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NetickNetworking
NetickForUnity
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Commits on Feb 26, 2026
Fix: use dequeued free position for player instantiation in BombermanEventsHandler
HIJIKIsw
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4aa2865
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Commits on Aug 18, 2025
Fix: Resolve an exception when restarting Netick after `Network.ShutdownImmediately`
karrarrahim
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817b83b
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Commits on Jun 28, 2025
Added a warning for `[Networked]` structs when float-quantizable members (e.g., `float`, `Vector2`, `Vector3`) are declared as fields instead of properties.
karrarrahim
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15e96c8
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Commits on Jun 27, 2025
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karrarrahim
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4be7be0
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Commits on Feb 28, 2025
Made a small change to `PlayerSpawner` in how the spawn position is calculated.
karrarrahim
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63cca32
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Commits on Oct 8, 2024
Fixed an issue with calculating the normal on a box HitShape.
karrarrahim
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40931ed
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Commits on Apr 28, 2024
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c7509cf
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Commits on Mar 26, 2024
auto
Karrar
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Karrar
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