window") );
wxCHECK_MSG( childLastFocused, false,
_T("wxSetFocusToChild(): NULL child poonter") );
if ( *childLastFocused )
{
// It might happen that the window got reparented
if ( (*childLastFocused)->GetParent() == win )
{
wxLogTrace(TRACE_FOCUS,
_T("SetFocusToChild() => last child (0x%p)."),
(*childLastFocused)->GetHandle());
// not SetFocusFromKbd(): we're restoring focus back to the old
// window and not setting it as the result of a kbd action
(*childLastFocused)->SetFocus();
return true;
}
else
{
// it doesn't count as such any more
*childLastFocused = (wxWindow *)NULL;
}
}
// set the focus to the first child who wants it
wxWindowList::compatibility_iterator node = win->GetChildren().GetFirst();
while ( node )
{
wxWindow *child = node->GetData();
node = node->GetNext();
#ifdef __WXMAC__
if ( child->GetParent()->MacIsWindowScrollbar( child ) )
continue;
#endif
if ( child->AcceptsFocusFromKeyboard() && !child->IsTopLevel() )
{
#ifdef __WXMSW__
// If a radiobutton is the first focusable child, search for the
// selected radiobutton in the same group
wxRadioButton* btn = wxDynamicCast(child, wxRadioButton);
if (btn)
{
wxRadioButton* selected = wxGetSelectedButtonInGroup(btn);
if (selected)
child = selected;
}
#endif
wxLogTrace(TRACE_FOCUS,
_T("SetFocusToChild() => first child (0x%p)."),
child->GetHandle());
*childLastFocused = child;
child->SetFocusFromKbd();
return true;
}
}
return false;
}